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Re: w00t Beta Testing w00t
I learned with HOI 2 that I just don't have the time to beta test. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: w00t Beta Testing w00t
i applied... did not make it in the last two times... so no worries... if i don't make it this time then i will await the game and play it then and complain that the beta testers where on crack... await gold release to fix problems http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: w00t Beta Testing w00t
Quote:
-- TAZ |
Re: w00t Beta Testing w00t
I hope everyone here knows what it is to beta test, it's not "play the game before it get released"-stuff eh, it's mainly an exercise in frustration, but maybe i'm biased because I always have to beta-test and debug at the same time. maybe the debugging is the more agrevating point, maybe not.
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Re: w00t Beta Testing w00t
Beta-testing is where you get to participate in making the game. Your ideas usually get placed in the game http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: w00t Beta Testing w00t
Also a beta test is not suppose to be a nit pick free for all. The developer is looking for feed back yes, but not out right negative critisim of their products. The most likely need and want all feed back that a beta test has, but that does not mean that they want to a steady diet of "This sucks" "That sucks," etc. If something sucks, be detailed and explain why it sucks and be specific about what it is you would like to see done to improve it.
Bug reports are the most helpful thing to a developer, or so I would think. So reporting those, along with detailed information about how you came acrossed it would be the most advantagious thing to do. (Or so it is my opinion.) I have seen so many beta tests go south because people post about how bad the beta is when they fail to understand that it is a BETA and not the finished product. Case in point Tribes Vengence. Although the big issue there was the cheating on the MP games, ignored by VUG, the beta degenerated into a negative posting fest of epic proportions. It got so bad they closed the forum. The game was not bad, it just was not good. Space Empires players are far more decidely professional than the twitch monekies that participated in the T:V beta so my confidence is high that Aaron will be getting the best beta testers in the world. |
Re: w00t Beta Testing w00t
The trick is GOOD bug reports. Details people, details!
Debugging is fun, if you ask me... then again, I'm insane. |
Re: w00t Beta Testing w00t
I beta'd on Ultima Online. Now THAT was a headache. There were so many awesome features that I thought would make it into the final edit, like Necromancy and the like, but I guess they just couldn't work out the kinks at the time, and EA said hurry up. So come launch day I play the game and was annoyed because I was such an advocate for so many of the features that got tossed.
Reporting the bugs was insane. Simple insane. Like, put me in a rubber room I don't want to talk about walking through walls or Corp Por backlashing ever again... oh my GOD! |
Re: w00t Beta Testing w00t
David, do you think I could re-send my revised application, including the features you mentioned above (info about me, why I have so much time to test, details of modding & shipset experience, etc.) ??? Would that get me disqualified, or would it simply replace my old application
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Re: SEV Betatest...
Fantastic! I was getting tired of modding Rome:TW and MOO3 mobs...(yes, I was desperate enough for a 4x space strategy "hit" that I tried that p..o..s.. again - I even played a few games of Ascendancy and IG2 just for kicks)
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