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Fyron May 12th, 2003 03:12 AM

Re: Recycle Old Threads Drive Canceled!
 
Oleg:
Your post was actually directly opposing my point.
Quote:

No sane person would argue that games like Moo2 and SEIII/IV had good multiplayer long before Moo3 was conceived.
<font size="2" face="Verdana, Helvetica, sans-serif">You said that a sane person would not argue that games prior to MOO3 had good multiplayer capabilities. You may have meant the other way, but that is what you said.

Eddie:
Quote:

MOO3 is also very moddable, a fact. Meaning
you could "improve" on its many features, an opinion.
<font size="2" face="Verdana, Helvetica, sans-serif">It is not more moddable than SE4 though, and you can not eliminate its major flaws through modding.

Turning the viceroys off DOES NOT disable them entirely. They still make changes. How many times do I and others have to repeat this? It is getting tiring saying it over and over and over again.

There are significantly more people that find MOO3's interface to be horrible and clumsy than that find it to be a good interface. And what a patch will or will not do HAS NO BEARING on how the game is RIGHT NOW. What the game might be like in the future IS NOT a valid basis for argument of whta the game is like NOW.

[ May 12, 2003, 02:15: Message edited by: Imperator Fyron ]

oleg May 12th, 2003 03:22 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
Oleg:
Your post was actually directly opposing my point.
...(actual stuff skipped)...

<font size="2" face="Verdana, Helvetica, sans-serif">But surely YOU should recognise I forget to type NOT or put one too many http://forum.shrapnelgames.com/images/icons/icon10.gif

.... Another 200 ml of investments and I am an equity...

[ May 12, 2003, 02:24: Message edited by: oleg ]

raynor May 12th, 2003 04:13 AM

Re: Recycle Old Threads Drive Canceled!
 
LOL. If you wonder why I.F. has so many Posts, it is because it argues against not just those who are disagreeing with it but also with its supporters. ...I.F. is an it instead of he because no human being could have its breadth of knowledge--even if most of that knowledge is just plain wrong. http://forum.shrapnelgames.com/images/icons/icon7.gif

Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.

The AI in Gal Civ is pretty good. I'm the type of person who prefers to play on my own timetable against only the computer. This is a very strong, strong preference on my part. Let me just say that the gameplay in SEIV is so much more satisfying than Gal Civ that I'm about to set Gal Civ aside and cautiously brave the waters of SEIV PBW.

Fyron May 12th, 2003 05:16 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.
<font size="2" face="Verdana, Helvetica, sans-serif">That is a pretty crappy decision. It couldn't have increased time to save the game by very much, and would be well worth the marginal increase in saving time.

[ May 12, 2003, 04:17: Message edited by: Imperator Fyron ]

eddieballgame May 12th, 2003 05:39 AM

Re: Recycle Old Threads Drive Canceled!
 
[ [/quote]It is not more moddable than SE4 though, and you can not eliminate its major flaws through modding.

Turning the viceroys off DOES NOT disable them entirely. They still make changes. How many times do I and others have to repeat this? It is getting tiring saying it over and over and over again.

There are significantly more people that find MOO3's interface to be horrible and clumsy than that find it to be a good interface. And what a patch will or will not do HAS NO BEARING on how the game is RIGHT NOW. What the game might be like in the future IS NOT a valid basis for argument of whta the game is like NOW.[/QB][/quote]

MOO3 may or may not be "more moddable" then SEIV, but so what. You do not know that for a fact, nor do I. Plus (opinion), there are NO "major" flaws in this game. (but a fact to me)
I am also getting tired ( not really:) ) of repeating, when I turn off "Roy" I control my planet.
I am not sure where you get your "poll" numbers from, but from what I have read this would contradict your "clumsy interface" rampage.
I am curious, why do you seem so angry (opinion) in your Posts?

Fyron May 12th, 2003 06:27 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

You do not know that for a fact, nor do I.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes I do. I have looked at the modding options of MOO3, and SE4 is more moddable than MOO3 is. http://forum.shrapnelgames.com/images/icons/icon7.gif I never said MOO3 is unmoddable, just that it is nowhere near as moddable as SE4. And so there is no confusion, changing graphics is not modding.

Quote:

Plus (opinion), there are NO "major" flaws in this game. (but a fact to me)
<font size="2" face="Verdana, Helvetica, sans-serif">So do you work for Infogrames' PR department or something? That is the impression I am getting, because I have not yet heard anyone make the claim that there are no major flaws with MOO3 (except for some Infogrames lackeys...). Even the game designers have admitted as much...

Quote:

I am also getting tired ( not really:) ) of repeating, when I turn off "Roy" I control my planet.
<font size="2" face="Verdana, Helvetica, sans-serif">Up until it makes changes for you, yes. But, the viceroys are not completely disabled when you turn them off. I have seen this happen. EVERYONE that I have talked to about the game has seen this happen. You must not pay much attention or have been extremely lucky if you haven't seen it happen yet.

Quote:

I am not sure where you get your "poll" numbers from, but from what I have read this would contradict your "clumsy interface" rampage.
<font size="2" face="Verdana, Helvetica, sans-serif">What rampage? You continue to deny all of the problems people have been pointing out with MOO3, so I repeat them in hopes that maybe, just maybe, you will open your mind and see the game from someone else's perspective.

Quote:

I am curious, why do you seem so angry (opinion) in your Posts?
<font size="2" face="Verdana, Helvetica, sans-serif">I don't see any anger. Annoyance at going in circles with you because you refuse to see other points of view, sure. But no anger.

raynor May 12th, 2003 07:15 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.
<font size="2" face="Verdana, Helvetica, sans-serif">That is a pretty crappy decision. It couldn't have increased time to save the game by very much, and would be well worth the marginal increase in saving time.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">LOL. If you are a computer, you are a very poorly made one. How can you make such a statement with absolutely no facts? You have already established that you cannot program yourself out of a paper bag. Now, you are making inferences about an extremely complicated piece of code with which you have absolutely no experience?

eddieballgame May 12th, 2003 07:31 AM

Re: Recycle Old Threads Drive Canceled!
 
This post is starting to get "old". No, I don't work for QSI, or any software company for that matter. You believe what you will. It is really irrelevent to my original post. I respect your views, but pretty much disagree with most of what you have "said", with an open mind btw.
Had I known I was dealing with such an expert on MOO3 I might have taken the time to pick your brain on other aspects of the program.
Anyways, good gaming & GO REDSOX!!!

Fyron May 12th, 2003 10:12 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

It is really irrelevent to my original post.
<font size="2" face="Verdana, Helvetica, sans-serif">No, it isn't, as the real facts are a direct contradiction of your original post.

Raynor:
Quote:

LOL. If you are a computer, you are a very poorly made one. How can you make such a statement with absolutely no facts?
<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/image...s/rolleyes.gif I do not need any facts about the program to say that having it save your status towards victory conditions would be a good thing to do.

Quote:

You have already established that you cannot program yourself out of a paper bag.
<font size="2" face="Verdana, Helvetica, sans-serif">Excuse me? I have done no such thing.

Quote:

Now, you are making inferences about an extremely complicated piece of code with which you have absolutely no experience?
<font size="2" face="Verdana, Helvetica, sans-serif">Experience with the code is wholely unnecessary in this instance, actually. I know that victory conditions settings could not possibly increase the data necessary to be saved by all that much, especially when the victory conditions are not that complicated. An alternative would be for the game to recalculate your victory conditions status when you load the game back up. This would increase loading time a little, but it would be worth it to get around the bug that had been mentioned in how victory conditions are resolved. And yes, it is certainly a bug, because it is not how victory conditions are supposed to be handled.

[ May 12, 2003, 09:13: Message edited by: Imperator Fyron ]

raynor May 12th, 2003 02:59 PM

Re: Recycle Old Threads Drive Canceled!
 
One of the key elements of Gal Civ is that it is multi-threaded. This means that it is making tons and tons of calculations at the same time that you are completing your turn. One of those calculations is the somewhat complicated computation that compares the cultural significance of every one of your planetary facilities, starbases, etc against that of each one of the AI empires. The really cool feature of a game that is multi-threaded is that the game appears to run extremely fast. You really don't have to wait very long when you press 'End Turn' because the game has been making most of its calculations while you are moving your own ships around.

The developers of the game decided to shorten the game save time by not saving your status towards a cultural dominance victory. They also made the decision to shorten the game load time by not calculating it immediately upon loading the game. Instead, they spread this calculation out over two or three turns. They did this to speed the game up and let players get into the action quickly.

Can you imagine how cool this is? Instead of waiting a couple of minutes while the game does this calculation, you can instead get right back into the game. The game is actually performing this computation *while* you are playing the game. This is really quite an awesome feature. It isn't an easy thing to do, rest assured.

Wardad May 12th, 2003 06:11 PM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by raynor:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by Imperator Fyron:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif"> Regarding the problem with the cultural victory in Gal Civ: Each time you reload the game, it has to re-calculate your influence. The developers said they could have saved that piece of info as well. But it would have increased the time required to save your game. So, they left it as is.

<font size="2" face="Verdana, Helvetica, sans-serif">That is a pretty crappy decision. It couldn't have increased time to save the game by very much, and would be well worth the marginal increase in saving time.</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">LOL. If you are a computer, you are a very poorly made one. How can you make such a statement with absolutely no facts? You have already established that you cannot program yourself out of a paper bag. Now, you are making inferences about an extremely complicated piece of code with which you have absolutely no experience?</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Hey, Stop tweaking I.F.! That's my job!

I can usually play about an hour every morning. So the Cultural Save and Ship Bonus save problems are really nasty bugs for me.

[ May 12, 2003, 17:15: Message edited by: Wardad ]

raynor May 12th, 2003 06:21 PM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by Wardad:

I can usually play about an hour every morning. So the Cultural Save and Ship Bonus save problems are really nasty bugs for me.

<font size="2" face="Verdana, Helvetica, sans-serif">http://forum.shrapnelgames.com/images/icons/shock.gif

If you can only play an hour at a time, why play Gal Civ? You might as well be playing SEIV PBW. http://forum.shrapnelgames.com/images/icons/icon7.gif

Didn't you know that Gal Civ is only for those folks who can sit down and play the game for ten hours at one sitting? http://forum.shrapnelgames.com/images/icons/icon7.gif

Fyron May 12th, 2003 08:23 PM

Re: Recycle Old Threads Drive Canceled!
 
That would be a great indication of some bad game design decisions. http://forum.shrapnelgames.com/images/icons/icon7.gif

Roanon May 13th, 2003 04:18 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

I am also getting tired ( not really:) ) of repeating, when I turn off "Roy" I control my planet.
<font size="2" face="Verdana, Helvetica, sans-serif">Blatant lie. Working for Quicksilver?

deccan May 13th, 2003 05:44 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by eddieballgame:
I am also getting tired ( not really:) ) of repeating, when I turn off "Roy" I control my planet.
<font size="2" face="Verdana, Helvetica, sans-serif">The main things you can't control at all are DEA and infrastructure building. You can ask the Viceroy to build a DEA at a certain region and it'll say "Planned", but often, even if you jack up Economic Development spending real high, the DEA will stay at the "Planned" phase forever.

You also can't decide to build regional improvements (like Space Ports) at all. The Viceroy does that. In any case there are many bugs with the improvements (Astro University not giving bonuses, Planetary Shields not reducing piracy etc.)

Also, you have no control of which planets get Imperial Grants. For some players, this really messes up their strategy.

Finally, even for those things that the player can control, it feels like the player doesn't control them because of the lack of immediate feedback makes it next to impossible for the player to predict the effects of his decisions.

That said, except for the above things (and maybe to a lesser extent auto-migration but that's in the game design), once you uncheck the Econ AI box, I don't believe the AI actually changes anything.

[ May 13, 2003, 04:51: Message edited by: deccan ]

Chronon May 13th, 2003 06:29 AM

Re: Recycle Old Threads Drive Canceled!
 
Raynor and Wardad, thanks for the info on GalCiv. Since I, too, only have about an hour a day to play games, I should probably not get into GalCiv. I'm in a couple of SE4 PBW games at the moment, which count toward that hour, so I probably don't have enough time left over each day to really get to know GalCiv. I'll just continue the Hearts of Iron game I'm working on. Perhaps I'll be done sometime this year... http://forum.shrapnelgames.com/images/icons/icon12.gif

PS. Raynor, I would highly recommend PBW. It's light years more challenging than any single player game I've played.

eddieballgame May 13th, 2003 06:54 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by deccan:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by eddieballgame:
I am also getting tired ( not really:) ) of repeating, when I turn off "Roy" I control my planet.

<font size="2" face="Verdana, Helvetica, sans-serif">The main things you can't control at all are DEA and infrastructure building. You can ask the Viceroy to build a DEA at a certain region and it'll say "Planned", but often, even if you jack up Economic Development spending real high, the DEA will stay at the "Planned" phase forever.

You also can't decide to build regional improvements (like Space Ports) at all. The Viceroy does that. In any case there are many bugs with the improvements (Astro University not giving bonuses, Planetary Shields not reducing piracy etc.)

Also, you have no control of which planets get Imperial Grants. For some players, this really messes up their strategy.

Finally, even for those things that the player can control, it feels like the player doesn't control them because of the lack of immediate feedback makes it next to impossible for the player to predict the effects of his decisions.

That said, except for the above things (and maybe to a lesser extent auto-migration but that's in the game design), once you uncheck the Econ AI box, I don't believe the AI actually changes anything.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">In the games I play I can tear down DEAS & build new ones. For example; Military DEAS to help curb "unrest". It does require some in game time which sort of reflects a realistic approach.
To hinder & stop "piracy" I build ships. This does work, at least for me.
I also can build the available buildings when they come up. This has not been a prob.
I am not sure what you mean by receiving immediate feedback.
This game is not perfect "yet", but I am hopeful http://forum.shrapnelgames.com/images/icons/icon7.gif !

[ May 13, 2003, 07:43: Message edited by: eddieballgame ]

raynor May 13th, 2003 07:42 AM

Re: Recycle Old Threads Drive Canceled!
 
I thought someone had said there was a user contributed mod that would actually let you manually build DEA enhancing facilities like the space port?

Regarding PBW... I'm afraid! I'm so afraid. The least talented human opponent is 1000x more competent a player than the feeble AI. I'm gonna die! :-)

That "Dirty Tricks" thread is awesome. I can't wait to try some of that out. But... waiting 150+ days for a game to complete... Oh, the pain, the pain...

I'm really wondering if I won't get over my current disappointement with some of Gal Civ's quirks after waiting 24 hours between turns of an SEIV game. Hmm... gonna create a new topic with a question about game length.

bostonrpgmania May 13th, 2003 08:08 AM

Re: Recycle Old Threads Drive Canceled!
 
Chronone

I hope you try galciv in near future.
It is a great great GAME and very easy to access.
It is very different from SE IV, no ship custominzation for example.
However it is very intuitive and addicting.
For me, it felt more like a 'Game' which means a lot to me since I am looking for a fun while entertained by some interesting events in the game
(try to look at designer's gameplay example
in galciv.com encyclophedia section.
It also got nice professional review. Today my copy of computer games magazine and CGW (I am subscribing all three including PC Gamer) arrived and the reviewers there seems to be impressed

If we can combine the best part of SE IV and galciv, it would be a real bLast!

[ May 13, 2003, 07:12: Message edited by: bostonrpgmania ]

snakeye May 13th, 2003 02:53 PM

Re: Recycle Old Threads Drive Canceled!
 
I have tried them all. In fact I had stopped playing SEIV awaiting the MOO3. Had it on preorder...Couldnt wait to install it! Then I saw it.....After the initial graphic's shock, I started playing it....then I hit the bugs....read the forums, try to bypass them only to find.....nothing! no game play, no depth, only turn after turns of boring "build fleet, send fleet"....And the combat leaves so much to be desired! Yeah its real-time, so?? Cant pause it, by the time i get my fleet on the screen and understand which TF is what they all go down in a hail of missiles! No battle tactics, just clickfest! I spent most of my time on clicking the turn button that anything else! Research, diplomancy and intelligence and vague and abstruct to the point of not worth bothering about! And after all this, I realised how much I missed the complexity of SEIV. Yes it was micro, and lots of detail.So? Thats why i like it! I also created a system to enhance the time i spent on a turn, so i do more things quicker! And GIVE ME THE GUI OF SEIV instead of MOO3 anyday! The person that invented the MOO3 gui must have been on drugs or something! At the moment I am playing the borg on the Atrocities MOD (thank u so much man!) and I am having the time of my life! I even worked out a few formulae to calculate costs for remote mining and bonus structures (posted in this forum). By far, i would say SEIV is the best strategy game I have EVER played! The options you have at your disposal are the BIGGEST PLUS for me! I mean, how many space strategy games you know where you can manipulate the actual map, create or destroy wormholes, planets, etc? The possibilities are endless! If I wanted fast action, I would choose an RTS over MOO3. I want startegy to take time, think carefully and at my pace, strategise and develope plans that go 10, 20 turns in the future! And i love that kinda game! SEIV is the choice for me! Is the king so far, and CANT wait till SEV!!!!!

bostonrpgmania May 13th, 2003 05:00 PM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

GALCIV - stable - too few especial events - too limited mod capability (cant create my own events!) - very cool graphics - gets repetitive after a dozen plays... - very easy learning curve...
<font size="2" face="Verdana, Helvetica, sans-serif">----> well event maker downloadable now

[ May 13, 2003, 16:01: Message edited by: bostonrpgmania ]

Chronon May 13th, 2003 06:03 PM

Re: Recycle Old Threads Drive Canceled!
 
bostonrpgmania, I may give GalCiv a try over the summer. I'll have a bit more time to play then, and it does sound like the kind of game I like.

Makinus May 14th, 2003 01:40 AM

Re: Recycle Old Threads Drive Canceled!
 
Comparative SEIV x GALCIV x MOO3

MOO3: bugggyyyy - boring - moddable - poo graphics - steep learning curve......

GALCIV - stable - too few especial events - too limited mod capability (cant create my own events!) - very cool graphics - gets repetitive after a dozen plays... - very easy learning curve...

SEIV Gold - stable - very fun - higly moddable - cool graphics - infinite variations with player mods - my definite choice after playing the 3 games....

Just to add my two cents (three this time)....

deccan May 15th, 2003 05:03 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by eddieballgame:
For example; Military DEAS to help curb "unrest". It does require some in game time which sort of reflects a realistic approach.
<font size="2" face="Verdana, Helvetica, sans-serif">This works sometimes. It is clunky but should be fixed in the patch. However, what I mean is that sometimes a DEA that the player puts in gets stuck in the "Planned" phase forever. When that happens, if I take out the "Planned" DEA that I put in, and put back what the Viceroy originally wanted to build, then this DEA gets built.

Quote:

Originally posted by eddieballgame:
To hinder & stop "piracy" I build ships. This does work, at least for me.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but shields are supposed to be very good at stopping piracy according to the Readme. Another bug.

Quote:

Originally posted by eddieballgame:
I also can build the available buildings when they come up. This has not been a prob.
<font size="2" face="Verdana, Helvetica, sans-serif">The player has control over planetary buildings, but not regional ones.

Quote:

Originally posted by eddieballgame:
I am not sure what you mean by receiving immediate feedback.
<font size="2" face="Verdana, Helvetica, sans-serif">Immediate feedback means that when the player makes a decision, the game should report back on what the projected effects of those decisions will be next turn, giving the player a chance to adjust his decisions in response. Otherwise, the player tends to be left in the dark, and making decisons becomes a sort of guessing game, e.g. how much of an effect am I really having in the game?

eddieballgame May 15th, 2003 09:14 AM

Re: Recycle Old Threads Drive Canceled!
 
Actually the Planetary Shields only reduce piracy by 1/10 of there strength. You can also build Orbitals as well as System Ships, etc to all but eliminate piracy for said system.
Occaissionally with newly aquired planets there is some AI "bugginess" going on with the DEAS. The Patch is addressing this. Based on planetary budgeting & pop, the DEAS can stay in the "planned" phase awhile.
Grant it, for most "games" it is nice to get immediate feedback on decisions & choices one has made. I think MOO3 has made an "attempt" at trying to emulate "real life" experiences.
That is, not always knowing immediately if all your decisions are for the better. Is this a good idea to implement in a game? It is different, & as the "bugs" are worked out (as in any new game) I feel MOO3 could be the "1st among equals" for TBS space empire games, particularly in the area of "Online multiplay". Time will tell.

[ May 16, 2003, 04:29: Message edited by: eddieballgame ]

deccan May 15th, 2003 11:50 PM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by eddieballgame:
Actually the Planetary Shields only reduce piracy by 1/10 of there strength.
<font size="2" face="Verdana, Helvetica, sans-serif">It's a bug. Read:
http://www.ataricommunity.com/forums...hreadid=287632

In particular:

-) Planets screen - severity: high - bug
"Planetary shields have a strength of 0"

Quote:

Originally posted by eddieballgame:
Grant it, for most "games" it is nice to get immediate feedback on decisions & choices one has made. I think MOO3 has made an "attempt" at trying to emulate "real life" experiences.
<font size="2" face="Verdana, Helvetica, sans-serif">Whenever realism conflicts with gameplay, it is usually a bad idea to stick with realism.

Fyron May 16th, 2003 12:53 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Occaissionally with newly aquired planets there is some AI "bugginess" going on with the DEAS. The Patch is addressing this.
<font size="2" face="Verdana, Helvetica, sans-serif">It happens with every planet...

Quote:

Grant it, for most "games" it is nice to get immediate feedback on decisions & choices one has made. I think MOO3 has made an "attempt" at trying to emulate "real life" experiences.
That is, not always knowing immediately if all your decisions are for the better. Is this a good idea to implement in a game.
<font size="2" face="Verdana, Helvetica, sans-serif">No, it is a terrible idea to implement in a game. This is a game, afterall. Why force us to do a lot of work and calculations to see what minor benefit something will have? Such information should _always_ be available to players.

[ May 15, 2003, 23:54: Message edited by: Imperator Fyron ]

eddieballgame May 16th, 2003 02:36 AM

Re: Recycle Old Threads Drive Canceled!
 
It strikes me, by the "tone" of these Posts pertaining to MOO3, there are going to be some dissappointed people if & when this program's faults have been addressed & "fixed" by the soon to come patch. Again, I am hopefull & feel there is not a lot to repair to make MOO3 a classic.
This is of course, my opinion. http://forum.shrapnelgames.com/images/icons/icon7.gif

Oh, & it does not happen with every planet.
(not an opinion)

[ May 16, 2003, 02:08: Message edited by: eddieballgame ]

Master Belisarius May 16th, 2003 03:17 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by eddieballgame:
It strikes me, by the "tone" of these Posts pertaining to MOO3
<font size="2" face="Verdana, Helvetica, sans-serif">IMHO, many people was waiting 4 years for Moo2.5, but Moo3 is not. I can't blame them.
The problem that makes angry so many people, (my opinion, of course) is that in theory Moo3 was the next step in the saga... but have a very different approach compared with the previous 2 games.

Not everybody like the same kind of games (for sure!). I can bet that most of the people that liked Dune (the old RPG game), doesn't liked Dune2 (the venerable RTS)!!!
Then IMHO, think would have been more sincere that instead the MOO3 name, the game would have been named "The Galaxy Simulator", or something like that, but of course that the MOO3 name can make more profit.

I can't eat the argument that Moo3 has a "High Climb" that need to be climbed to enjoy the game... I have played strategy games for more than 20 years, and think that if a game is really good, you don't need to climb anything more than a little hill to enjoy it.

I hate the game? Nope. But doubt that some day I would really like it (even with patches).
Most the time, I discovered myself only doing clicks over the Next Turn button, and only moving a fleet here and there... and even letting the AI solve the battles, because the tactical combat is in my opinion (again) one of the worst tactical engines that I knew.
I don't liked so much the SE4 tactical combat, or the tactical combat in IG2, but really dislike the tactical combat in MOO3 (tiny ships, can't zoom, can't pause, confuse orders, etc). Even in very old games like Rebellion, Pax Imperia 2 or Ascendancy, the RT combats were a lot better (IMHO!).

Oh well, thanks God I'm not in the MOO3 forum... somebody would have named me a Troll.

Krsqk May 16th, 2003 04:17 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Grant it, for most "games" it is nice to get immediate feedback on decisions & choices one has made. I think MOO3 has made an "attempt" at trying to emulate "real life" experiences.
<font size="2" face="Verdana, Helvetica, sans-serif">Yes, but "real life" leaders have a substantial staff to do their research for them. I'm not about to hire people to help me play a game. http://forum.shrapnelgames.com/images/icons/icon7.gif

eddieballgame May 16th, 2003 05:23 AM

Re: Recycle Old Threads Drive Canceled!
 
I have never played MOO1 but from what I have read it is more like MOO3 than MOO2. What little I have played of MOO2 pales in detail of what MOO3 has to offer. ( opinion )
Certainly not as much to do in the micromanagement area. ( opinion ) Agreed, the RTS combat has mixed reviews, some hate it, like it, & really like it. For me letting the computer generate the result of the ship to ship battles is ok, particularly in Online multiplay. Though the troop invasions are alot of "fun" to handle oneself. You can "zoom" the ships as well as set up time controls. There has also been offered other ship graphic files, for your gaming pleasure. http://forum.shrapnelgames.com/images/icons/icon7.gif From what I have read, the consensus is the tactical ship battles are superior to MOO2, & more realistic.
I am glad I was not a part of the "can't wait for MOO2.5 crowd" as I probably would not have taken the time to find out just how good MOO3 is & will be. ( opinion, of course http://forum.shrapnelgames.com/images/icons/icon7.gif )
I am in the process of learning to play SEIV.
Looks like a very good & detailed ( what I like ) program. How is the "hotseat" mode? I really like multiplay. Thank you http://forum.shrapnelgames.com/images/icons/icon7.gif

[ May 16, 2003, 04:33: Message edited by: eddieballgame ]

Fyron May 16th, 2003 05:48 AM

Re: Recycle Old Threads Drive Canceled!
 
MOO3 is almost nothing like either MOO1 or MOO2.

Quote:

I am glad I was not a part of the "can't wait for MOO2.5 crowd" as I probably would not have taken the time to find out just how good MOO3 is & will be.
<font size="2" face="Verdana, Helvetica, sans-serif">I was in the "waiting for MOO3 crowd but instead found other game 3". MOO3 is not deserving to be entitled Master of Orion, for it is not in any way comparable to the grandness that was the previous games of the series.

[ May 16, 2003, 04:50: Message edited by: Imperator Fyron ]

snakeye May 16th, 2003 02:50 PM

Re: Recycle Old Threads Drive Canceled!
 
I was expecting MOO3 to be with more deapth than MOO1&2 in a way similar to SEIV. I was really impressed when i saw what you can do with SEIV (mines, sats, bases, map manipulation, ship design that kicks butt!) and was waiting for that on MOO3 plus MORE since it was a later released game. Then i realised my error. Should have been waiting for SEV NOT MOO3. DOH!

SEIV, has the most depth that i have seen! In all sections! I love the project-orientated approach for research and espionage! WHY OH WHY DO MY SPIES DIE????? (MOO3) WHATS THE POINT!? "Eh good evening 007, why dont you take a walk to *country* and see what you can *STEAL-DESTROY-SLOW_DOWN*?" Is this espionage??? So vague? And match the project-orientaited research of SEIV with: "Ehh...hmmm today we will be researching..eh..economics...yeah thats it!! Go on everybody....fire away ideas!"

And dont even start me on the game design! When i unload my troops on a planet, i get a remainder of ALIENS: " EXPRESS ELEVATOR TO HELL:GOING DOWN! (but not up again!OH NO! either stay there on that planet boys or GO BACK TO RESERVES!" I dont think this game was build for realism or SP gameplay in mind. Was build for mindless, fast MP action: build fleet, sent fleet, "AH CRAP! HE WAS MISSILES! BOOOOOOOOOOOOM!" THE END!

NO THANK U! STICKING WITH MY BORG ON SEIV! >VULCANS HAVE JUST BEEN ASSIMILATED! RESISTANCE IS AND ALWAYS HAS BEEN....FUTILE!<

[ May 16, 2003, 13:52: Message edited by: snakeye ]

Roanon May 16th, 2003 07:40 PM

Re: Recycle Old Threads Drive Canceled!
 
I'm surprised that there is soo much faith in the "soon" to come patch for MOO3. Well true fanatics have faith in anything, I can understand that. http://forum.shrapnelgames.com/images/icons/icon12.gif
Thinking that a SINGLE patch will fix this plethora of bugs and designfaults is VERY naive. Due to time constraints, testing for this patch will be even worse than for the original game. The more changes are done simulaneously and without good testing, the more problems will arise. My personal guess is that for every 3 bugs fixed, there will be one new popping up. And this is a conservative estimation.
Recommendation: do NOT buy this game until after this omnious patch is really available "soon"(TM) and has gotten the first feedbacks. Right now, the so-called MOO3 is one of the worst games I know (personal opionon of course).

Master Belisarius May 17th, 2003 12:15 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by eddieballgame:
How is the "hotseat" mode? I really like multiplay. Thank you http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Hotseat is the option when you play multiplayer, but everybody play into the same computer.
You could play with your brother, and while you're doing your moves, he could be eating pizza in the kitchen!

deccan May 18th, 2003 12:15 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by eddieballgame:
I have never played MOO1 but from what I have read it is more like MOO3 than MOO2. What little I have played of MOO2 pales in detail of what MOO3 has to offer. ( opinion )
<font size="2" face="Verdana, Helvetica, sans-serif">Um, MOO1 combat was exactly like MOO2 combat except that ships of the same type stack. (Not an opinion.)

Quote:

Originally posted by eddieballgame:
From what I have read, the consensus is the tactical ship battles are superior to MOO2, & more realistic.
<font size="2" face="Verdana, Helvetica, sans-serif">It's more realistic because it avoids the problem of giving the person who goes first such a large advantage, but it's disappointing in probably every other aspect, e.g. non-pausable, lack of tactical options (no choice of formations), lack of pre-battle positioning, lack of information on enemy ships, weird issues and bugs (PD, ECM/ECCM, AI pathfinding etc.)

deccan May 18th, 2003 12:30 AM

Re: Recycle Old Threads Drive Canceled!
 
Quote:

Originally posted by eddieballgame:
[QB]It strikes me, by the "tone" of these Posts pertaining to MOO3, there are going to be some dissappointed people if & when this program's faults have been addressed & "fixed" by the soon to come patch.[QB]
<font size="2" face="Verdana, Helvetica, sans-serif">I've gone into this in more detail on the MOO3 official forums:

http://www.ataricommunity.com/forums...hreadid=292411

In brief, I believe that MOO3 is a great MP game, allowing MP games to go by relatively quickly and easily. However, the cost of this has been SP playability, with many options eliminated, simplified or handed over to the AI so that each turn will take only a fixed amount of time regardless of the state of development of the empire or the current circumstances of the game. I remember reading an interview in which the designers said that they were aiming for a max combat duration of 3 minutes. That's great for MP, not for SP.

Taz-in-Space May 31st, 2003 05:15 AM

Re: Recycle Old Threads Drive Canceled!
 
I am resurrecting this 'dead' thread to announce that there is no way to make new threads! http://forum.shrapnelgames.com/images/icons/shock.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

That's right - there is a problem with this part of shrapnel's forum. I appears to me that we may have gone over the magic number of threads allowed.

Until this problem is fixed I propose those with old threads 'recycle' them.

To do so go to an old thread of YOURS and edit the original post. RENAME IT. Then add a new post to start the 'new' thread going.

Note: best done with small threads. AND DEAD ONES ONLY PLEASE!

Fyron May 31st, 2003 05:23 AM

Re: Recycle Old Threads Drive Canceled!
 
Yeah... I posted something in the Ask Shrapnel Games forum Category about this. http://forum.shrapnelgames.com/images/icons/icon12.gif

Kamog May 31st, 2003 06:07 AM

Re: Recycle Old Threads Drive Canceled!
 
I like Will's idea to use the Starfury forum in the meantime until the problem is fixed. http://forum.shrapnelgames.com/images/icons/icon7.gif

Will May 31st, 2003 06:12 AM

Re: Recycle Old Threads Drive Canceled!
 
w00t! I had an idea! http://forum.shrapnelgames.com/images/icons/icon6.gif

Oh god, I just used 1337-speak... http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/icon8.gif

narf poit chez BOOM May 31st, 2003 08:48 AM

Re: Recycle Old Threads Drive Canceled!
 
i 7331 your pain will, i 7331 your pain.

oleg May 31st, 2003 11:10 AM

Re: Recycle Old Threads Drive Canceled!
 
[quote]Originally posted by Master Belisarius:
Quote:

Oh well, thanks God I'm not in the MOO3 forum... somebody would have named me a Troll.
<font size="2" face="Verdana, Helvetica, sans-serif">Actually, if you remember, you have been branded "the Troll of the day" here two months ago http://forum.shrapnelgames.com/images/icons/icon7.gif That even sparkled a new thread http://forum.shrapnelgames.com/images/icons/icon12.gif

dumbluck May 31st, 2003 12:52 PM

Re: Recycle Old Threads Drive Canceled!
 
I've been recycling old threads for a long time. You're only doing it cause you had to, I did it cause it was "cool". . . http://forum.shrapnelgames.com/images/icons/icon12.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/tongue.gif

Gryphin May 31st, 2003 02:35 PM

Re: Recycle Old Threads Drive Canceled!
 
EDIT: Never mind, they are fixed.

Anyone who finds an old thread of mine is welcome to use it. I'll rename it when I see it pop up.

[ May 31, 2003, 13:41: Message edited by: Gryphin ]

dumbluck May 31st, 2003 06:06 PM

Re: Recycle Old Threads Drive Canceled!
 
Gryph: Only the person who started the thread (and the Moderators?) can change a thread topic. So you are the only one who can recycle your old threads...

Fyron May 31st, 2003 10:31 PM

Re: Recycle Old Threads Drive Canceled!
 
Dumbluck, anyone can post something in it. Gryphin explicitly stated that he would change the topic title of the thread if he saw it bumped up like that. http://forum.shrapnelgames.com/images/icons/icon12.gif But it is pointless now that the problem is fixed. http://forum.shrapnelgames.com/images/icons/icon7.gif

dumbluck May 31st, 2003 11:14 PM

Re: Recycle Old Threads Drive Canceled!
 
Ok, yea, that makes sense. I just misunderstood.


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