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Re: Babylon 5 Mod
SJ, B5mod149.zip could not be retrieved from the server. The core file is corrupted when downloaded with a download manager and does not complete when using the standard download via IE6.
But the B5 Homepage download is working again for me now... |
Re: Babylon 5 Mod
Sounds like you visited at a bad time, while I was moving files across the LAN, ar rebooting or something.
Have you (or anybody) tried the RAR Version of the core? [ June 11, 2002, 15:20: Message edited by: Suicide Junkie ] |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
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I posted a working, complete, Gold Version just a few days ago - look in the mod forul... Some says there are missing graphics files for some unfinished races http://forum.shrapnelgames.com/images/icons/icon12.gif , but apart from that it works OK, why are u patching it again ? |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
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I just checked it, the file is OK ... 18 Mb however ! And anyway I've *also* uploaded a small "patch" Version with just the modified data file, this one is not far behind and hosted by Shrapnel... http://forum.shrapnelgames.com/images/icons/icon12.gif So why ?? http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Babylon 5 Mod
Thanks, PDF, your file works like a charm (got it from the forum) but the downloads on Vals homepage are not working for me. I was just referring to these downloads.
Anyway, that's a LOT of stuff in this MOD. I'm just skimming the surface of it right now and I'm very impressed. |
Re: Babylon 5 Mod
Mephisto: Take a good look at the weapons trees in components folder. Each race has unique ones and this is along with a pretty decent "general" weapons tree. Gonna be a lot of brain sweat getting the research and designcreation .txt files done for all the races....
not to mention cursing getting it done right (typos, etc debugged) methinks Val, SJ, et al outdid themselves..very complex MOD IMHO... and no me only be that pasky beta tester.... http://forum.shrapnelgames.com/images/icons/icon12.gif though I may cry the blues, me gonna try making the Shadow AI...hope I don't botch it http://forum.shrapnelgames.com/images/icons/shock.gif [ June 11, 2002, 22:42: Message edited by: pathfinder ] |
Re: Babylon 5 Mod
Yeah, the Homepage is having some issues - I've gotten some good d/ls off of it, but then the next day - corruption! I am working on rezipping all the files to post on the homepage again, though it is slow going as I am away on business and am limited to a 333mhz laptop that I forgot to load my art programs onto!!!
Ok, now that we have a new confirmed boggie from Pathfinder, I will go in and see what I have to change. In my local copy I had already made a few changes based on that assumption (the lvl 6 engine) - though none of the AI have yet to research it in my most recent game. AI programming for each individual race will be a bit tough, but luckily most of the generic AI will make the work a little easier - though I will have to make a general AI for the ancient races and nomadic races as well. The hardest will be Raiders and Technomages! I am also reworking the general racial AIs with Simon's help. The mod is a bit 'o trouble, but if it all comes together it will be worth it http://forum.shrapnelgames.com/images/icons/icon7.gif But, the mod would be nowhere without the help of the beta testers!!! |
Re: Babylon 5 Mod
Val,
I happen to have all your files and stuff zipped on my HD, a good DSL connection and can save you time if I can upload files on your site ! http://forum.shrapnelgames.com/images/icons/icon12.gif Send me FTP info and account/password and I could make that in a few minutes ... http://forum.shrapnelgames.com/images/icons/tongue.gif |
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