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Re: SE4 Templatizer Ready for Download!
The SE4 Templatizer is ready for download, ahead of schedule! http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif http://forum.shrapnelgames.com/images/icons/icon6.gif
http://home.fuse.net/koliset/SE4/SE4_Templatizer.rar You'll need the .NET Framework ( http://forum.shrapnelgames.com/images/icons/icon9.gif ), EEE (as mentioned in previous Posts), and a RAR extractor to use this program. Try it out - it's pretty darn cool! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: SE4 Templatizer Ready for Download!
Quote:
[ July 25, 2004, 17:26: Message edited by: Yimboli ] |
Re: SE4 Templatizer Ready for Download!
Now I have a reverse task: I have a numerical values for damage (ex.: 0 5 10 45 120 390 0 0.. or such) and I like to find the approximation function for this sequence. Can someone suggest a tool to do it?
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Re: SE4 Templatizer Ready for Download!
SE4 Templatizer updated to Version 1.0.1!
What's new: -Fixed bug where roman numeral IV showed up as IIII http://forum.shrapnelgames.com/image...s/rolleyes.gif -Fixed bug where an extra newline was inserted between entry families |
Re: SE4 Templatizer Ready for Download!
(bump)
C'mon, this is an interesting tool! Hard to use maybe, but very useful! http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: SE4 Templatizer Ready for Download!
Don't panic, where's at least 1 user of your SE4_templatizer - me (going to use it in my own project after I'll figure out how the hell pyScintilla works) http://forum.shrapnelgames.com/images/icons/icon7.gif
*to do: test Templatizer for i18n* |
Re: SE4 Templatizer Ready for Download!
New Version of the expression evaluator that the Templatizer uses - get it at my website!
What's new: interpolation functions (handy for damage calculations http://forum.shrapnelgames.com/images/icons/icon12.gif ) and bug fixes! |
Re: SE4 Templatizer Ready for Download!
Templatizer update: you can now use metric suffixes (such as 1K = 1E3), and a bug fixed which required you to add a newline to the generated files before using them in SE4 http://forum.shrapnelgames.com/image...s/rolleyes.gif
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Re: SE4 Templatizer Ready for Download!
Is it possible for you to write a graphic UI for the templatizer or the EEE?
For us not so fluent in evaluation thingies! I've tried to start it but it goes Zoooooooooom way past me!! It's finished before I have even the slightest idea what I'm doing, (It's not that it finishes by itself its just that it would propably take several years for me to understand it). I've tried both the Templatizer and the EEE and I belive I've got some tiny notion as to what it does but that's about it and I might be way wrong! |
Re: SE4 Templatizer Ready for Download!
Yeah, I could probably put together a GUI for the programs... the real meat of the app is in the expression parser library anyway, so it shouldn't take long to make a GUI for the templatizer, at least... I personally don't see much point in making a GUI for the calculator part, because that would have to be changed every time I added a function or operator, and it would be *quite* cluttered with all the functions I've added - unless all you want is a text box where you type in equations, but then how's that better than a command line anyway? http://forum.shrapnelgames.com/images/icons/tongue.gif
Of course, when you say a GUI for the templatizer, do you just mean something where you can select an input text file and select an output text file and hit "generate"? Or do you want to be able to fully configure the various data files in the GUI? I think there's a PropertyList control which might be of some use, if I can figure out how to manipulate it to add and remove abilities, tech reqs, etc. the way I want... Oh, and BTW, there's another bugfix release out now - was having some more problems with parentheses, those pesky things http://forum.shrapnelgames.com/images/icons/tongue.gif |
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