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Re: MP game; very hard research. Any takers?
Alneyan - I have a suggestion. To save yourself so much work, why not zip everyone's turn and then just do a bulk email? Right now you are doing 17 emails every turn.
Or would this not work because I don't recall us setting passwords... Just a thought. |
Re: MP game; very hard research. Any takers?
There is very little work involved in sending seperate emails: sending the mails themselves take two minutes (I have a template for each of you, and only need to attach your zip), and the zip files require less than one minute to be done.
There is also the matter of passwords; if you do not have one, everybody can access your turn (assuming they have your nation turn file). And then having only your nation-specific file is probably more convenient for the players themselves; it is much lighter to download, and you only see your own nation in the list. And Lastly, having only your own nation file should prevent any crafty player from "spying" on the other players through the hex-editing of their nation files. So going with the current method doesn't take a lot of work at all, and is likely better for the players themselves. Sadly, I do not know when will Yellow Cactus be able to play his turns again; himself may not be sure however. The best I could do here would be to "force" him to be replaced, and that's assuming he hasn't set up any password. |
Re: MP game; very hard research. Any takers?
Okay, makes sense.
If you have any contact with YellowCactus maybe you could play his turn for him? Or just default to buying troops, researching, preaching, etc. with no attacks or movement. The moderator for my other pbem game plays your turn if you miss it which is better than just a turnover with nothing done or purchased. We could probably all agree to some basic guidlines is such a situation where you have the authority to play a turn on someone's behalf in the interest of keeping the game moving. |
Re: MP game; very hard research. Any takers?
Hmm, it should be possible for me to do the standard stuff (which cannot hurt a player) such as research and recruiting. I am keeping the old turn files in case a third party check is required; for example, if someone claims there have been quite a few gifts going to Arcoscephale.
Ulm (Yellow Cactus) is password protected in this case however, so doing any kind of turn for Ulm will not be possible, unless I get *very* lucky. |
Re: MP game; very hard research. Any takers?
Now that 2.14 is out, we'll be switching to that right?
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Re: MP game; very hard research. Any takers?
We will eventually switch to 2.14 indeed; I guess once Yellow Cactus is back and fully settled. The main bugfixes of the 2.14 should affect the late game rather than the first few turns.
I am currently waiting for two player files: Pangaea and Ulm (Enforcer and Yellow Cactus respectively). Since I cannot play Ulm's turn because of the password, I guess Yellow Cactus will miss a few of the turns to come. |
Re: MP game; very hard research. Any takers?
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Re: MP game; very hard research. Any takers?
Sorry. Got a few phone calls and then the wife beat me to getting on the internet. You should have my turn very soon.
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Re: MP game; very hard research. Any takers?
Waiting is a possibility in this case indeed. The problem is that Yellow Cactus probably didn't know when he will come back, so we cannot be sure for how long we will have to wait.
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Re: MP game; very hard research. Any takers?
I vote to wait for Yellow Cactus. It's a freaking huricane after all. I also vote to move to 2.14. I don't want to maintain three Versions of Dom2 on my computer!
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