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-   -   MP Game - Full HowtheGodsKill (http://forum.shrapnelgames.com/showthread.php?t=19305)

jimbo July 1st, 2004 06:31 PM

Re: MP Game - Full HowtheGodsKill
 
Would it be possible to extend today's next turn (which would normally occur at 7:30 EST or about 6 hours from now) until 11:30 EST tonight? I am on a business trip and can't access the game through the firewall here, and won't be able to get to an internet connection I can use (due to travel for the Holiday being discussed) until later this evening.

Once I am there I am happy and able to take turns normally however it's fine with me if we want to put the game on hold for a bit also.

If we can't extend the turn today I see no way around me staling a turn (which kinda sucks) and if the game is going to go on hold anyway for 4 days hopefully it's no big deal?

Gamelot (Mictlan)

Reverend Zombie July 1st, 2004 06:44 PM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by jimbo:
Would it be possible to extend today's next turn (which would normally occur at 7:30 EST or about 6 hours from now) until 11:30 EST tonight? I am on a business trip and can't access the game through the firewall here, and won't be able to get to an internet connection I can use (due to travel for the Holiday being discussed) until later this evening.

<font size="2" face="sans-serif, arial, verdana">Changing the schedule this way is going to wipe out the turn of everyone who has taken their turn since this morning's hosting. (I plan to change the schedule for the holiday immediately following one of the hosts--before anyone has uploaded their turn.) [changing the hosting time on mose's server requires a restart of the game, which wipes out anyone's turns]

If not everyone is aware of the change, THEY may wind up staling if they don't get their turn reloaded by 11:30, when you propose the next host takes place.

One alternative I can think of is to set the game to "quickhost only" starting now, and Lasting for the next few days.

That way, no one runs any risk of missing their turns, and the game will host when everyone is ready.

We could then resume timed turns next week.

Thoughts?

Mark the Merciful July 1st, 2004 07:35 PM

Re: MP Game - Full HowtheGodsKill
 
Seems like the best option

jimbo July 1st, 2004 09:01 PM

Re: MP Game - Full HowtheGodsKill
 
That option works for me...and if people get their turns in over the next few days we can continue to have Dominions fun while on vacation http://forum.shrapnelgames.com/images/icons/icon7.gif

Pirateiam July 1st, 2004 09:15 PM

Re: MP Game - Full HowtheGodsKill
 
Quick hosts sounds good.

Reverend Zombie July 1st, 2004 10:25 PM

Re: MP Game - Full HowtheGodsKill
 
Game has been set to quickhost to accomodate those of us with irregular schedules this weekend, which may or may not be a holdiay weekend where you live. http://forum.shrapnelgames.com/image...s/rolleyes.gif

You will need to re-upload your Last turn, as they were all wiped when I restarted the game.

Reverend Zombie July 5th, 2004 12:50 AM

Re: MP Game - Full HowtheGodsKill
 
I'm back and ready to resume 12 hour fixed hosting schedule as soon as everyone takes their current turn.

Zapmeister July 5th, 2004 01:12 AM

Re: MP Game - Full HowtheGodsKill
 
Since changing the schedule will involve a restart, which will reset everyone's turns, does it make sense to do it now?

If not, that's fine, I'm just keen to get the game moving again ASAP http://forum.shrapnelgames.com/images/icons/tongue.gif

Edit: Just realized that it would make more sense to wait until the restart will get us back to running at the same time-of-day, which is in about 11 hours, by my reckoning.

[ July 05, 2004, 00:16: Message edited by: Zapmeister ]

Reverend Zombie July 5th, 2004 04:41 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Zapmeister:
Since changing the schedule will involve a restart, which will reset everyone's turns, does it make sense to do it now?

If not, that's fine, I'm just keen to get the game moving again ASAP http://forum.shrapnelgames.com/images/icons/tongue.gif

Edit: Just realized that it would make more sense to wait until the restart will get us back to running at the same time-of-day, which is in about 11 hours, by my reckoning.

<font size="2" face="sans-serif, arial, verdana">I thought that due to Mose's server crash, it might be frustrating to wipe out our turns again, and I was going to wait till everyone got their next turn in to restart, but, yes, we defenitely should get back on track soon.

It's not really that big a deal to reload a completed turn, after all.

But to give everyone fair warning, why don't I leave it on quickhost for now, and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?

Zapmeister July 5th, 2004 04:49 AM

Re: MP Game - Full HowtheGodsKill
 
Quote:

Originally posted by Reverend Zombie:
and restart with the 12-hour fixed schedule tomorrow (Monday) evening U.S Eastern time (8 p.m.-ish)?
<font size="2" face="sans-serif, arial, verdana">Sounds good. But it used to be 7:30, wasn't it?
That was better for me (the earlier, the better, in fact).


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