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-   -   Vanilla Summon Costs (http://forum.shrapnelgames.com/showthread.php?t=37952)

moderation March 21st, 2008 12:44 AM

Re: Vanilla Summon Costs
 
I think having the option to have both a print version and a searchable PDF would be idea. Or at least PDF updates to keep the print manual up to date.

capnq March 21st, 2008 08:27 AM

Re: Vanilla Summon Costs
 
Quote:

vfb said: And read it in the bath, without fear of electrocution.

OT: I have never understood the concept of reading in the bath. I wouldn't take a disposable newspaper anywhere near water. Risking getting a book wet is unthinkable.

Renojustin March 21st, 2008 08:31 AM

Re: Vanilla Summon Costs
 
Man, you've got to get a little excitement in your life. Have a beer in the shower, eat some red meat, use the pull-out method. I almost cried when I read that.

Agrajag March 21st, 2008 09:25 AM

Re: Vanilla Summon Costs
 
Quote:

Risking getting a book wet is unthinkable.

Have some faith in yourself, you can't possibly lack the dexterity required to keep from randomly dropping things from your hands.

Aezeal March 21st, 2008 09:28 AM

Re: Vanilla Summon Costs
 
Yeah lol I'm very carefull with my books but I love to read them in bath http://forum.shrapnelgames.com/images/smilies/laugh.gif

I keep some towels on hand to put my book in and to dry my hands if needed.

Agrajag March 21st, 2008 10:33 AM

Re: Vanilla Summon Costs
 
I won't even lend my books to anyone, to give you a sense of how careful I am with them http://forum.shrapnelgames.com/images/smilies/happy.gif

johan osterman March 21st, 2008 10:52 AM

Re: Vanilla Summon Costs
 
Quote:

Niarg said:
Quote:

B0rsuk said:
I think that NOT including a proper electronic manual is silly. Piracy concerns ? Security through obscurity ?
If it was up to me, there would be either no paper manual or it would only contain general stuff not dependant on patches. I may be strange, but I think listing all summons on inconvenient to use paper pages is waste of time, money, and trees.

The problem is that this game is more of a project by someone that finds it fun than it is a commercial release. That tag comes with a lot of advantages and disadvantages, one of the disadvantages seems to be that he's very touchy about piracy and he'll make the game worse to try and prevent it.

The manual thingy is Shrapnels policy, not Illwinters.

How has anti piracy efforts made the game worse?

capnq March 22nd, 2008 07:41 AM

Re: Vanilla Summon Costs
 
Quote:

Agrajag said: Have some faith in yourself, you can't possibly lack the dexterity required to keep from randomly dropping things from your hands.

<Tweety>"He don't know me vewwy well, do he?"</Tweety> http://forum.shrapnelgames.com/images/smilies/wink.gif

(Although to be honest, it's mostly only a problem with objects small enough to slip between my fingers.)

B0rsuk March 22nd, 2008 07:55 AM

Re: Vanilla Summon Costs
 
Quote:

johan osterman said:
How has anti piracy efforts made the game worse?

I'm not sure what the actual anti piracy efforts are, but some people suggested there's no electronic manual because that would make pirates' lives easier. Of course, electronic manual would benefit legitimate users as well. For the same reason people are reluctant to make online resources (such as the one on strategywiki) too complete, lest they offend the gods of Illwinter.

My entire post is based on the assumption that electronic data is much more flexible and convenient to read (SEARCH function etc). If you don't agree, well... I don't know what to say.

johan osterman March 22nd, 2008 09:09 AM

Re: Vanilla Summon Costs
 
Well as I said, the physical manual is primarily Shrapnels decision. Perhaps Illwinter could storm the NC offices of Shrapnel cause a big ruckus and demand that shrapnel adopts a more positive attitude towards electronic manuals, but that seems a bit unlikely. As Scott Krol and Tim explained they believe that the physical manual is an effective way to deter pirates. Illwinter has no particular view on this, much less experience and knowhow than shrapnel with publishing and the games industry, and so illwinter defers it's judgement on this issue to shrapnelgames. Obviously illwinter does not go against their publishers wishes on this matter though, and thus makes no effort to facilitate the establishment of electronical manuals.

Illwinters anti piracy efforts are limited to JK combating cracks he finds on torrent sites. The results of which sometimes results in 'false' bugreports on this forum.


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