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Re: The Mod List
You may want to add Lllamabeasts Reduced Old Age mod, as i think it is very good mod for a select niche of players.
My Beowulf mod is also complete, but it is only applicable to MA Man, and may be too narrow in scope to be included. |
Re: The Mod List
You can post at least your own mod, and I don't think Llamabeast would have anything against someone else doing the tedious work of writing a post in the proper form. Quote someone's post, change the details and remember to remove the quote marks before posting.
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Re: The Mod List
Endoperez said:
Name: Brothers of the Cave Version: 0.90 Final: Yes, unless heavy critisism is voiced Author: Endoperez Desc: This mod creates two new heroes for Agartha. Obsidian Medium is available for both MA and LA Agartha, and gives them easier access to Death and Water. Agent of the Oracles is a MA Agarthan hero with weak magic, but a very useful Death/Fire combination. 3.06 Compatible: yes Balanced for vanilla: yes |
Re: The Mod List
I'm going to update this today. Compatible with 3.06 is going to be replaced with 3.08 and undoubtedly a whole bunch of ???? for most mods. I'll also add various new bits and pieces, try to make it a bit more accurate etc.
Once that's done, I have to update pretty much all of the mods I've made to work with 3.08, it seems. Doh. UPDATED. There's still some more to do and I'll do it later. In the meantime, if you think something should be added, put it in this thread in the format I've used. It makes updating this much easier. |
Re: Beowulf Final Version 3.08
After much testing, Beowulf, who is also included as the Epic Hero for Man in the Epic Heroes Mod, has received his final changes. Beowulf now has a Longbow of Avalon, a shield bash ability, and a Thunder kick. The description of his allies, the Geatas Stoneguards was beefed up.
This mod adds an epic hero Beowulf that is present from the start for MA Man. It also slightly twinks the Tower guard, giving it a bit more protection at the cost of defense, and a morale boost of 1. He was also given a makemonster command and he makes an entirely new thematic unit that was researched from the book Beowulf itself. The units are real, the nation is real. Kristopher may even recognize them if he is up on his Nordic history! They are fierce, because that is the way they actually were. The reason he was given a makemonster ability is so he can do something constructive at a castle. The casting heroes can research, hunt for gems, and forge items, a melee only hero can patrol(how exciting). So I borrowed the idea from Arralen and he summons consistently with Arralen's Black Duke of Ulm in his Black Steel Ulm mod. The difference is Beowulf is the only unit that can summon for Man, so it is not unbalanced. The troops Beowulf can summon make him more fun, as i think the new units he summons are fun-and quite useful. |
Re: Beowulf Final Version 3.08
As a suggestion, you'd better just link to your mod's thread instead of attaching the mod here.
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Re: Beowulf Final Version 3.08
Name: Carthacia, Early
Version: 0.02 Final: No. Author: DrPraetorious Desc: Adds a nation of sailing hoburgs to the early era. Has powerful sacreds, above average magic. Needs a lot of work, heavy revision. 3.08 Compatible: Yes. Balanced for vanilla: Eventually, but probably not now. Name: Carthacia, Late Version: 0.01 Final: No Author: DrPraetorious Descr: Adds a nation of bloodthirsty, militaristic hoburgs to the late era. Magic is about average for the late era, but you can recruit clockwork monsters for resources only (0 gold) out of all of your castles, and a bunch of elite units which would be powerful if they weren't hoburgs. Also, you get very good sacred unit availability for the late era. On the downside, everyone is hoburgs. Also has a nice suite of national spells in blood and construction. 3.08 Compatible: Yes. Balanced for vanilla: Maybe. Will be eventually. |
Re: The Mod List
Interesting bug. if you play with greyhawk mod and teutanion both on and play as greyhawk both nations units are available.
PS when this happened i also had nova deus on, not sure if that was a factor |
Re: The Mod List
That sounds like fun. Might be worth doing on purpose.
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Re: The Mod List
Its not a bug. They must be using the same nation number.
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