![]() |
Re: MP Game - Yarnspinners
Quote:
You could join if we restart for any reason. |
Re: MP Game - Yarnspinners
Quote:
Do you now have a cradlez14.map and cradlez14.tga file in your (hypothetical) "C:\program files\dominions2\maps" directory? And check the contents of the cradlez14.map to make sure the "#imagefile" entry line also says cradlez14.tga Hope this helps. |
Re: MP Game - Yarnspinners
Cainhill....
Play Mictlan. It'll be fun and I can't program my way out of a paper bag. PM me for Password. -Yc |
Re: MP Game - Yarnspinners
Something like....
Can't open /.maps/cradlez14.tga http://forum.shrapnelgames.com/images/smilies/skull.gif |
Re: MP Game - Yarnspinners
Quote:
|
Re: MP Game - Yarnspinners
Yellowcactus, you are uncompressing the files first, right?
Hey, I just realized something! Even if you follow Zapmeister's instructions to the letter, you will still not be able to create new games with the cradle map on your PC. Do not worry about that. The point is to be able to play the Yarnspinners game on Mosehansen, right? Do this: 1. Download cradle.zip from http://www.illwinter.com/dom2/maps.html 2. Download http://www.techno-mage.com/~zen/zencradle.zip 3. Extract cradle.map from cradle.zip into [your dom2 dir]\maps 4. Rename cradle.tga to cradlez14.tga 5. Extract zencradlev14.map from zencradle.zip into [your dom2 dir]\maps 6. Rename zencradlev14.map to cradlez14.map 7. Change the line "#imagefile cradle.tga" to "#imagefile cradlez14.tga" 8. Connect to mosehansen.dk, port 2292. 9. If you get booted, come here and tell me I don't know what I am talking about |
Re: MP Game - Yarnspinners
Caelum, Turn 0
“... the watchtower's gate came crashing down before the vine ogres' onslaught. All that remained between the nation of Caelum and oblivion were two handfulls of warriors under the command of an young storm general. They had little hope they would see another dawn, but they wanted to die under the open sky, and sallied out. Arrows did little to the creatures, and the general was about to lead his spearmen into a final charge when he heard shouts from the enemy rear. The concentration of the bloodhedge druids wavered as their escorts swarmed around a hazy shape. The general saw his chance, flew over the disoriented vine creatures and dove through a gap in the bodyguards’ ranks. Only a moment passed before the brightest of his men followed, and soon no enemy commander lived. Deprived of magical leadership, the vine constructs stood in place, and did nothing as they were taken apart by the vengeful warriors. The general walked to the thickest cluster of vine ogres. He had to use his blade to hack his way to the center of the pile-up, fully expecting to find the mangled body of his unexpected ally...” From ‘Reign of the Ghost King’ Caelum: Turn 1 I feel like a fraud. My only consolation is that, no matter how ridiculous the whole charade seems to me, life in Caelum has gotten quite a bit better in the past month. The lands near the watchtower are safe and orderly, the serfs have stopped looking over their shoulders and jumping at their own shadows... Hard as it may be to believe, they seem to be almost happy to be paying taxes, or at least, that there is someone to actually collect them. One has to wonder, how did things get so out of control? Do small folks truely need leaders that are somehow different? Well, I cannot claim that I understand exactly who or even what I am, but I am different enough. And that officer from the watchtower is certainly eager enough to tell everyone how I have returned to lead the nation of Caelum to glory and prosperity. He certainly makes a better preacher than he is a general - people have started calling him a prophet, and he has thrown together some silly shrine at the site of that first battle. He took my lack of wings in stride, and to hear him tell it, I used to serve as an elite temple guard, died heroically in some great battle ages ago, and came back in this hour of hardship. I think he has come to believe his own yarns. I certainly don’t. My first memory is of finding myself in the middle of the battle at the watchtower, and who knows what I would have done had the vine ogres not taken away any choice I may have had. But even then, I knew a few cantrips from wildly different magic paths – nothing truly impressive, but also nothing a temple guard would know. I have decided that it does not matter. People believe they need me, and I hardly see myself looking for some forsaken ruin to haunt. I would much rather spend some time in a well-lit library, and see whether the spellbooks can stir my memory. I wonder whether I can find someone to help me with this. After all, Caelum is supposed to have the best mages in the world. They have obviously gone to ground in the recent troubles, but I’ll put the word out, and maybe someone will show up. I’ll have the storm general take care of this. I am sure that I will see him in the library. He has been going through the old religious tomes, looking for any references to male priests. I can’t see why it matters – as far as I’m concerned, his priesthood, much like my supposed divinity, is mostly a matter of belief. At least, while he’s reading, he is not embarassing me with his prayers. Speaking of embarassment and believers, some shady character has been hanging around. He must have been in the watchtower when the vine ogres attacked, and had the guts to pick up an ice blade and join the fray. I am pretty sure that he used to be a thief, but now he has found religion, and wants to make himself useful. I’ll send him to the nearby port in Mukhtadir and ask him to keep his ears open. If the rumors are true, the recent troubles were not confined to Caelum. While we may have secured the nearby lands, strife and conflict have a way of boiling over and scalding everyone nearby. |
Re: MP Game - Yarnspinners
Now that the first yarn has been submitted (thanks Tuidjy) it might be a good time to clarify what I had in mind for the yarns.
Firstly, I don't want to limit anyone. If you want to write an epic a la Tolstoy, go ahead. However, I won't allow anyone to submit yarns in advance so everything you write here before turn 1 executes counts only as your yarn for turn 1 (nothing was required for turn 0, pretender submission). As a guide, if Tuidjy had broken his text (including "turn 0") into instalments, he had enough material for about 4 turns. |
Re: MP Game - Yarnspinners
While maybe not required, I'm ok with having people write back story for their god and/or nation. I think it adds flavor and this game is all about flavor!
I like mine with a little garlic salt. |
Re: MP Game - Yarnspinners
Abysia turn 1:
Change was in the air, rolling over the dust and the sand, kicking up swirling devil's in its wake, touching and caressing the countryside. Lounging on the couch drowsing out the noonday heat Lillith felt the change and knew it for what it was. Long years had she spent in this place, living off the gold of those too weak to keep it, and the spiced and firey blood of the natives. Long years of boredom and leisure without a single challenge in any of the centuries of recent memory. But now that had changed, the power that had kept the world so wretchedly peaceful and stable for eons was gone. Utterly and untraceably gone. Considering her options Lillith smiled, though these people were by any sort of measure many degrees too hot for her liking, their magicians were powerful, their hearts full of faith, their blood strong. They would do quite nicely as her conquering host as soon as she replaced the weakening king and sent her thralls out to the masses to preach word of her power. Looking around her she considered the sprawling metropolis that would soon be the center of her empire. She considered and her smile was certainly the coldest thing for leagues in any direction. |
All times are GMT -4. The time now is 01:07 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.