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 Please help with calculation 
		
		
		I have a problem with the calculation of spaceyard-output and the various factors that influence it: 
	Let's asume I have several boni on my homeworld: (rc) racial characteristic (rb) racial bonus (pb) population bonus (hb) happiness bonus (em) emergency build bonus So they do not calculate: 2000 * rc * rb * pb * hb * em And they do not calculate 2000 *(rc+rb+pb+hb+em) The closest to what is displayed in the game is 2000 *(hb+rb) *(rc+pb+em) Well, but I am a little bit lost as to why this is so ?? Or is this a problem with my Version only ? (gold with some mods, none affecting production as far as I can tell)  | 
		
 Re: Please help with calculation 
		
		
		What do you mean by  racial characteristic and racial bonus ? There are 3 racial factors that influence construction : culture modifier, points you spend in racial characteristic screen and "hardy industrialists" How do you group them ? 
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 Re: Please help with calculation 
		
		
		Not sure I fully understand your question, but I can tell you this: The percentage multipliers in SE4 aren't multiplied together as you would mathematically expect percentages to be, but are added. Let's look at combat bonuses (they all work the same) 
	Suppose you have 50% basic to-hit chance +20% experience +20% sensors. -10% enemy ECM In this case your chance of hitting would be 50+20+20-10=80% chance of hitting, rather than 50 *120%=60%*120%=72&*90%=65% or anything like that. Like I say, all percentages in SEIV stack in this manner, including construction rate bonuses. Hope this helps.  | 
		
 Re: Please help with calculation 
		
		
		dogscoff, 
	Is Range a factor in combat?  | 
		
 Re: Please help with calculation 
		
		
		But, according to Dragon this is not the case for construction rate ! It is like : "The closest to what is displayed in the game is 2000 *(hb+rb) *(rc+pb+em)". 
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 Re: Please help with calculation 
		
		
		Dogscoff's calculations are correct, but let's apply this to SY rate. 
	When you setup your empire you take Hardy Industrialist (+25%) and Engineers (+5%). On your Homeworld, you have 4 billion people (+40%)and they are Happy(+10%). The normal SY rate is 2000. The formula is 2000 + [(25+5+40+10)* 2000]=3600 I forgot to factor in emergency build which is calculated after other bonuses. In the above scenario, with emergency build on, it would be 3600 * 150% = 5400. Now the formula stands as; {2000 + [(rc+rb+pb+hb)*2000]} * eb [ September 26, 2002, 17:53: Message edited by: Gandalph ]  | 
		
 Re: Please help with calculation 
		
		
		Do any of the production bonuses affect Base Space Yards / Ships? 
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 Re: Please help with calculation 
		
		
		Happiness, Population, and Hardy Industrialist do not affect space yards, but the rest do. 
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 Re: Please help with calculation 
		
		
		I am pretty sure that population does affect spaceyards construction rate. Proof: check out the "abilities" tab on various planets with different population and settings.txt. 
	population also affects resource production. happiness affects resource production. Slick.  | 
		
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 Re: Please help with calculation 
		
		
		Slick: SJ meant that population doesn't affect base space yards and space yard ships. 
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 Re: Please help with calculation 
		
		
		Hey, it might be easier if we all start calling them SY comp(onent) and SY fac(ility).... 
	Maybe????  | 
		
 Re: Please help with calculation 
		
		
		I was thinking "Planet Yards" and "Space Yards" at the time. 
	Sorry.  | 
		
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 You can see this quite clearly if you turn on Show To Hit Chance in Tactical Combat. I forget offhand which Options menu has that toggle. It's commonly claimed that weapon range doesn't matter in Ground Combat, but I'm not convinced yet. (I have a vague memory of reading somewhere that it's factored into the to-hit chance.)  | 
		
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 Re: Please help with calculation 
		
		
		Thanks for all for the fast help with my confusion. 
	I made 2 mistakes: - happiness is NOT a factor in production output, only in resource mining. - the spaceyard 1 is NOT adding the 2000 points to the output of the planet. So your calculation Gandalph is of course correct. I was somehow expecting er ... more output ? *g* Maybe just wishfull thinking. Thanks again for all, and sorry for the stupid question.  | 
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