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-   -   Momentum 2 - Finished - Psycho/Pan wins! (http://forum.shrapnelgames.com/showthread.php?t=43775)

Valerius August 31st, 2009 03:25 AM

Re: Momentum 2 - Running
 
Actually, I think it's just that you forgot to download the turn file to the Momentum2 folder you created in your savedgames folder. Make sure you have a file called mid_caelum.trn in there.

Psycho August 31st, 2009 04:47 AM

Re: Momentum 2 - Running
 
No luck with the phone yet. It's a shame, I had an interesting build devised for pangaea. Well, good luck with the game everyone.

Valerius August 31st, 2009 02:52 PM

Re: Momentum 2 - Running
 
Sorry it didn't work out, Psycho. Can't say I'm surprised it's taking the phone company so long to reestablish service.

I was actually really worried about Pan. I didn't want to change the rules after the fact but when you selected Pan it occurred to me that maenads are auto-spawn units. Without gem generators I'm guessing taking Pan's castles would have become even more difficult (unless of course your build incorporated Order scales).

ghoul31 September 1st, 2009 06:34 AM

Re: Momentum 2 - Running
 
my computer has died so I won't be playing

Psycho September 1st, 2009 08:52 AM

Re: Momentum 2 - Running
 
My line is working again. Thanks to a friend who knows a friend who knows a guy in the telephone company.

I can come back instead of ghoul31 if he can't fix his computer.

I don't want to say anything about my build, but I don't think maenads break the game. Yes they are freespawn, but not nearly as powerful as vampires or other freespawn units you took out. Plus, going that route has its drawbacks, because you have to take turmoil and pans eat a lot of upkeep, so you are very strapped for cash. You can almost forget about recruiting any real troops.

Valerius September 1st, 2009 10:46 AM

Re: Momentum 2 - Running
 
Ok, Psycho, you're back in! Resetting the game to accept pretenders now. Sorry everyone for the setback. We really are about to get started. Darn, I really liked my starting position. :rolleyes:

Valerius September 1st, 2009 10:55 AM

Re: Momentum 2 - Running
 
Game has been reset and Caelum pretender deleted so we're ready for your pretender.

Psycho September 1st, 2009 11:18 AM

Re: Momentum 2 - Running
 
I haven't made my pretender yet. I haven't even seen your mod yet. I'll try to finish my pretender by the end of the day.

Valerius September 1st, 2009 11:33 AM

Re: Momentum 2 - Running
 
Sure, no problem. Please only have the mod active when creating the pretender. Thanks.

Psycho September 1st, 2009 03:29 PM

Re: Momentum 2 - Running
 
I'm done. You can start the game now.


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