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-   -   Ascendant - Game On! (http://forum.shrapnelgames.com/showthread.php?t=38343)

Renojustin May 17th, 2008 04:35 PM

Re: Chicken and egg
 
No idea, I think we'd need his password too.

Wrana May 17th, 2008 06:00 PM

Re: Chicken and egg
 
He had previously said that he's rare on forums so prefers to make any negotiations using ingame messaging. So unless he calls up himself... However, Ich should have his e-mail & so can ask him... though that doesn't guarantee answer.

charshep May 18th, 2008 09:14 AM

Re: Chicken and egg
 
Sorry everyone. I'm on the road now and I've had connection issues. I've only been able to download one turn in the last few days and I haven't been able to updload at all. Real shame too as I was enjoying my fight with Caelum. I can't guarantee that I won't have further connection issues so I think you should try to find another player or switch to AI. The password for Atlantis is passwd (I know, lame password).

I really enjoyed playing while it lasted. Hopefully I'll see you all in future games.

Darkwind May 18th, 2008 09:16 AM

On another topic . . .
 
R'lyeh pleads with Sauromatia, stop this madness! Those men who still have minds of their own and are not an Aboleth are tired, and wish this destruction of R'lyeh's lands to end. R'lyeh asks Sauromatia to retreat back into its land!

Zenzei May 18th, 2008 11:19 AM

Re: On another topic . . .
 
In the high halls of Mount Caelum the council of Four Winds has gathered to discuss about the state of the world of Ascendant.

One of the most intriguing things is Sauromatia's assault on R'lyeh, how is it possible that lords of the deeps are losing on their homeground to creatures who live above the waves? This seems to indicate that aboleth lords are just all talk and no walk at all.

But before we, kings of Caelum, make any hasty conclusions we would like to hear what exactly has caused R'lyeh to lose its lands.

Darkwind May 18th, 2008 11:36 AM

Re: On another topic . . .
 
Quote:

Zenzei said:But before we, kings of Caelum, make any hasty conclusions we would like to hear what exactly has caused R'lyeh to lose its lands.

Sauromatia has summoned the seven sins incarnate to ravage the seas. They are near invincible against R'lyeh's armies. There seems to be little chance that these seven sins will leave the seas without Yoth'Shothogg's massive body.

Zenzei May 18th, 2008 11:52 AM

Re: On another topic . . .
 
Yes, but what are these incarnates? I can understand if they are beating troops easily, that is very easy to do. However, considering R'lyeh's powerful mages I find it very weird you haven't been able to stop these seven raiders, and rather easily I might add.

So care to elaborate the nature of these incarnates a bit more? If Renojustin has managed to put together some magnificent thugs/SCs, we all could take this as a collective learning experience, no?

Renojustin May 19th, 2008 05:13 AM

Re: On another topic . . .
 
You cannot stop the Six Riders of Retribution!

We have warned R'lyeh several times not to trifle with the great power and monthly temper of Frannabelle. We do not bluff, we do not waste our words in the wind. We do as we say.

Today we say, R'lyeh shall perish.

kasnavada May 19th, 2008 05:26 AM

Re: On another topic . . .
 
Claire wishes to say that despite losing another battle, she is happy : this time 2/3 of an invading army was reduced to ashes without any major abysian loss. However, Claire is also sad. Claire had found some animals whose size could rival hers, and the lizards killed them with enlarged dragonflies...

But, none of the Firepriests under Claire's command died in that battle.

I will put a picture of the invading army tonight if I have the chance.

Renojustin May 19th, 2008 06:11 AM

Re: On another topic . . .
 
Well, we took 118 losses, all bowmen and infantry.

Our losses = 118 x 10-13 = ~1300gp (+300 for a commander) = ~1600gp

Your losses: 10 elephants = 1000 gp, 38 bowmen = 380gp = 1380gp

So really it wasn't a bad showing considering when you add the value of the PD conquered, it's about equal in gold value. Especially for an attack.


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