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-   -   Cripple Fight 2: The Lamepire Strikes Back! (http://forum.shrapnelgames.com/showthread.php?t=44283)

Burnsaber November 6th, 2009 12:10 PM

Cripple Fight 2: The Lamepire Strikes Back!
 
1 Attachment(s)
This game will only feature nations that have not yet won a single MP game, according to the thread on victorious nations. This is your chance to play your favourite weak nation without some stupid niefels bounding you into dust in turn 14. Although note that there are some nations that are consider pretty good in the mix. Well, there must be some reason for them not having won a single game.


Name of the Game
- CrippleFight2
Type - llamaserver PBEM (Play By EMail)
Map: Threelake 92 land + 12 sea (about 13,1 provs per land player and 12 per water nation (although the sea provinces are somewhat disconnected)
Mods: CBM 1.6, Multi-age mod
Players: 8
Settings: renaming on, magic sites 40, otherwise normal

Hosting Schedule:
24h per turn until turn 20,
then 36h to 40,
then 48h to 60
and finally 60h after turn 60

Delays:
-Each player will be granted a delay on request. If there are longer delays (especially in the first 20-30 turns), please try to find a sub. But if push comes to shove, delays are highly preferred over setting someone AI. If someone has trouble keeping up on the schedule, just speak up and we can negotiate on a better hosting schedule.

Victory Condition
- The surrender of all other losers.

NEWS AND IMPORTANT NOTES

The game is up on the llamaserver


Althought I'm (sort of) admining this game, I don't have the time to play in it. So Valerius will be working as a "in-game" admin.

This is to avoid the levels of drama as seen in the "Setsumi" game.

Nations and players in the game:

EA Ermor -- Squirreloid
EA Abysia -- Trumanator
EA Tir'na'Og -- Valerius (CF1 veteran) ADMIN
EA Atlantis -- Ghoul31

MA Bandar Log - Frozen Lama (CF1 veteran)
MA Eriu -- Starshine_Monarch

LA Arcosephale -- tgbob (CF1 veteran)
LA Atlantis -- Alpine Joe (CF1 veteran)

Valerius November 6th, 2009 12:27 PM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
Sorry to hear you won't be playing, Burnsaber. I can co-admin if you'd like.

Trumanator November 6th, 2009 01:01 PM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
I'll take Aby. Perhaps I will be able to off the bro this time :D

Alpine Joe November 6th, 2009 01:28 PM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
I'll take LA atlantis as a CPF1 vet.

I would really like to give bogarus another try, but stupid Micah had to go and win with them....

Squirrelloid November 6th, 2009 01:41 PM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
I'd take Eriu or Ermor. Don't much care which, so if someone really cares, i'll take the other.

Anaconda November 6th, 2009 01:55 PM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
sorry, mistake - ignore my post... :doh:

ghoul31 November 6th, 2009 06:03 PM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
EA Atlantis

Starshine_Monarch November 6th, 2009 07:23 PM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
Eriu!

Valerius November 6th, 2009 08:24 PM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
Looks like the cripples are popular; the game filled up in under 8 hours.

I've never played on Threelake before; it's a nice map. Will we be playing with the special commanders in some provinces? I noticed when downloading the map there was a modified .map file so if someone starts in the province with a wraithlord they don't get it as a free commander.

Also, are you going to have HoF 15 like in CF1?

Burnsaber November 7th, 2009 05:23 AM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
Quote:

Originally Posted by Valerius (Post 717349)
Looks like the cripples are popular; the game filled up in under 8 hours.

Yeah, it seems that I'll have to incorporate the "draw" nations to the next game. If not for anything else, just to keep the game over 6 players.

Quote:

Originally Posted by Valerius (Post 717349)
I've never played on Threelake before; it's a nice map. Will we be playing with the special commanders in some provinces? I noticed when downloading the map there was a modified .map file so if someone starts in the province with a wraithlord they don't get it as a free commander.

Since I'm not playing, I could give all nations fixed starting positions and make sure that no one starts over the special provinces and get free commanders. Also, improved balance!


Quote:

Originally Posted by Valerius (Post 717349)
Also, are you going to have HoF 15 like in CF1?

Going to 8 players from 13 is a big jump. 15 HoF would (IMHO) be a bit too much for 10 players.

Anyways, I'll dwiddle with the map and upload the game today.

Valerius November 7th, 2009 05:40 AM

Re: Cripple Fight 2: The Lamepire Strikes Back! Recruiting
 
Quote:

Originally Posted by Burnsaber (Post 717395)
Since I'm not playing, I could give all nations fixed starting positions and make sure that no one starts over the special provinces and get free commanders. Also, improved balance!

That's a great idea! Thanks.

Quote:

Originally Posted by Burnsaber (Post 717395)
Going to 8 players from 13 is a big jump. 15 HoF would (IMHO) be a bit too much for 10 players.

Looks like my transparent attempt to get more HoF spots for my Sidhe Lords failed. :)

Burnsaber November 7th, 2009 10:19 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Okay, game is up on the llamaserver. The map is attached to the first post. All in all, I think that I managed to create pretty balanced starts. All nations have at least 3 province space between capitals and the terrain is okay.

Of course some starts are somewhat better than others, but that's just dom3 reality for you.

Squirrelloid November 7th, 2009 10:21 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
HoF 15 is totally acceptable =)

Wait, eriu nor TNN needs another 5 HoFers, eh?

(Because seriously, they will fill up most of the HoF).

Valerius November 7th, 2009 05:24 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Quote:

Originally Posted by Squirrelloid (Post 717414)
Wait, eriu nor TNN needs another 5 HoFers, eh?

(Because seriously, they will fill up most of the HoF).

We can only hope so. :)

I just sent in my pretender so we've now got 5 of 8 submitted. How about we try to have all pretenders in by the end of Sunday?

BTW, please post admin requests in the game thread. I will handle most admin duties but this way if I'm not around Burnsaber may also see the request and be able to respond.

tgbob November 7th, 2009 09:16 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Oh dear oh dear oh dear.

Valerius November 7th, 2009 09:22 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Huh?

Frozen Lama November 7th, 2009 10:59 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
the victorius nations thread lists EA ermor as having .5 wins. is this an error?

Valerius November 7th, 2009 11:56 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
It doesn't look like an error. I found the thread from the Sol game. But at this point, unless Burnsaber decides differently, I guess we go ahead since we have 8 people signed up and the map is already setup.

Burnsaber November 8th, 2009 02:55 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
We go as planned. It's just soo much simpler that way.

The third cripple fight will have the draw nations included too, so it's not that big of a deal that one got a sort of ahead of himself.

Alpine Joe November 8th, 2009 06:53 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Sorry for taking so long getting my pretender in. I should have it ready tonight, schizophrenic computer willing.

Frozen Lama November 8th, 2009 08:53 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
I want to play!!!!!!!!!!!!!!!!!!!!!

Frozen Lama November 8th, 2009 10:13 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
YAY! bow down to your Monkey Overlords!

Trumanator November 8th, 2009 10:45 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Monkeys taste good BBQed I hear.

Squirrelloid November 9th, 2009 01:47 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Quote:

Originally Posted by Frozen Lama (Post 717492)
the victorius nations thread lists EA ermor as having .5 wins. is this an error?

It must be. EA Ermor is teh suck. Fortunately, so are most of my opponents' (nations) =)

Valerius November 11th, 2009 12:26 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Hmm, we had two stales last turn. But I see LA Arco has submitted this turn. Frozen Lama, I take it you'll remind Trumanator to take his turn? :)

Trumanator November 11th, 2009 12:33 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
I just forgot for no good reason. Plus, the turn hosted at 8 am here, not good. As far as Frozen reminding me about turns, I'm at college now, so not so easy as just looking over and saying "take your turn damn't!"

Frozen Lama November 11th, 2009 02:06 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Take your turn Damnit!

tgbob November 11th, 2009 07:58 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Bad schedule is bad. Thankfully my neighbor staled too so we're even yay!

Squirrelloid November 11th, 2009 08:29 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
geez, we're already staling in this game?

I was wondering about the go-stop-go that was Arco's expansion...

ghoul31 November 12th, 2009 07:21 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
I am EA atlantis, and I was put right next to LA Atlantis. Its rather confusing, since our nations look exactly the same.

Squirrelloid November 12th, 2009 10:53 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Quote:

Originally Posted by ghoul31 (Post 717983)
I am EA atlantis, and I was put right next to LA Atlantis. Its rather confusing, since our nations look exactly the same.

You can add in the llama banners mod by appending it to the bottom of a mod we're using (eg, CBM 1.6). Since its only a cosmetic change, it only affects you, and should work fine. But you have to append it to a mod being used so the game actually does it (since its going to look to add only the mods the server tells it are part of the game).

Someone with more skill in modding can probably give you better instructions.

Burnsaber November 12th, 2009 12:22 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Quote:

Originally Posted by ghoul31 (Post 717983)
I am EA atlantis, and I was put right next to LA Atlantis. Its rather confusing, since our nations look exactly the same.

Sorry about that, I should have started the game with sns mod. Whe had the same problem in the first game, and the fix is same.

See the following link for insructions about how to fix the flags;

http://forum.shrapnelgames.com/showpost.php?p=687279&postcount=59

Sorry for he inconvenience.

Squirrelloid November 13th, 2009 10:17 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Standing offer to trade for s,d,e gems. I currently have f,n,w gems in that order of frequency. Will consider all reasonable offers. PM me or find me on the Dominions IRC channel.

Squirrelloid November 13th, 2009 10:35 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Could the first post be edited to show Starshine_Monarch instead of Starshine Monarch? Its a rather important difference when you're trying to write PMs.

Alpine Joe November 13th, 2009 12:09 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Any chance I could get a 24 hour delay on the turn? My monitor has once again decided it doesn't like turning on. I hate to delay a game this early, but I've already eaten one stale because of this and two in a row would be a big blow.

If not, I will just suck it up and move on.

Trumanator November 13th, 2009 03:38 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
I am going to be busy with ROTC essentially all this weekend, with absolutely no internet access. If I could have a delay till Monday that would be great.

Burnsaber November 13th, 2009 03:54 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Quote:

Originally Posted by Alpine Joe (Post 718104)
Any chance I could get a 24 hour delay on the turn? My monitor has once again decided it doesn't like turning on. I hate to delay a game this early, but I've already eaten one stale because of this and two in a row would be a big blow.

Granted 48h delay.

Frozen Lama November 15th, 2009 06:59 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Trumanator will probably need a couple more hours till he gets back. do you think you could give him 6h more?

Frozen Lama November 15th, 2009 09:50 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Wow, bad luck on Trumanator's part. he gave 24h notice on all his games and 1 of them staled him, 36h after he posted, and this one looks like he will again. unless it gets delayed within the next 40 minutes, i think we should roll back and let him slip his .2h file in. there is a slight chance he will get it in in time anyways, but not that likely.

Frozen Lama November 15th, 2009 11:04 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
well now that he's staled, whenever one of the admins gets online, will we be rolling back?

Trumanator November 15th, 2009 11:37 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Urgh, I hate to ask for a rollback, but I DID give notice on all my games, and PMed as well. If its going to piss everyone off I'll just see if I can roll with it though. I haven't looked at my turn yet, so if we're going to roll back I won't bother.

Valerius November 16th, 2009 01:57 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Trumanator, I'm very sorry about that. Burnsaber has been covering for me this weekend since I haven't been available. It looks like we needed more time than the 48 hours hosting was delayed.

I don't like rollbacks but I think we should in this case. As far as I know, nobody is at war yet so I don't think we have to worry about that aspect of a rollback. I'd like to get opinions on this, though. Are there any objections to a rollback?

Burnsaber November 16th, 2009 02:10 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Sorry about the stale, it was intention to look up the game yesterday, but I kind of "forgot". (damn you, thatguywiththeglasses.com!)

tgbob November 16th, 2009 03:15 AM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
But I got the Chalice through a random event last turn!!!1111oneoneoneone

Nah, LA Acro doesn't care about rollback or not.

Valerius November 16th, 2009 04:36 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Ok, the game has been rolled back so that Trumanator (Abysia) can submit a turn. Only he should send a turn file. Once he does I will force host the game. When the turn re-hosts please be sure to delete your old 2h files. Thanks.

Valerius November 16th, 2009 05:20 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
The game has now re-hosted. Please be sure to use the latest turn 9 you received, not the original one.

Valerius November 17th, 2009 02:27 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Wow, three cheaters on one turn. :shock:

The other strange thing is that a commander disappeared from my capitol. Maybe this was caused by me not following my own advice and deleting the old 2h file before submitting last turn? OTOH I'm fairly certain I never downloaded the first, pre-rollback, turn 9. Did anyone have a Bean Sidhe show up on their doorstep? :)

Zeldor November 17th, 2009 02:32 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
It's enough if one person cheats and submits old .2h file. I'd ask llambeast to check the situation, find the person behind it and ban him from MP completely, if it's what happened here.

Explanation is simple - someone uses old .2h file and game sees it as valid [game name is fine, turn is fine, nation is fine], but every rollbacks makes some changes in IDs, and it's how things are stored. And there are some weird things that happen if you submit .2h file with IDs different than those you should have. It's usually commanders becoming troops and other way around, magic paths suddenly appearing, you getting commanders in weird places [or scouts becoming commanders and attacking], I have even seen 4 air queens after rollback.

Valerius November 17th, 2009 02:41 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
It's possible that someone deliberately submitted a 2h file from the first, pre-rollback, turn 9 but I think probably it was accidental. But llama would be able to tell who submitted the wrong 2h file?

From what you are saying we can't just play though it since random commanders appearing is, to say the least, unbalancing. I hate rollbacks even more now.

Zeldor November 17th, 2009 02:47 PM

Re: Cripple Fight 2: The Lamepire Strikes Back!
 
Yeah, that's why rollbacks are avoided whenever possible. I don't think you can submit old file by accident [well, theoretically you can ignore all warnings, info and just forward old email to llamaserver...]. You shouldn't be even able to open new file with old .2h sitting in the folder ["unit2com incosistency" is the error for .2h file with different IDs than .trn file].


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