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 Re: upgrading facilities pet peeve Quote: 
 Having the same #2 problem (haven't we all? http://forum.shrapnelgames.com/images/icons/icon12.gif ) I usually design a few units named like "* upgrade *" or "* build ship now *" etc. Inserting them into the queue at the appropriate places alerts me to take action whenever I see an item starting with "*" in the queue. And they are listed first if you select sort by Construction, so it is easy to check it. | 
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 Re: upgrading facilities pet peeve Quote: 
 Having the same #2 problem (haven't we all? http://forum.shrapnelgames.com/images/icons/icon12.gif ) I usually design a few units named like "* upgrade *" or "* build ship now *" etc. Inserting them into the queue at the appropriate places alerts me to take action whenever I see an item starting with "*" in the queue. And they are listed first if you select sort by Construction, so it is easy to check it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Agreed on #1, but I'd still like a log entry so that I don't have to explicitly look for that each turn. Although I almost always do that sort every turn anyway. #2... You know, I don't know why such a simple trick like this is incapable of being formulated by my feeble mind. This is a great idea! Thanks. I wonder what the absolute cheapest, smallest unit is... probably an empty small mine... Thanks again! As for the "build ship now", I assume that you use this because you can't add a ship to the build queue until after a spaceyard is built. Check this out from the FAQ: 4.4.15 Q: How do I set up a planet’s construction queue to build a spaceyard and then build ships without having to edit the queue after the spaceyard is built? A: Normally you can’t add ships to a planet’s construction queue until after the planet has a spaceyard facility. However there is a neat interface workaround. First, go to another planet that has a spaceyard and add your ship to its construction queue. Then save the construction queue using the process in section 4.4.13 above. Now, when you colonize a new planet, you can set up the build queue to build a spaceyard using the normal method and add ships to the queue using the saved queue. Slick. | 
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 Re: upgrading facilities pet peeve Ahh, I should read the FAQ more often. Thanks for the hint, this really solves another small problem. I wonder how people not reading this forum manage to get along http://forum.shrapnelgames.com/images/icons/tongue.gif | 
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 Re: upgrading facilities pet peeve i knew that one slick, but roanons ideas are very nice and useful, thanx a lot  http://forum.shrapnelgames.com/images/icons/icon10.gif  another thing I use to min/max my empire: I click on the production thing, and then on usage. this way I can check which planets of mine are using very few minerals (lets say something less than 1500 per turn) I check them and try to change my designs, buildings ques or what so ever in a way to maximize this. not useful at everytime, but a nice way to ensure that your empire is constructing at its maximum lvl. | 
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 Re: upgrading facilities pet peeve Quote: 
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 Re: upgrading facilities pet peeve I just wanted to say thanks again to Roanon for the trick he mentioned below about placing dummy units in the build queue starting with * for reminders.  I have been using this ever since he mentioned it and it works like a champ!  WOOT! Slick. | 
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 Re: upgrading facilities pet peeve Did you just say "woot"? *shakes head* | 
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 Re: upgrading facilities pet peeve Wow, those are excellent ideas.  Thanks for sharing.   http://forum.shrapnelgames.com/images/icons/icon7.gif | 
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 Re: upgrading facilities pet peeve Quote: 
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 Re: upgrading facilities pet peeve What is "root beer"?  I hear it sometimes in american TV shows but I don't know what it is, some kind of carbonated drink, like fanta or such? What does it taste like? | 
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