.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer & AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=62)
-   -   The Council of Wyrms (http://forum.shrapnelgames.com/showthread.php?t=26149)

The Panther November 7th, 2005 02:19 AM

Re: Turn 7
 
A proposition is now open for voting.

Wish November 7th, 2005 12:26 PM

Re: Turn 7
 
I have put up a sister proposition to prop 6, for election of treasurer of council

Cainehill November 8th, 2005 12:15 PM

Re: Turn 7
 

Proposition 6 really needs a vote from C'tis or Man - a single "no" vote defeats 6 and 7.

The Panther November 8th, 2005 12:28 PM

Re: Turn 7
 
Quote:

Cainehill said:

Proposition 6 really needs a vote from C'tis or Man - a single "no" vote defeats 6 and 7.

Actually, Proposition 7 is illegal, for it violates Rule 4 of the Wyrm's charter which requires a yes/no vote only.

Also, Proposition 6 was defeated 5-3 since votes must be recorded within 24 hours. Man and C'tis abstained for failure to vote (according to Rule 4).

I am missing turns from:
Arco
Ermor
Man

Deadline is in about 12 hours.

Huntsman November 8th, 2005 01:16 PM

Re: Turn 7
 
Quote:

The Panther said:
Quote:

Cainehill said:

Proposition 6 really needs a vote from C'tis or Man - a single "no" vote defeats 6 and 7.

Actually, Proposition 7 is illegal, for it violates Rule 4 of the Wyrm's charter which requires a yes/no vote only.

Also, Proposition 6 was defeated 5-3 since votes must be recorded within 24 hours. Man and C'tis abstained for failure to vote (according to Rule 4).


I meant to go back and vote but forgot. After more thought on the subject I'd have voted No anyway.

Ygorl November 8th, 2005 01:35 PM

Re: Turn 7
 
Whoops. I was under the mistaken impression that we had until the turn hosted...
I was torn; my economy is not particularly strong, nor are my environs particularly rich, but at the same time I didn't want to be troubled with remembering to send in the 1 gold each turn.

RonD November 8th, 2005 01:53 PM

Re: Turn 7
 
The bombastic, reactionary views of my pretender aside, I never imagined the council as a charity for the less fortunate wyrms.

Huntsman November 8th, 2005 02:48 PM

Re: Turn 7
 
Quote:

RonD said:
The bombastic, reactionary views of my pretender aside, I never imagined the council as a charity for the less fortunate wyrms.

Me neither but the concept is interesting and we need some more propositions!

Ygorl November 8th, 2005 03:07 PM

Re: Turn 7
 
We'll get propositions aplenty once we've all carved out our little nations, I imagine...

Wish November 8th, 2005 04:50 PM

Re: Turn 7
 
yes, more likely once we've built up, and independant provinces are hard to find, then the diplomacy will come in


All times are GMT -4. The time now is 01:57 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.