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-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   The Boarding Party snafu update (http://forum.shrapnelgames.com/showthread.php?t=31241)

Dizzy October 24th, 2006 06:54 PM

Re: Boarding parties vs Security Teams
 
Lol, Geek Squads, hahaha...

Kana October 24th, 2006 07:02 PM

Re: Boarding parties vs Security Teams
 
Quote:

AngleWyrm said:
Further test: Do Security and Boarding teams protect a ship?
Target ships using master computer.

one boarding party vs one security station - Boarding team won
six boarding parties vs two security stations - boarding failed; they only kill off 1 security station
six boarding parties vs one security AND one boarding party - boarding won, THEY KILL BOTH
one boarding party vs one security AND one boarding party - THEY STILL KILL BOTH

It was surprising to find that boarding parties did take out one of each component type (security station and boarding party). It was also surprising that just one boarding team could do so.

Looks like boarding is an automatic victory if only zero or one componant of each type exists, and an automatic failure if more than one (of either type) exists. Always fails if crew exist.

Did you run the simulation once for each instance? Maybe there is a random factor involved? I would run it at least 10 times for each factor involved.

AngleWyrm October 24th, 2006 07:04 PM

Re: Boarding parties vs Security Teams
 
Please post your results here when you get them done http://forum.shrapnelgames.com/images/smilies/wink.gif

Lord_Shleepy October 24th, 2006 11:19 PM

Re: Boarding parties vs Security Teams
 
Yes...and make it snappy! We aren't paying you all that money for nothing you know. :-)

Kana October 25th, 2006 12:33 AM

Re: Boarding parties vs Security Teams
 
Hey I'm just saying it could just be a feature, if it isnt tested completely...one will never know...

Shadowstar October 25th, 2006 01:44 AM

Re: Boarding parties vs Security Teams
 
Well its doubtful that its a feature, the numbers used indicate an obvious bug. If it's not a bug then its a horrible design decision. Either way, it needs to be fixed. If not to eliminate a bug, then to balance the gameplay.

Kana October 25th, 2006 02:39 AM

Re: Boarding parties vs Security Teams
 
I keep wonder what was broke in SEIV, that something similar couldn't be used...must be something having to do with the crew units.

Shadowstar October 25th, 2006 03:07 AM

Re: Boarding parties vs Security Teams
 
I think the main difference is that SE4 didn't actually factor the number of crewmembers (or thier race) into the ship. SE5 does. Each ship has a number of crew, and a race for that crew. These are new factors in the boarding equation, and all new features in any game should be tested thoroughly to ensure proper implementation. This apparently did not happen to the degree that it should have, which leads us to where we are today.


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