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Long Solo Game Bail Out Problem
During a long solo game generated on the Glory Map. I developed a error that was posted in the stderr file:
Något gick fel! no space left on bg Does anyone have any ideas and/or a workaround perhaps. I was rather enjoying this game at the time and would like to finish. Thanks! |
Re: Long Solo Game Bail Out Problem
No space left on bg... background? If thats what it is, its strange. Exactly how long did your game run? Could you have reached a hard limit on units or something? I know there was one in dom2
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Re: Long Solo Game Bail Out Problem
I've hit this before. Workaround: Don't take as many troops into battle.
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Re: Long Solo Game Bail Out Problem
Yeah, I'm pretty sure it's a battle where both sides have 1000+ troops that is causing this error. The problem is that there is not enough space on the battlefield to place all the units. Sometimes, if you're using very large creatures, you only need a third of those numbers.
The solution, is to bring one of two throw away mages, and cast something like Gift from Heaven on their army... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Long Solo Game Bail Out Problem
I wish it would continue the battle anyway and just blow up on trying to watch the combat. It seems like the battlefield size shouldnt affect getting the outcome.
Of course fixing the whole thing would be better but as a stopgap I wouldnt mind a battle response without view option so that the game could continue. |
Re: Long Solo Game Bail Out Problem
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Re: Long Solo Game Bail Out Problem
The maximum battle i had in a end game situation , being LA Ermor on the Aran map, was +/- 2400 undeads (lead by a -very- lots of non-magic users commanders, so there were no summons adding to the number during the battle) storming a castle protected by a pretender and a magic user with their +/- 10 remaining militia.
After clicking the turn button, i worried if wanting to assault with such huge number of troops could make the game calculation to be stuck on my not very high end system, especially with the castle taking some places. Fortunately it played and ended correctly and viewing worked after. So does a crash related to the amount of troops can happen only if -both- sides are very numerous ? |
Re: Long Solo Game Bail Out Problem
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Thank you for so suavely and tactfully pointing that out to me so I could catch up to you. http://forum.shrapnelgames.com/images/smilies/happy.gif Gandalf Parker |
Re: Long Solo Game Bail Out Problem
I say this knowing that I am at the risk of also finding myself fundamentally ignorant. http://forum.shrapnelgames.com/images/smilies/happy.gif
It seems that this problem could be solved programatically without a ton of difficulty by allowing for reinforcements. Reinforcements could work like a summons spell with a trigger of there being enough room for them on the battlefield. |
Re: Long Solo Game Bail Out Problem
Order of reinforcements then becomes an issue... and whether to allow individual squads, or only when there's full room for a commander -and- all his squads, and whether they should ever refuse to come in (morale check, battlefield enchantments, et al).
Unless players could determine the ordering, there'd be complaints when scripts and formations no longer made sense. Might be interesting, and there's logic behind it (although there are obvious questions as to whether the reserves should really be immune to Wrathful Skies, Heat from Hell, the opponent's reserves et al while off-screen), but it'd require some UI overhaul. |
Re: Long Solo Game Bail Out Problem
I agree that reinforcements is a sub-optimal solution, but it's better than having the game bomb. Not that I'm particularly into realism for dom3, but there is a loss of command control as armies get bigger.
I also thought of grouping like troops into super-units or just limiting the number of troops on a side, but the reinforcements seemed like a more workable and equitable solution. |
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Re: Long Solo Game Bail Out Problem
Thanks to everyone who answered this post. I deeply appreciate the help and explanations.
Gandalf, I have been following you over the years and I must say that I greatly admire your dedication. Keep it going, Mr. Security Advisor! (Love that rating) Thanks again to everyone. I really enjoy this community and everyone's input really helps. |
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I don't think it's the number of troops but rather the numbers of squares on the battle board. Exceed that and boom. |
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Here troops of the same type would merge on the same square and increase by 2, 4, 8, 16, 32 and 64. It's difficult to explain so if someone's curious they should briefly play the game. |
Re: Long Solo Game Bail Out Problem
I think they should make the battlefield grids larger for enormous combats, and/or just exclude some of the groups that don't fit from participating, or have multiple combats per province per turn.
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Re: Long Solo Game Bail Out Problem
Yes I think it would have to be the grid. Too much of the battle results relies on positions, weapon length, area affects, etc.
The "overflow" (or probably just "left behind") thing might be ok. Maybe, as long as something has to be done anyway, Johan might work in terrain info. The provinces have terrain settings such as mountain, woods, plains. And also settings for large and small which is only used to figure population I think. Maybe the game could figure out that a small woods province wont support the size of army battles that a large plains province would. That would add another layer of strategy to the game. Gandalf Parker |
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