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-   -   Dominions II Bug Thread (http://forum.shrapnelgames.com/showthread.php?t=16593)

LordArioch November 5th, 2003 10:08 PM

Re: Dominions II Bug Thread
 
I think there's a bug where you can get the hydra hatchlings if you take over pythium's capital.

Also somewhat OT of bugs, but a virtue with 10 air is pretty accurat with those spells. I do agree that the "ring surrounding target army" doesnt seem quite like what should happen with fire flies and such spells.

Nerfix November 5th, 2003 10:19 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by LordArioch:

Also somewhat OT of bugs, but a virtue with 10 air is pretty accurat with those spells.

<font size="2" face="sans-serif, arial, verdana">Uhhhh sir, precision over 10 has been boosted to give more results...
10 Air Virtue has something like 23 precision...
1+1=Virtue has a good prec and it is a feature

LordArioch November 6th, 2003 12:04 AM

Re: Dominions II Bug Thread
 
I realize that...but its still fun to see a 10 air 10 fire virtue kill hundreds of units from a long distance with incredibly precise fire darts (25 precision)
Expensive but you get a super combat support mage. http://forum.shrapnelgames.com/images/icons/icon7.gif And you dont really need ten in either, I'm just excessive.

Nerfix November 6th, 2003 03:23 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Pocus:
why not giving him a air 3 water 1 need? Now that would be difficult to forge it, which should be justified (and water is still in theme with the storm)
<font size="2" face="sans-serif, arial, verdana">But it would still be open for Caelum...

Pocus November 6th, 2003 03:45 PM

Re: Dominions II Bug Thread
 
right. The best solution would be to push him back to construction 6. I dont quite understand why it was lowered to 4.

licker November 6th, 2003 05:59 PM

Re: Dominions II Bug Thread
 
As posted elsewhere (but this is the offial palace for bugs? http://forum.shrapnelgames.com/images/icons/icon12.gif )

The naga's cost for new paths is wrong (it should be 20, but it costs 30) the golden naga is ok.

Undead are becoming diseased in a miasma domain, though the effects of disease do not appear to affect them. Maybe this is intentional? But does it lead to the diseased undead spreading disease to the supposedly immune cold blooded units?

Nagot Gick Fel November 6th, 2003 07:00 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by licker:
Undead are becoming diseased in a miasma domain, though the effects of disease do not appear to affect them. Maybe this is intentional? But does it lead to the diseased undead spreading disease to the supposedly immune cold blooded units?
<font size="2" face="sans-serif, arial, verdana">Same as in Doms 1. Undead may get diseased, but it has no effect on them (disease actually works as a "joker" card for them). Your other troops are safe as well, the diseasing effect of units like mummies or some crossbreds works differently.

licker November 6th, 2003 07:06 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by Nagot Gick Fel:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by licker:
Undead are becoming diseased in a miasma domain, though the effects of disease do not appear to affect them. Maybe this is intentional? But does it lead to the diseased undead spreading disease to the supposedly immune cold blooded units?

<font size="2" face="sans-serif, arial, verdana">Same as in Doms 1. Undead may get diseased, but it has no effect on them (disease actually works as a "joker" card for them). Your other troops are safe as well, the diseasing effect of units like mummies or some crossbreds works differently. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Ok, well that's good to know, but I'd ask then what's the point of showing the affliction on them? Besides confusing me http://forum.shrapnelgames.com/images/icons/icon12.gif

Nagot Gick Fel November 6th, 2003 07:32 PM

Re: Dominions II Bug Thread
 
Quote:

Originally posted by licker:
Ok, well that's good to know, but I'd ask then what's the point of showing the affliction on them? Besides confusing me http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">Maybe that's an inocuous form of osteoporosis? http://forum.shrapnelgames.com/images/icons/icon12.gif

Tiltowait November 6th, 2003 07:50 PM

Re: Dominions II Bug Thread
 
The magic item Dancing Trident is supposed to fight seperately, yet it counts as a weilded weapon and subtracts it's length from my abysian assassin's attack skill. Shouldent this misc. item have it's own base attack skill (12 or something?)


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