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Re: Taking notes
I thought I pushed back the hosting again...
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Re: Taking notes
I just pushed it back again, and I also sent in my turn this morning. My guess is the server crashed.
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Re: Taking notes
Thanks a bunch, I will be back on track after work today (I'm on EST)
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Just a few more turns...
I probably am not going to win this thing, but if I had about 5 more turns before going toe to toe with Oceania, I think I might have been able to.
I know this will probably drive Caelum nuts, but his intransigence actually helped me quite a bit by giving me time to catch up in the research race which is going to help out quite a bit now. If I would have taken him out quick, that would have pitted me against Oceania earlier which would have gotten me killed quick. One more thing, congrats to everyone who has made it this far. Anything can happen at this point, I consider making the final three the big accomplishment, granted winning the whole thing would be better, but this is a realistic goal. |
Re: Just a few more turns...
I have less of a chance of winning this.
Damn. If that tartarian had been a titan instead of a monstra, I think that I could have stopped oceania in his tracks. |
Re: Just a few more turns...
Doesn't drive me nuts. Once you've proven yourself such a skilled liar, I don't accept anything you say without evidence. And one look at the game's graphs and globals shows that the only thing Tien-Chi is even on a similar level with Oceania on is Army Size and, arguably, Dominion. Everywhere else Oceania blows Tien-Chi out of the water.
But I 'helped' you, cuz of course Oceania was just sitting on his hands the whole time you 'built up'. --Again, by attacking me, all you did was remove the uncertainty of whether or not you could still win the game. Whatever your pretend to claim. *shrug* |
Re: Just a few more turns...
Indypendant, army size counts for a lot less than you might think in the late game. One of my commanders, with two pieces of mediocre equipment, and three spells (Had he cast the fourth, he would have been fine) nearly stopped Oceania's army, which included a huge number of sea trolls and one very powerful sea king.
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Re: Just a few more turns...
Seriously man, you need to chill out about that whole thing. Stop having a persecution complex.
You let Oceania have your provinces. You didn't combat them. You even posted to that effect earlier in this thread. You went on to say that your whole reason for staying in the game at that point was to deny me a win. Fair enough. Since Oceania and I are at war now, I can come clean about this whole thing. After Lanka was destroyed, Caelum was the initial target. He was big and menacing at the time, and I knew they could put up some killer armies since they are a SP favorite of mine. Around that time, Helheim was destroyed. Oceania went flying up in the province count, and I realized that he would have to be dealt with. Caelum had contacted me about this, or maybe I contacted Caelum, I can't find the first PM in that thread, anyway, my target changed from Caelum to Oceania. My fears regarding Oceania revolved around the fact that I had been worried about them getting "critical" land mass. After they joined in to finish Helheim, I noticed that they had really jumped up in provinces. So, I talked to C'tis about it, and started talking to Caelum about it. Meanwhile, Oceania is badgering me about going after Caelum at this time, who was the original target. The problem is, I needed to research construction 6 so I could get the good water items. Get that researched, then I have to transfer all the stuff to the front lines. Meanwhile, Caelum has patched things up with Oceania. My fear all along, was that Caelum was trying to separate C'tis and Oceania from working with me. I forget who sent me a PM about this, but regardless, I knew there was some talk of this. I pointed out to C'tis that Caelum had been moaning about being in the middle of the board, everyone could gang up on him, etc., just before he annihilated that nation. So in all my dealings with Caelum, I am wary. Perhaps I was looking for something to be wary of, I don't know. But, my dealings with Caelum were much less cut and dry in complete contrast to my dealings with both Oceania and C'tis. Anyway, trying to buy time for my move against Oceania who about now is really wanting me to go after Caelum, I suggest to Caelum that I take several of his provinces to buy a couple of turns so I could hit Oceania hard. I would pay him the income from the provinces and even suggested him sending an army down to "retake" the provinces later (i.e. after I hit Oceania). The general gist of the strategy was to have Caelum hit the northern territories while I hit the southern territories. Meanwhile, I get a note from Caelum about having to watch out for C'tis. This plays up my fears about Caelum splitting my tacit alliances even more. The result was I go on high "screwage" alert at this time. I then shoot a note to Caelum, I privately called it my "Come to Jesus Note" (a play on the "Come to Jesus Meetings" at work) basically outlining my concerns and how I am trying to switch alliances here, and he wasn't making it easy (wish I could find that PM, I see the responses to it, but it doesn't have the original post). Part of the problem was that Caelum's response was the exact sort of wounded response I would have given. That was followed shortly thereafter by Caelum moving an army incorrectly, right before we were to attack Oceania. This just happens to put the army right by me. At this time, being suspicious, I put down a whole bunch of Astral Windows on the Caelum's border provinces with Oceania in the north, the result? I don't see a dang army on their mutual border. I am at the time for a decision. I basically have to choose one of two options. I can switch alliances and go after Oceania which would be to the benefit of all, but has the big problem of getting screwed in doing so by Caelum hanging over my head. The result would be me being quickly eliminated from the game if things went bad. The other option was to go with the original plan and go after Caelum. The problem here was that Oceania would gain critical mass. My solution is to have C'tis deal with Yomi, since he needed and wanted to do something, and then play mediator between the two to counter the Oceania menace. My end game plan was to get to the final two with C'tis since he and I worked so well together and I felt I would have the upper hand when that time came, primarily due to magic diversity. Yomi would have worked as well, but I knew I would have more problems with them due to their ability to create pretty good SCs. Plus, I hadn't worked with Yomi much throughout the game as I had with C'tis. Anyway, I am having an absolute nightmare trying to figure out which course to take. I call my buddy that also plays Dom3, only SP though, and talk to him about the situation. He basically agrees with my assessment, and asks the question about how much experience Caelum has in these sorts of games. I say I don't know, and then he basically says that I need to assume the worst. So, assuming the worst, I opt to stay aligned with Oceania, but... and this is a key part of my thought process, but I will see how Caelum responds to me taking his territory, and see if there is any hope of strong-arming him into going after Oceania. Basically, "I took your territory because I couldn't trust you, are you going to attack Oceania like we discussed, or not? If not, I'll keep on going." However, it never came to that because I saw Caelum's response to my move, and decided that I had misread Caelum (experience playing diplomatic style games), and that there was no point in trying to get him to go after Oceania and repatriating the territory. From there, I was hoping for a quick knockout, and I would have achieved that if not for the retreat of the big army of Eagle Kings back to his capital. The heck of it is that was the largest and best army in the game at that point. I squandered many of my sacred troops in the first attack, and then in another botched attempt where I didn't realize that someone who teleports/cloud trapezes into a territory fights before your army gets there... At that point, I realize that I have a valuable tool in my arsenal for building up for the end game. Since Caelum has become my sworn enemy, I can build up my forces and my spell power while I prepare for the knockout blow against Oceania. Unfortunately, squandering a few turns earlier in the game (what killed me was the time and mages lost in taking down Lanka's pretender) was my doom here. If I had 5 turns at most, I think I would be in a very good position vis a vis Oceania. As Caelum points out, why am I so optimistic? Magic diversity. I have the most diverse magic of anyone on the board right now. Plus, my sacreds can resist most stuff fired at me with the right buff, much better than any other nation's troops. The only problem was I needed a few more turns to prepare. All in all, it has been a great game. I consider it a success because I did make it to the end game (3 players or so, depends on the flow of the game). That is always my goal in these sorts of games because the start of the game is largely dependent upon who you start next to, and who your neighbor's neighbors are. The mid-game you can show your worth and make your move for the end game. The end game is largely determined by your position entering it. Depending upon the situation, you might have a coalition against you, or you might be able to take everyone on with ease. Either way, the only thing you can consistently count on is making it to the end game. |
Re: Just a few more turns...
One last note, I am asking IndyPendant to quit with the personal attacks. You obviously play the game differently than I do. Given the situation I was in, I made the move that would help me the most. If you had not moved your army next to my forces on the border with Oceania and myself, I would have attacked Oceania instead. It was in my best interests to attack Oceania at that time, if you were in it with me. Given everything that was happening, I was not sure of that fact.
I do not believe in letting NAPs get in the way of good play. I honor NAPs whenever I can, but I do not make myself a slave to them. Being a slave to an NAP is really sloppy play, in my opinion. In Dagur, for example, Pythium gave notice that he was going to attack me. The 3 turn warning gave me enough time to get my forces back, and I did bloody his nose a bit before the game ended. Yes, he still would have won (he was by far the largest player in that game), but he could have knocked me out in one swift blow if he had just attacked. I knew it was coming, and I would not have been offended or anything, that is part of the game. Eventually, everyone is going to attack everyone else. I am actually really shocked at how this game's community views NAPs as sacrosanct. Losing the game because you need to give someone notice prior to an attack is ludicrous. You can minimize the in game damage by effective negotiation with the other players. Additionally, in any game with a diplomatic side of the equation, someone is going to get stabbed. You don't make a habit of doing it, you live by 99% of your agreements, but if the stab is crucial to the outcome of the game, you do it. C'tis and I had an NAP that lasted the entire game, to both of our benefit. Oceania and I (in going back through our messages) were allied and worked together the entire game, with out any thing more official than "let's keep working together as we are." The big decision in this game is that the "Eastern Alliance" of C'tis, T'ien Ch'i, and Oceania did hold together until the end game. The player who profited the most from this was Oceania by virtue of his position, and his ability to maximize it. |
Re: Just a few more turns...
Actually neither army size, nor provinces controlled, heck not even gem income mean anything in the game. Yes, they give you a better position, but you have to be able to make use of that position.
Some nations play very well with an SC style. Caelum can do it with their Eagle Kings, properly kitted, C'tis can do it, Yomi can do it, T'ien Ch'i can even do it, albeit they have to have a dedicated focus on that, to the detriment of other strategies. The province situation can change quickly as we say it did in this game. Had I moved in when I was ready to, rather than rushing as I had to this last turn, I planned on taking 5 or 6 provinces in one go. That can be devastating to anyone. Sure, they can recover, but you can't have many turns like that. At this point in the game, Yomi and I have to work together to take down Oceania. Is it possible? Yes, is it probable? No. Oceania has played the game too well to this point, and I made a number of mistakes which I won't make next game. |
Re: Just a few more turns...
Quote:
And I happen to know that he's wasted literally *hundreds* of gems these last ten turns or so on me alone, trying to take me out earlier than he managed to. So not only does he produce half Oceania's gems, he's lost a ton. I have no idea if or how many gems Oceania has used up on Yomi so far--but I do know that Oceania has two-point-five gem-producing globals up (the astral gem generator sucks--sorry, Oceania : ). And then you threw in the towel and stated it's pretty much game-over for yourself. All Tien-Chi's (probably) doing is playing more mind-games in an attempt to take away the pleasure I'm obviously (and publicly!) taking, for my part (however small or large it was) in helping to bring him down. --Oh, there's a chance he's even telling the truth as he perceives it; however, once you've proven yourself a liar, *everything* you say becomes suspect, and the charts just don't support his outrageous claims. That having been said, I was rooting for you too, Yomi. ; ) You or Oceania winning would have suited me fine, and I'm glad you enjoyed yourself! I've decided to join two more MP games, mostly to make sure it isn't the small-minded pricks that have turned me off them. *shrug* We'll see. I might even see you there; I would be happy to play against you again. --I also promise to be less...emo? Not the right term, but best I can come up with atm...much as I've enjoyed calling Tien-Chi out and dragging his butt into the light. I'm hoping revealing his nature did him as much harm as staying alive as long as I did--but that I'll probably never know, for certain. Oh well. Have fun! |
*Sigh*
I am not making an outrageous claim. Heck, I said that Oceania is probably going to win. What else do you want me to do? I do have a few tricks up my sleeve, and I am banking on the fact that I am much more magically diverse than he is. I think the disparity in our positions is going to be too much to overcome, but we'll see.
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Re: Mara - EA game for newish players - recruiting
Erg. Well, that's annoying and embarrassing. I didn't see Warhammer's previous posts when I posted my response; only Yomi's. Work is busy atm; I'll read and post my response when I have time, before the end of today for sure.
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Re: Mara - EA game for newish players - recruiting
Okay, the posts have been read. I really only have 3 main points to make, that weren't covered already:
First, in your AAR, the army you speak of moved to your border the same turn you attacked me; they passed each other (and that was the only reason I defeated those griffins of yours, and kept that particular province). So you had already attacked me before you even knew the elephants were there--unless by 'on your borders', you mean my capital province. In which case, yes they were stored there until I was ready to move them out, and your statement is incredibly misleading. Second, you never gave me any hint, at all, that you intended for even a moment to stop your attacks on me in your Private Message. I have quoted it below if anyone still cares about setting the record straight. Stating that you asked if I was going to attack Oceania or not afterwards is a flat-out lie. Another one. --Has to be, cuz you *just finished* quoting that exact PM back to me earlier today! Convenient memory, if you honestly forgot. Third, you dress it up with pretty words, but essentially your post about NAPs boils down to that you honour them when it's convenient for you to do so. It is interesting that you find it strange that keeping a person's word is important to anyone--you even describe another player another player in another game as foolish for doing so! There's...not much else I can say to this. You've already said it all. Anyways. I suspect I overstayed my welcome long ago, exposing you. I guess I'm done with this thread, and I don't think I'll be back (although I'm interested to see Oceania and Yomi's AARs!) I'll leave with one last comment: Perhaps some of my assumptions about you were incorrect, but I see the important ones were not. I don't hate you. I would have to respect you, to hate you. I...think I pity you... ...hrm. Quote:
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Re: Mara - EA game for newish players - recruiting
Guys - hate to keep doing this, but any chance we can push the clock back to end of the day Saturday EST? I am swamped at work and I don't think I'll be out at a reasonable time today. Again apologies.
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Re: Mara - EA game for newish players - recruiting
Sure.
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Re: Mara - EA game for newish players - recruiting
Pushed it back 48 hours, just in case...
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Re: Mara - EA game for newish players - recruiting
Hi y'all - I know I've been an extremely annoying person to play against lately, but I am just overwhelmed at work. The craziness should end on Saturday, but until then I don't think I can play more than 1 turn. If there's a way we could put the server on a 6-day timer, just briefly, I will be sure to do one turn in that period but that's all I can do.
If you feel i have worn out my right to request delays that is totally reasonable and I will accept the consequences of staling a turn or two. Thanks again. I really want to play out this game, I just am swamped right now. I apologize. |
Re: Mara - EA game for newish players - recruiting
Its cool. I'll want to ask the same thing during my finals, so go ahead.
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Re: Mara - EA game for newish players - recruiting
Well you could always concede! http://forum.shrapnelgames.com/image...es/biggrin.gif
Seriously, I'll postpone the turn 144 hours. I don't want the end game tainted, been too good of a game so far. |
Re: Mara - EA game for newish players - recruiting
Check that, as soon as I can get back into the server, I will be postponing things... Apparently there was a security breach...
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Re: Mara - EA game for newish players - recruiting
Thanks guys. It's been a great game and part of that is because everyone has been cordial and friendly. Really appreciate it.
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Re: Mara - EA game for newish players - recruiting
I have not been able to access llamaserver yet. I will keep trying.
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Re: Mara - EA game for newish players - recruiting
The game has been postponed.
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Stupid Koktyids...
For the record...
I HATE stealthy units that fight... You send them to a province and they default to sneak/hide tactics and don't take part in the battle. THAT'S WHY I SENT YOU THERE! ARGH! |
Re: Stupid Koktyids...
Fun battle, warhammer!
Of course, the fatigue spells didn't work the way I wanted. |
Re: Stupid Koktyids...
Any interest in calling this a three-way tie? I am finding it hard to get my turns in as you know. While I'm okay this week, my work is going to be crazy for the rest of the year, and I don't think this game can be finished in fewer than 20 more turns.
Under the circumstances the micromanagement required at this stage is getting less fun and even a bit stressful. I think we're at a point where a three-way tie wouldn't feel like anyone getting a raw deal too much. In case Warhammer doesn't know, sum1 gave me a big spanking in a battle two turns ago, so he is definitely not done yet. In any case, I'm just putting this out there as a possibility. Cheers! |
Re: Stupid Koktyids...
3 way tie would be nice. I've got mages of at least level 5 available in every path (including boosters), so I do have magical diversity, and the big spanking was almost as damaging for snacktime as his early raid on my dai oni army was for me.
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Re: Stupid Koktyids...
If Warhammer doesn't answer soon I guess we have to do another turn?
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Re: Stupid Koktyids...
3 way draw is fine by me. I've been extremely busy with work myself and was going to postpone the turn tonight!
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Re: Stupid Koktyids...
Don't worry about the turns, I'll shoot a note to llamabeast about what to do.
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Re: Stupid Koktyids...
Nevermind, the option declare game ended will work I guess.
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Re: Stupid Koktyids...
Game has been ended. Great game guys, I had an absolute ball.
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Re: Stupid Koktyids...
Fantastic! I had a blast too, and will write up a summary of my experience in the next couple days. Thanks for being such a great group and such worthy adversaries.
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