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Independents strength
Thank you for you excellent and in depth help.
Indeed, indeps at 7 makes for a whole different game, I believe one that is better suited for a fairly small and "crowded" map like this one. I mean, if you want to expand quickly you have to invest in more troops and perhaps a SC pretender. High blesses will, high focus on magic and a sleeping pretender will really slow you down in the beginning. |
First turn out!
First turn out! Be sure to download the mods you need (see first page).
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Re: First turn out!
First order sent. So it is indeps 7 or 5 at the end?
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Re: First turn out!
They are 7, so be careful out there. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Second turn out!
Second turn out!
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Re: Second turn out!
I hope I'm not late sent the .2h in this very moment.
Thanks. |
New turn out!
@WSzaboPeter
No problem mate. http://forum.shrapnelgames.com/images/smilies/happy.gif @All New turn out! |
Re: New turn out!
As a reminder, I'm heading out of town from now until Wednesday evening (Eastern US time). Patience over the next 2.5 days is appreciated http://forum.shrapnelgames.com/images/smilies/happy.gif
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New turn out! Plus important announcment!
There will be a break for about 2 or 3 days (or until Ewieri sends his turn).
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Re: New turn out! Plus important announcment!
I have found internet down here, at least sporadically http://forum.shrapnelgames.com/images/smilies/happy.gif
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