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-   -   MP Game - Full HowtheGodsKill (http://forum.shrapnelgames.com/showthread.php?t=19305)

Pirateiam June 25th, 2004 08:55 PM

Re: MP Game - Full HowtheGodsKill
 
Fine by me but this should be up to the Host (Rev Zombie) since he did state this would be a fast track game. We sure did get alot of turns in using the quick host.

Reanimator June 26th, 2004 01:20 AM

Re: MP Game - Full HowtheGodsKill
 
I don't care one way or the other.

Frankly, I'm just having fun discovering caelum.

Reverend Zombie June 26th, 2004 06:14 AM

Re: MP Game - Full HowtheGodsKill
 
The pace has been rather breakneak, hasn't it? I have had to cram my turn in before heading off to work all this week.

I am not in love with the current schedule any longer, and am open to consider changing to 12 hour fixed, unless someone objects.

Pickles June 26th, 2004 10:27 AM

Re: MP Game - Full HowtheGodsKill
 
I would prefer fixed too.
Pickles

[ June 26, 2004, 09:28: Message edited by: Pickles ]

Zapmeister June 27th, 2004 04:13 AM

Re: MP Game - Full HowtheGodsKill
 
I'm actually enjoying the very fast pace, but I also have a fair bit of time and not an overly large nation to manage - I can understand that the super-powers may be struggling to keep up. http://forum.shrapnelgames.com/images/icons/icon7.gif

I don't mind if you change to no-QH.

Reverend Zombie June 27th, 2004 04:31 PM

Re: MP Game - Full HowtheGodsKill
 
I think I will try to set to a 12-hour fixed schedule soon, with host time around 8 a.m. and 8 p.m. Eastern U.S., assuming that will work for everyone.

That way we can get both our turns done in the evening/morning, depending on where our free time is.

If this is a huge problem for anyone, please let me know ASAP.

Mark the Merciful June 27th, 2004 04:49 PM

Re: MP Game - Full HowtheGodsKill
 
Well that's 1pm/1am BST, which isn't quite so flexible. But I doubt there's any time slot that's perfect in both the US and Europe, and anyway I'm fine with a turn in the morning and one in the evening as long as I know when the deadlines are.

Mark

Zapmeister June 28th, 2004 12:21 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Mark the Merciful:
But I doubt there's any time slot that's perfect in both the US and Europe
<font size="2" face="sans-serif, arial, verdana">And don't forget good ol' Zap from Down Under ... http://forum.shrapnelgames.com/images/icons/icon12.gif

Reverend Zombie June 28th, 2004 12:50 AM

Re: MP Game - Full HowtheGodsKill
 
Game is now off quickhost, 12 hour fixed schedule hosts approx. 7:30 a.m./p.m. U.S.A. Eastern. Apologies for other time-zoners for whom this may be inconvenient.

Please double-check that your turn was uploaded; removing quickhost required the game to be restarted, which wiped out any uploaded turns at that point.

I tried to do it as quickly as I could after the most recent hosting, so as not to inconvenience too many; one or two of were connected, though, I think.

Pirateiam June 29th, 2004 03:49 AM

Re: MP Game - Full HowtheGodsKill
 
Well I see the first casualty is Cohen (Abysia). From the graphs it looked like he was strong but Arco (Merciful Mark) put the smack-down on him. Any of you two willing to share what happened? I must say this is the first time in my multiplayer games that Abysia went down early. Mark tell us your secrets http://forum.shrapnelgames.com/images/icons/icon12.gif


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