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 Re: Scales bugs in Dom3.14 
		
		
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 Re: Scales bugs in Dom3.14 
		
		
		Actually, right now it looks like it's functioning like a feature instead of a bug, but whether the feature is desirable in quite this drastic a form is another question entirely. 
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 Re: Scales bugs in Dom3.14 
		
		
		I agree with Edi. Something along these lines could be good, but it shouldn't affect early game as badly as it currently does. 
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 Re: Scales bugs in Dom3.14 
		
		
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 It now really hurts some nations that need the bonus resources early to stay competitive and will help nations that don't need a lot of resources.  | 
		
 Re: Scales bugs in Dom3.14 
		
		
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 Jazzepi  | 
		
 Re: Scales bugs in Dom3.14 
		
		
		Just curious, are you guys raising your taxes and patrolling on turn one? I noticed in my games that raising taxes to gain extra gold at the beginning seems to cause it to happen. If this has been mentioned somewhere else in the thread, I apologize. 
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 Re: Scales bugs in Dom3.14 
		
		
		Jazzepi: 
	I had Order 0 isntead of 3 as MA Ulm in province with Dom 8. Massive temple building improved it recently.  | 
		
 Re: Scales bugs in Dom3.14 
		
		
		It's also very bad for Cold/Hot nations.  I think we need patch ASAP.  Balancing as feature, maybe later.  But early effect is murder to many, many players - temperature nations, heavy ressource nations, growth builds, misfirtune builds.  The late effect is murder on anyone with non-awe dominion and good scales.  
	Simple patch next week would rejoyce me, for sure. On the other hand, it has become a game of 'Dominions' indeed. Great news for LA Mictlan bless rushers, for example. Zeldor: temples building not possible until later in game, and will not help on borders, where your neighbor is building/preaching too. You will both have strong dominion, and you will both have wrong scales. Foodstamp: it seems to happen always. If developers REALLY made scales average on neighbors, early capital will always have weak good scales.  | 
		
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