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-   -   Assasins (http://forum.shrapnelgames.com/showthread.php?t=17008)

Chris Byler December 12th, 2003 08:50 PM

Re: Assasins
 
Quote:

Originally posted by Gandalf Parker:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Saxon:
I can see a nice use for assassins if you are playing Ermor in multiplayer.

Any assassin will kill a priest, so you likely to get results with no loss.

<font size="2" face="sans-serif, arial, verdana">The hard part is getting assassins as Ermor which cant be banished by priests. I havent played Ermor much in Dom2 but Im guessing this is still true.

You can use the heart thing to give assasin skills to any stealth unit. You might use a druid province to create units for that. Hmmm actually I guess in this case just a cheap independent scout would do. Never mind. I guess its not all that hard after all. Good idea.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Banishment has terrible precision and usually misses single units. Furthermore a simple amulet of antimagic will make most undead commanders able to resist 80%+ of the time.

I remember a battle where my level 5 priest was facing a wraith centurion prophet and kept trying to banish him (always missing or being resisted) and I nearly yelled at the screen, "Smite him you fool!" http://forum.shrapnelgames.com/image...s/rolleyes.gif (I pity the fool that refuses to smite a wraith centurion.) Just because a target is undead does not mean banishment is the most effective option - or even an effective option - against it.

Argitoth December 12th, 2003 10:49 PM

Re: Assasins
 
that sucks.


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