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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		I better make a mental note to watch Enterprise tonight - that Tholian looks very, very, cool. 
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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		Have any of you had this trouble....design ship,  set tactics to what you want/need...upgrade/edit said design and the tat will defalt to "Don't get hurt"?!!! 
	Edit: I am also in Tac Combat getting "Scan Line Out Of Range" and locks up...Ctrl, Alt, Del to close http://forum.shrapnelgames.com/images/smilies/frown.gif  | 
		
 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		sounds like a SEIV bug to me Mottlee. 
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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		So far I have not found SE to do it, I have however just reinstalled it after missplacing the CD will see if the stock game will do it too....thanks  http://forum.shrapnelgames.com/images/smilies/laugh.gif 
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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		It could be the default strategy setting in the mod for that hull, I will look, but I sincerely believe this might be an SEIV bug. 
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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
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 My guess is that the reptilian on board is a Gorn, and that it might be Archer's spy!  | 
		
 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
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 Kana  | 
		
 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		Its logical... albeit not plausable given it takes the federation another 100 years to meet the gorn... in "our" universe.  But ya it would be nice to see a Gorn again.  GET SCEEN SHOTS! 
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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		How was the episode, I missed it. http://forum.shrapnelgames.com/images/smilies/frown.gif 
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 Re: The Star Trek Mod - 1.9.1.2 Update Released 
		
		
		I some how missed it as well...I forgot it comes on Friday nights...grrr...Guess I will have to find it somewhere else... 
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