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-   -   Randomosity I - Started! (http://forum.shrapnelgames.com/showthread.php?t=21901)

Soapyfrog December 5th, 2004 01:31 AM

Randomosity I - Started!
 
Details:
www.soapyfrog.net/dom2/randomosity1.htm

We are looking for 10 players. No house rules, only mod is Zen's pretender mod v1.9. Hectic, small map fun!!

We're playing on map 04DecS21, a Gandalf Parker-generated random map, with 85 provinces (10 water).

Game Settings:

Indep Strength: 9
Research: hard
Magic Site Freq: 50
Hall of Fame: 15
Graphs: off
Renaming: allowed
Victory: Standard

Current Player List:

Ctis - Soapyfrog
Pangaea - Nappa
Abysia - The_Tauren13
Man - Legacyspy
Marignon - Pashadawg
Jotunheim - Jurri
Caelum - DragonFire11
Vanheim - quantum_mechani
Pythium - Cainehill
Atlantis - Vega

*** Note: Dec. 8th 2004 ***

We will be using Zen's pretender mod v1.9 after all.

If you have already made and uploaded a pretender, you will have to recreate him with the pretender mod enabled.

Direct link to the mod here: www.soapyfrog.net/dom2/conceptp19.zip

Soapyfrog December 5th, 2004 01:32 AM

Re: Randomosity I - Recruiting now!
 
I have claimed Ctis. Nappa has claimed Pangaea (do you see a pattern here? http://forum.shrapnelgames.com/images/smilies/wink.gif).

Please claim your spot in this thread before uploading, and DO NOT hit "Start Game" after uploading! Thank you http://forum.shrapnelgames.com/images/smilies/wink.gif

The_Tauren13 December 5th, 2004 03:39 AM

Re: Randomosity I - Recruiting now!
 
I'll join as Abysia.

Legacyspy December 5th, 2004 01:17 PM

Re: Randomosity I - Recruiting now!
 
Again, if you dont mind a newb, I would like to join as man.

Legacyspy December 5th, 2004 01:18 PM

Re: Randomosity I - Recruiting now!
 
Again, if you dont mind a newb, I would like to join as man.

Soapyfrog December 7th, 2004 10:17 AM

Re: Randomosity I - Recruiting now!
 
Not many takers for small random maps, I guess http://forum.shrapnelgames.com/images/smilies/frown.gif

The Panther December 7th, 2004 11:28 AM

Re: Randomosity I - Recruiting now!
 
It is early yet, give people time.

Cainehill December 7th, 2004 12:31 PM

Re: Randomosity I - Recruiting now!
 

Might also be that some people don't like very difficult research (having gotten enough of that in Cohen's many games) or indies-9. Or, like myself, they prefer to get into games using Zen's pretenders mod.

Anyways, good luck.

Soapyfrog December 7th, 2004 12:36 PM

Re: Randomosity I - Recruiting now!
 
Awhoops, research is actually meant to be set at hard, as per the web link.

Soapyfrog December 7th, 2004 12:51 PM

Re: Randomosity I - Recruiting now!
 
I could be convinced to use the pretender mod... I just figured I would see if anyone actually wants to play unmodded games. Any comments for or against, form those already committed?

Nappa December 7th, 2004 12:56 PM

Re: Randomosity I - Recruiting now!
 
I'm all for anything that helps balance.

Legacyspy December 7th, 2004 04:51 PM

Re: Randomosity I - Recruiting now!
 
I am okay with pretender mod as long as we use scales mods with it, and while we r at it why dont we use the Fearen test mod(from fools lamment 3)

Soapyfrog December 7th, 2004 05:00 PM

Re: Randomosity I - Recruiting now!
 
We could do that, of course I am in favour of the idea... although people might balk at the more extensive spell/item modding.

All in favour say aye?

Cainehill December 7th, 2004 05:10 PM

Re: Randomosity I - Recruiting now!
 
Just to point out, Zen's scale mod is currently broken: the 19 protection fanatics are bad enough as a random event, but they also take the place of independent militia, as well as the militia that are recruitable by nations such as Man and that show up as PD troops for others (such as Pythium).

While the resource cost is high (29) for recruiting, think of Pythium with 20 sacred 19 protection fanatics for the cost of 10 PD. IMO, it's totally unbalanced until the militia/fanatics issue is fixed.

Edit: Unlike Marignon's fanatics, these ones from the mod are non-sacred, but it still gives a big, unintended, boost to those nations with 16 morale, 19 armor, PD.

Soapyfrog December 7th, 2004 05:20 PM

Re: Randomosity I - Recruiting now!
 
The mod compilation I am using does not include Zen's scale mod, or the replacement of militia with fanatics.

This mod currently affects the scales as follows:

#turmoilevents 3

#deathsupply 30
#deathdeath 5

#slothincome 3
#slothresources 25

#misfortune 15
#luckevents 15

That's it! Just a basic nerf to the most abused scales.

PashaDawg December 7th, 2004 08:21 PM

Re: Randomosity I - Recruiting now!
 
Well, shucks... I am losing big time in the Newbie Slugfest... so, maybe I could bring my own special magic (um, ineptitude) to this game? May I?

I'd play Marignon.

PASHADAWG

Cainehill December 7th, 2004 10:01 PM

Re: Randomosity I - Recruiting now!
 
Quote:

Soapyfrog said:
The mod compilation I am using does not include Zen's scale mod, or the replacement of militia with fanatics.

This mod currently affects the scales as follows:

#turmoilevents 3

#deathsupply 30
#deathdeath 5

#slothincome 3
#slothresources 25

#misfortune 15
#luckevents 15

That's it! Just a basic nerf to the most abused scales.

Which means ... Sloth hurts more, death hurts more - do growth and productivity also help more? And I'm guessing the #turmoilevents is reducing the impact of order/turmoil on events happening, while #misfortune/luckevents is ... increasing the likelihood of an event being good or bad, and making luck/misfortune cause more events?

What I'm personally more concerned with is the magic / items modding, were your full set of mods be used - myself, I prefer to avoid variants (mods) that change the whole game, because the skills and tactics aren't applicable to the usual game, and vice versa. Fun if you have time to spend a bunch of time playing the variant SP to learn the impact of the changes, but...

(Zen's Pretender mod doesn't, imo, have a deep impact on gameplay; his others may not be as transparent but on the other paw may be on their way to becoming at least a de facto standard.)

Soapyfrog December 8th, 2004 12:49 PM

Re: Randomosity I - Recruiting now!
 
Quote:

Cainehill said:
I prefer to avoid variants (mods) that change the whole game, because the skills and tactics aren't applicable to the usual game, and vice versa.

I understand that, and indeed this mod is totally meant to change the tactical and strategic calculus of the game. The whole point is to take those things that most players do to the exclusion of all else and make them less obvious, while taking those things that are generally ignored and making them a little more attractive.

Quote:


(Zen's Pretender mod doesn't, imo, have a deep impact on gameplay; his others may not be as transparent but on the other paw may be on their way to becoming at least a de facto standard.)

Which is why this mod uses the pretender and spell mod as a very solid base. But you are totally right, this mod is making some sweeping changes, all things considered, form vanilla dom2.

Soapyfrog December 8th, 2004 12:53 PM

Re: Randomosity I - Recruiting now!
 
In any case in the original spirit of trying to keep this game as unmodded as possible, how about we just use Zen's pretender mod, and leave it at that? Any objections?

Cainehill December 8th, 2004 02:24 PM

Re: Randomosity I - Recruiting now!
 
Quote:

Soapyfrog said:
In any case in the original spirit of trying to keep this game as unmodded as possible, how about we just use Zen's pretender mod, and leave it at that? Any objections?

In which case I'd be happy to play a game on the random small map. Just have to figure out which nation.

Jurri December 8th, 2004 03:43 PM

Re: Randomosity I - Recruiting now!
 
Where do you get the energy to host this many games, Soapy? Man, soon you'll be in Mosehansen's league... Way cool!

Anyways, I'll play Jotunheim.

Soapyfrog December 8th, 2004 03:58 PM

Re: Randomosity I - Recruiting now!
 
Well the only real work is in the setup, once that's done I find the games tend to run themselves http://forum.shrapnelgames.com/images/smilies/wink.gif

DragonFire11 December 8th, 2004 05:20 PM

Re: Randomosity I - Recruiting now!
 
Hello:

I too am a fleeing refugee from the Newbie slugfest - making me the ‘slugee’ not the ‘slugor’ if you get my drift. Anyway, I'd love to join if you will have me. Caelum would be my choice of the moment.

DragonFire11 December 8th, 2004 05:21 PM

Re: Randomosity I - Recruiting now!
 
Dang, I think I replied to the wrong post above and it might get missed so I will paste the same message here:

Hello:

I too am a fleeing refugee from the Newbie slugfest - making me the ‘slugee’ not the ‘slugor’ if you get my drift. Anyway, I'd love to join if you will have me. Caelum would be my choice of the moment.

quantum_mechani December 8th, 2004 06:10 PM

Re: Randomosity I - Recruiting now!
 
I would be interested in the game. I will probably take Vanhiem unless someone else wants them.

Soapyfrog December 8th, 2004 06:44 PM

Re: Randomosity I - Recruiting now!
 
Cool, two more and we are good to go!

PashaDawg December 8th, 2004 06:53 PM

Re: Randomosity I - Recruiting now!
 
Soapyfrog:

Let me first state that I love your name. I can picture a little "ribbitter" jumping out of the soapy dishwater... or something like that.

Next, do I need to download the map for this game?

Thanks. I'm looking forward to playing. I will do up my pretender tonight.

PASHA

Soapyfrog December 8th, 2004 07:47 PM

Re: Randomosity I - Recruiting now!
 
Heheh... yes you need to download the map, and also the pretender mod since we will be using it. Both are linked to the webpage provided in the first post in this thread.

Cainehill December 8th, 2004 08:29 PM

Re: Randomosity I - Recruiting now!
 

Guess I'll claim Pythium while there's still a Pythium to claim. http://forum.shrapnelgames.com/images/smilies/wink.gif

PashaDawg December 8th, 2004 08:45 PM

Re: Randomosity I - Recruiting now!
 
Hey, Cainehill... I know you'll be sad to learn that you missed one heck of a snow/ice storm here in Maine. I will bundle up some snow and mail it to you, but it won't be from Washington County. Sorry.

PASHA

PashaDawg December 9th, 2004 09:36 AM

Re: Randomosity I - Recruiting now!
 
I neglected to finish my pretender... so, I will do it by tonight.

Nappa December 9th, 2004 03:24 PM

Re: Randomosity I - Recruiting now!
 
After looking at that map, having 10 people on that map is crazy!

Can we start with 9?

Cainehill December 9th, 2004 03:30 PM

Re: Randomosity I - Recruiting now!
 
Quote:

Nappa said:
After looking at that map, having 10 people on that map is crazy!

Can we start with 9?

Note that soapyfrog did say, "Hectic, small map fun!!"

10 on that map is definately hectic small map fun, and a nice change of pace from the usual undercrowded situations.

Nappa December 9th, 2004 07:33 PM

Re: Randomosity I - Recruiting now!
 
I started a SP game to get a sense of the map. I had C'tis two territories to my left, Abysia 3 territories to my right and Arco 3 territories down from me. OUCH.

It will be a quick game http://forum.shrapnelgames.com/images/smilies/happy.gif

Soapyfrog December 9th, 2004 08:10 PM

Re: Randomosity I - Recruiting now!
 
Yup! And then, there will be Randomosity II http://forum.shrapnelgames.com/images/smilies/laugh.gif

The_Tauren13 December 9th, 2004 08:32 PM

Re: Randomosity I - Recruiting now!
 
Quote:

Soapyfrog said:
Yup! And then, there will be Randomosity II http://forum.shrapnelgames.com/images/smilies/laugh.gif

count me in http://forum.shrapnelgames.com/images/smilies/happy.gif http://forum.shrapnelgames.com/images/smilies/happy.gif

PashaDawg December 9th, 2004 09:12 PM

Re: Randomosity I - Recruiting now!
 
What is the IP address? I am trying to upload and it t'aint working. I have been using "soapyfrog.no-ip.info" as the IP, and 2348 as the port. Am I missing something?

Soapyfrog December 9th, 2004 09:46 PM

Re: Randomosity I - Recruiting now!
 
Server is up, everything is good. Should work! IP address is dynamic, so it will change over time. Right now it is 24.203.110.39

PashaDawg December 9th, 2004 11:39 PM

Re: Randomosity I - Recruiting now!
 
Thanks, Frog.

I've uploaded my pretender. Now, if the IP is dynamic, does that mean you need to notify us regularly when it changes?

Pasha

Cainehill December 9th, 2004 11:41 PM

Re: Randomosity I - Recruiting now!
 

Still looking for the 10th player (Rylen was looking for an open game) or should I upload a pretender ASAP?

DragonFire11 December 10th, 2004 12:16 AM

Re: Randomosity I - Recruiting now!
 
Hello. I put in my pretender. Is there any way we can start the game so that I can make my first move on Sunday evening pacific time? I'll be out of town until then. Thanks!

The_Tauren13 December 10th, 2004 12:39 AM

Re: Randomosity I - Recruiting now!
 
Quote:

DragonFire11 said:
Hello. I put in my pretender. Is there any way we can start the game so that I can make my first move on Sunday evening pacific time? I'll be out of town until then. Thanks!

I'm leaving early tomorrow and won't be back until late sunday as well.

Cainehill December 10th, 2004 01:38 AM

Re: Randomosity I - Recruiting now!
 

Soapyfrog - you'll want to edit the .map file a little - provinces 11 and 27 are connected, but should not be.

Soapyfrog December 10th, 2004 05:02 AM

Re: Randomosity I - Recruiting now!
 
Hmmm ok I'll check it out, thanks.

Cainehill December 10th, 2004 10:01 PM

Re: Randomosity I - Recruiting now!
 

Still tweaking and testing pretender setups, since I haven't done Pythium since way back in my newbie days. Sounding like others were hoping for a Sunday start time - Satyrday night okay for my pretender upload? I'll slot something in by whenever, but could use the time.

Vega December 11th, 2004 12:40 AM

Re: Randomosity I - Recruiting now!
 
Yo,

I'd like to join this game, I guess there's still an empty spot... I'll try Atlantis

Soapyfrog December 11th, 2004 04:09 AM

Re: Randomosity I - Recruiting now!
 
Ok we are full!

We may have one extra player, a friend of mine, relative newbie, wants to try a quick game. So we may have an 11 player. That 10 land and 1 sea... ouch.

Still have to edit the map, will look at that straight away.

Soapyfrog December 11th, 2004 01:36 PM

Re: Randomosity I - Recruiting now!
 
Ah I am confused, Vega IS the extra guy. Good then we are 10 precisely, and we will start whenever all the pretenders are uploaded (tomorrow, hopefully?).

PashaDawg December 12th, 2004 11:26 AM

Re: Randomosity I - Recruiting now!
 
Has the map been edited and ready for final download?

Cainehill December 12th, 2004 02:13 PM

Re: Randomosity I - Recruiting now!
 

I've got a pretender in - all that's missing is Man/Legacyspy.

(And other people don't need to DL the corrected map file - if you have the map, the province neighbor changes only need to be on the server.)


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