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 Re: MP Game (started)-ZenCradle&Pretender/Decelerating 
		
		
		Timer will be paused Saturday and Sunday as I will be away from the server. 
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 Re: MP Game (started)-ZenCradle&Pretender/Dece 
		
		
		  You may want to re-upload your turns since I have altered the hosting schedule.  Cainehill's post in another thread suggests that uploaded turns may be lost when the schedule changes... 
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 Re: MP Game (open) - Cradle/De-celerating Schedule 
		
		
		New Turn.  | 
		
 Re: MP Game (started)-ZenCradle&Pretender/Dece 
		
		
		 Game's up, QH only for the moment. 
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 Re: MP Game (started)-ZenCradle&Pretender/Dece 
		
		
		 48hr. host schedule is resumed. 
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 Re: MP Game (started)-ZenCradle&Pretender/Dece 
		
		
		Believe a new turn has run, but after uploading my turn (the last one needed) I consistently get hung up at the "waiting for game info" screen. (About 10 tries now, including starting another while the first is still hung.)  | 
		
 Re: MP Game (started)-ZenCradle&Pretender/Dece 
		
		
		Quote: 
	
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 Re: MP Game (started)-ZenCradle&Pretender/Dece 
		
		
		Duck and cover!   http://forum.shrapnelgames.com/image...s/confused.gif 
	First time I see an Armageddon in action. I suspect that Arco cast it. What I do not quite understand why he thought it was a time for suicidal moves... He did not look so weak to me, or I would not have attacked him this turn. Ah well, life goes on. Except for my Airheaded Fanatic who died as he was casting a rather important spell. I guess not even domes protect from Armaggedon.  | 
		
 Re: MP Game (started)-ZenCradle&Pretender/Dece 
		
		
		yvelina: what suicide moves? 
	It's simply a matter of efficiency. Considering how many times I am outmatched right now, Armageddon is guaranteed to hit more of your troops than mine... http://forum.shrapnelgames.com/images/smilies/happy.gif  | 
		
 Re: MP Game (started)-ZenCradle&Pretender/Dece 
		
		
		Is the server down?  I have been unable to connect with my turn for a few hours.  In my books, we are very close to hosting time, and I would hate to stall - I have a number of mages wide in the open, scripted for easy takeover as opposed to fighting off a counter attack. 
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