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 SE4 Companion info 
		
		
		Next Version won't be beta, it will be official Version 0.84, no excuses. 
	-It will have most (I hope but don't expect all) bugs tracked down and killed. -It will have mIRC compatibilty, meaning that Posts made by other Users incorporating text styles and colours are shown as intended, and a few extra IRC capabilities, but it won't be a IRC client competing with the big ones, just a way to quickly connect to the #SE4 channel. -A few improvements to current functions and some ways to make it more accessible. -A cleaner interface, -It will have a few plug-in packs: The Dogscoff plug_in pack (Default) will be sent with the main Version (Shipset copier for Mods, Shipset Cleaner and Ai fixer, PBW shipset checker, Designfile checker, shipset viewer) The Entertainment pack (optional): Drushoka man and SE4 Shooter by Ed Marshal. The Mod Pack, SE4 Modder by Davig G, perhaps some more programs, (CHTML, templatizer..anything else? haven't contacted these authors).  | 
		
 Re: SE4 Companion info 
		
		
		Templatizer? Feel free to include it; I'm sure more people would use it if they didn't have to deal with the command-line interface directly http://forum.shrapnelgames.com/image...ies/tongue.gif 
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 Re: SE4 Companion info 
		
		
		This is most probably the "best" tool for SE 4. Looking forward to the non-beta http://forum.shrapnelgames.com/images/smilies/wink.gif 
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 Re: SE4 Companion info 
		
		
		sj's neo ship builder ??? 
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 Re: SE4 Companion info 
		
		
		Will the plugin packs have the option to only choose specific parts of that pack, rather than having to have everything there? 
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 Re: SE4 Companion info 
		
		
		Everything (ie the Dogscoff plugin pack) is installed abd can be choosen from the plug-in drop down box. 
	But they can be disabled one by one.  | 
		
 Re: SE4 Companion info 
		
		
		5 Who haven't tried it, 4 of those have no opinion and one of them don't like it, I don't take that serious on that critisism http://forum.shrapnelgames.com/images/smilies/happy.gif 
	Nah, it actually seems that one who has tried it doesn't like it. Hmm perhaps I should make it in pink, everyone loves that!  | 
		
 Re: SE4 Companion info 
		
		
		Will this serve as the blue print for the SE V Comanion Program? 
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 Re: SE4 Companion info 
		
		
		Not codewise, and propbaly not in any other way either. 
	SE V will be an enirely different program with different needs. For example: As I understand it, the modlaunching capability will be built into the game itself..  | 
		
 Re: SE4 Companion info 
		
		
		89% of those who tried it liked it, that's pretty good, thanks all. http://forum.shrapnelgames.com/images/smilies/happy.gif 
	I'd like to thank my parents, my wife and....  | 
		
 Re: SE4 Companion info 
		
		
		did not which thread to post this  but 
	Oh No! Ruatha meditation task : access violation at address 005b49fd in module 'Companion.exe' Read of address 00000334 in TForm1 Just clicked on it...  | 
		
 Re: SE4 Companion info 
		
		
		Yes, 0.82 was quite buggy IMO. 
	0.83 and 0.84 (not generally released) was somewhat better and 0.85 will have a much better error handling system than Ruatha meditation tasks, wich doesn't say very much. If the error is persistent for you Tesco post again and I'll give you a link to the current development Version which is quite bug free (I hope). I've taken a programming break during the weekend to spend some more time with the family. What's left to do before release of 0.85: //Alt IRC_nick // Small improvements to Large IRC window //Misc small improvements // move download logs to logs directory // make PBW shipset checker plugin //Compile entertainment plug-in pack and modder plug-in pack Later on to 0.9: Help files and documentation, further bug fixes??  | 
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