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Re: Hall of fame bonuses?
It wouldn't need be 1010 units, since most of those are human-shaped. Still quite a few though. http://forum.shrapnelgames.com/images/icons/tongue.gif
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Re: Hall of fame bonuses?
No, only a few are required.
1 for each pretender 1 which looks like a C'tis unit 1 which looks like a human 1 which looks like an abysian unit 1 which looks like a lizard (which would include salamanders, drakes, bog beasts, etc.) and a few others. I don't have each unit memorized. Others would include squid-like units or a troll-like unit. etc. Get it? It's not that hard at all. |
Re: Hall of fame bonuses?
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But I see the point. Some generic undead Versions of each. Just as there are already alot of generic plant-vine Versions. But as I think about it Im not sure if the game is programmed to allow an image to be used for alot of different units with different stats. Looking at the AllView game there are many Versions of some units such as Red Dragon, and Knight. Space would have been saved by pointing to 1 image but having multiple stat files. |
Re: Hall of fame bonuses?
First, it IS a lot of work. Second, I don't see the advantage over using the same model, with an "undead" skull icon. How little you know about undead! They walk among us. You cannot always tell... not for the recently undead...
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Re: Hall of fame bonuses?
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http://forum.shrapnelgames.com/images/icons/icon7.gif Seriously, though, there are a lot of units that could use the generic humanoid mummies/soulless (don't forget the Death 9 blessing too). But there are also some that can't realistically do so - demonbreds, hydras, drakes, elemental kings/queens, angels, Natarajas, etc., etc., etc. |
Re: Hall of fame bonuses?
Well maybe when modding is availible, we will all be able to make undead Versions of everything we need.
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Re: Hall of fame bonuses?
This is a bit off on a tangent, but I had a Niefel Jarl hero ramp up to almost 200 in strength in a game, LOL. Suffice to say, he killed everything with a hit.
[ December 13, 2003, 17:36: Message edited by: Joonie73 ] |
Re: Hall of fame bonuses?
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Re: Hall of fame bonuses?
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I tested it. Magic and Heroic quicknessess ARE multiplied, not added! I had Emmitu the Ermorian Hero (a complete badass in his own right). He got Heroic Quickness, and I gave him Jade Armor, which grants magical quickness. Needless to say... on turn 1, he gave himself unholy power and ran across the field to annihilate half the enemy army in melee, and on turn 2, he annihilated the rest of the army in melee (these were small, indy 3 armies). Heroic Quickness: +139% Base action points: 30 Action Points unequipped: 71 Action Points with Jade Armor: 142 So, undead heroes can be very very nice=) FYI, he is wearing a Sword of Quickness, Sickle Whose Crop is Pain, Amon Hotep, Champion's Skull, and Lucky Pendant. And I made him prophet. Final stats (before casting Unholy Power on himself, which makes him much faster): HP 94 Prot 30 Mrl 30 Mrst 27 Enc 0 Str: 25 Att: 28 Def: 37 Pre: 17 Blessed, Poor Amphibian, Fear 10, Awe 4, Fire Resist 50, Cold Resist 100, Poison Resist 100, Undead, Immortal, Chill, Ethereal, Berserker 1, Air Shield 20, 4 exp. stars. 22 attacks per turn, average, including the horse's hoof=) |
Re: Hall of fame bonuses?
Saber Cherry --
Hm. That would have been even more grotesque with Water 9 on the Pretender, heh. But over 100 AP is plenty already, I think... |
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