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-   -   Threelake Throwdown (Mod nation game) (http://forum.shrapnelgames.com/showthread.php?t=40609)

lch November 4th, 2008 06:48 AM

Re: Threelake Throwdown (Mod nation game)
 
Ahh, so that's why Pasha, He who dies against Independents, King of Inventions, the Rock managed to get himself killed so easily before. Nehekhara wants to point out that while Pasha's commitment to impale himself on the spears of independent armies is commendable, a brass flag with an eye on it doesn't belong to Independents, it does belong to the Nehekharan empire. Perhaps the shortsighted commanders of Arga Dis were just too woozy to notice this before. The better educated advisors of Arga Dis should probably inform them that their neighbor to the east is the real and only threat to them, as can be easily deduced from Threelake's national reports.

llamabeast November 4th, 2008 07:04 AM

Re: Threelake Throwdown (Mod nation game)
 
I think you mean west.

Hmm, I don't think I have any scouts down there. That's a shame.

lch November 4th, 2008 07:10 AM

Re: Threelake Throwdown (Mod nation game)
 
Err, yes.

Foodstamp November 4th, 2008 09:16 AM

Re: Threelake Throwdown (Mod nation game)
 
Jurri,

Keep me updated on how Gaea performs. The nation was in no way designed for balance or MP so I am curious how it does.

Thanks! :)

Sombre November 4th, 2008 09:43 AM

Re: Threelake Throwdown (Mod nation game)
 
I think the Argans understand the difference between the undead armies of lying immortal skeleton mummy things and a noble order of human warriors. One is a mirror image of Argan pride, the other an ABOMINATION UNTO LADY ELENA.

Hahah, sorry, couldn't resist.

Edit: Foodstamp - Gaea are completely impossible to siege. I mean really, they are far far harder to siege than any vanilla nation. Sieging them does nothing to their meaningful income or troop production and allows their seducers to go nuts on the attacking army.

Burnsaber November 6th, 2008 08:33 AM

Re: Threelake Throwdown (Mod nation game)
 
Foodstamp, could you keep me too updated on Alugra's performance, if that's not too much of a bother. I'll have a long vacation from military in 2 weeks and I'm planning on a update on Alugra, mostly to deal with the "Experiment" spells not working, but I could also squeeze in rebalance changes.

Do other players in this game have made any observation on the nation of Alugra?

lch November 10th, 2008 07:44 AM

Re: Threelake Throwdown (Mod nation game)
 
The mod has to be updated for the 3.21 game version before we can continue the game, I think. A couple of my mages suddenly have the order to cast "Minor Warp Lightning" for their originally scripted national spells.

Server timer is off now because of that. (suck on that, okiN :D)

lch November 13th, 2008 09:06 PM

Re: Threelake Throwdown (Mod nation game)
 
1 Attachment(s)
Updated Mod. This should make this playable like before again. Please test.

Edit: Updated to use spell names instead of ID numbers. Fixes Mac crashes.

lch November 22nd, 2008 07:51 PM

Re: Threelake Throwdown (Mod nation game)
 
Looks like Vaettiheim has won the battles this month, but is losing the war. Lost almost everything except for maybe half a dozen units to retreating, ouch. The only thing I'm slightly mad about is that lucky shot from the watchtower in my fort storming attempt, despite Vaetti showing tail already. Teaches me to bring at least one other commander next time, I had a spare one that I could easily have brought along, too. :doh:

lch November 23rd, 2008 09:11 PM

Re: Threelake Throwdown (Mod nation game)
 
There seems to be trouble with the backbone network again. Some people can reach the server, some can't, I can make connections to most IPs outside, but some fail for no reason. Seems to be kinda isolated to the building the server is in. Should be fixed within a day, so I reset the turn timers now.


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