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SE5 v1.77 Patch Available
There's a new patch out for SE5. There was a lot of fixes with this patch and I'd say it got most of the known bugs.
You can get the patch here: http://www.spaceempires5.com/en-US/node/6276 I'll have an update for the Balance Mod out as well. It's not needed for the latest SE5 patch, but it'll have it's own set of fixes and tweaks. Here's the changelog: Code:
Version 1.77: |
Re: SE5 v1.77 Patch Available
Deh! And I just burned a CD with all my SE V files a couple weeks ago, thinking I had the last patch. Oh well. It's not like a CD-R costs all that much. :D
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Re: SE5 v1.77 Patch Available
Heh... v1.76, item 1: "turning off these columns will greatly INCREASE the time it takes to load"... so I want more columns! :P
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Re: SE5 v1.77 Patch Available
any turn processing speed improvement? the turn processing and the excessive clickyness are still my major gripes with SEV...
I don´t remember wich version was the last i played, but if there is any turn processing speed improvements i would reinstall SEV in my HD to try another spin... (SEIV is still installed in my desktop and notebook and i still play it a lot...) |
Re: SE5 v1.77 Patch Available
Only for single player - apparently a lot of turn processing time was spent zipping and unzipping the savefiles. (Yes, those 100MB combat replays are compressed! 8O)
Change "Compress Savegames" in your Settings.txt to FALSE, and the savefiles will be much larger than before, but they will (supposedly - I haven't personally tried it) save and load quicker too. However as noted in the changelog this will prevent you from loading compressed (normal) savefiles, so you'll have to toggle the setting if you want to play multiplayer :( |
Re: SE5 v1.77 Patch Available
Nice year end surprise for a game that isn't much played any more. This place is a ghost town complete with thistle blowing by as the wind howls through the deserted threads and posts of this once mighty forum.
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Re: SE5 v1.77 Patch Available
Oh ya, this patch won't work for the beta test version of the game. Oh well, never play it anymore any ways and I didn't get a game CD for being a beta tester and don't care to buy one so I be SOL.
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Re: SE5 v1.77 Patch Available
Well, it appears that for each MOO2 there always will be a MOO3... or in this case, for each SEIV you would get a SEV...
I´m not saying that MOO3 or SEV are bad games, just that they only are very different ones from their predecessors and alienated a huge part of the previous game fanbase... |
Re: SE5 v1.77 Patch Available
Quote:
I bought MOO3 when it came out (cost about $69) and i never saw a game that bad to this day, so when i bought se5 ($19) i don't mine the bugs (at lest ya could play it) anyone notes that MOO3 is the only game that we all see as the WORST game LOL |
Re: SE5 v1.77 Patch Available
I've never found fault with SEV, the various things that put people off just don't seem to bother me, but I got MOO3 when it came out as something to play other than SE4. MOO3 for single play, SE4 for PBW, and I gave up MOO3 after playing it about twice. I won, ruled the senate, or whatever it was, and then thought: That's it?. I mean an SE AI might be easy to defeat but at least you have to work on it, researching, exploring, and conquering the galaxy. I seem to recall starting MOO3 and half an hour later I'd won. I might be exagerating how short it was, I don't recall it taking all that long.
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Re: SE5 v1.77 Patch Available
Note there is a bug in the v1.77 patch where a ship that loses its crew before its weapons will be able to fire them near infinitely until its supplies/ordnance is depleted.
This is more prevalent in stock than the Balance Mod, but it can be easily exploited in PBW games in either. Hopefully MM will make a quick patch for this item. |
Re: SE5 v1.77 Patch Available
Look forward to the next release of Balance Mod!
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Re: SE5 v1.77 Patch Available
Indeed, a nice surprise. I still fire up SEV from time to time, complete with my own mod (combination of balance and a couple of other UI mods).
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Re: SE5 v1.77 Patch Available
For players having an issue with v1.77 and the BM, you'll need to grab a new version of the PlanetSize.txt file that you can extract to your BM data folder to fix the problem:
http://files.spaceempires.net/user/9/PlanetSize.zip |
Re: SE5 v1.77 Patch Available
This is indeed a very strange bug: supply and ordnance capacities for planets of more than 1000000 seem to cause the problem. But why only for simultaneous games??
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Re: SE5 v1.77 Patch Available
Has anyone seen this thread yet?
http://home.spaceempires.net/ftopict-6079-.html Apparently the "infinite fire rate" bug occurs even when a ship has crew, but its weapons are disabled!:eek: (At least for point defense weapons...) |
Re: SE5 v1.77 Patch Available
I'm suspecting the ship is losing another one of its critical control components. Likely due to skip armor/null-space weapon damage. I saw dozens of combats with v1.77 and never noticed the rapid weapon fire bug, so I don't think it's happening outside of a critical component being lost.
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