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 P&N Mod Thats one tuff mod! I need to re-think the way I play when using it  http://forum.shrapnelgames.com/images/icons/icon12.gif  its Way cool | 
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 Re: P&N Mod Thanks! What lifestyle are you playing as (pirate/nomad/normal)? There is a definite progression in difficulty there http://forum.shrapnelgames.com/images/icons/icon12.gif If you ever get to the point where its easy, just try adding the TDM races http://forum.shrapnelgames.com/images/icons/shock.gif . | 
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 Re: P&N Mod SJ   I  hate to say it BUT I am a bad guy, (really BAD) I have had to resort to the "CHEAT CODES" I  wanted to also see what all tech was in here. Some of them just stop at Lvl 1   http://forum.shrapnelgames.com/images/icons/icon9.gif   and there are some cool ones, Is there a way to mod the "Research and Intel" to work out of the same facility like the Monolith? Typos [ 12 March 2002: Message edited by: mottlee ]</p> | 
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 Re: P&N Mod yeah, that can be done Phoenix-D | 
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 Re: P&N Mod The only problem is what to name those facilities, and what image to use http://forum.shrapnelgames.com/images/icons/icon10.gif | 
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 Re: P&N Mod Intel R&D? | 
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 Re: P&N Mod Intel, R&D and resource extraction was how I read Mottlee's post. That would be something like an Arcology or Large planned city type facility. I'm not sure how well Intel and Pure Research would work together though... all you'd get out of it would be watch lasers, rocket launcher-in-a-pen, C-4 gum, and cars with parachutes in the trunk http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/image...s/rolleyes.gif http://forum.shrapnelgames.com/images/icons/icon10.gif | 
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 Re: P&N Mod Like the monolith does for the resorces 1 building getting all min, org and rad but will get R&D and Intel I do not know where the pics are to see IF there is one that would look good even | 
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 Re: P&N Mod How about a "Data Hub", some sort of supercomputer/network backbone facility? Enough data and processing power to support both activities. Check in SE4\pictures\facilities, or download the imagemod for more selection. | 
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 Re: P&N Mod http://forum.shrapnelgames.com/images/icons/icon7.gif     Sounds like a good name..... on your P&N did notice the ship training facility tends to decrees the % per turn but does go to 20% was this right or an oversite? | 
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 Re: P&N Mod Quite intentional. The more advanced the training, the longer it takes. Your ships get boot camp in 3 months, but honing the skills of the elite takes much longer. | 
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 Re: P&N Mod Pointe......   still have to find rest of the mods you've put in    http://forum.shrapnelgames.com/images/icons/icon12.gif | 
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