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 Armor Regeneration Question 
		
		
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 If this ability is given to a Component, or to all Components, with a Value1 of zero, will those Components, no matter how damaged, be fully repaired after battle? If a whole ship was made out of this stuff, would complete destruction be the only way to actually stop it?  | 
		
 Re: Armor Regeneration Question 
		
		
		An ability amount of zero will not make it regenerate at all... you need an amount of one or more. 
	But other than that, yes.  | 
		
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		So with a Value1 of zero they will not regenerate during combat, but will components with this Ability destroyed in combat restore themselves afterward? 
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		Only damage points can regenerate - destroyed components can only be replaced by Repair Modules or Space Yards. 
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		"Only damage points can regenerate - destroyed components can only be replaced by Repair Modules or Space Yards" 
	This is incorrect. Organic Armor will regenerate between combats; the blown off sections come back. (does the same thing IN combat too, just more slowly)  | 
		
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 Re: Armor Regeneration Question 
		
		
		If there is -another- component intact with Value 1 greater than 0, yes. If all the components have a value of 0..I'd have to test that. 
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		one intact component would be necessary to keep the entire ship from being destroyed.   
	And one component with a Value1 greater than zero in the ship design would be acceptable. But we couldn ot be certian that component would be the Last one busted. If all the Value1=0 compnents regenerate... well that's exactly what I would be looking for. [ June 25, 2003, 20:02: Message edited by: Loser ]  | 
		
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		They do not all have to be "armor" componenents, you know. 
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 Re: Armor Regeneration Question 
		
		
		Hmm sounds like something useful for Monst-- 
	(is quickly gagged by Fyron, Phoenix-D, and Loser) mf-mf, mmf mmf MMMF mmf mf-mf mf-mf mmf mm-mm-mf! (translation: "OK, so I WON'T give Rollo any more suggestions!" http://forum.shrapnelgames.com/images/icons/icon12.gif  | 
		
 Re: Armor Regeneration Question 
		
		
		hmm... while we are on the subject, can one set the Regen value to something negative, and have a component damage itself between combat? Then we could make unstable components and stuff. 
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 Re: Armor Regeneration Question 
		
		
		Negative numbers tend to wrap around to insanely large.  (~64k) 
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		But would it work? Like for LR mod I want to make a Reactor that is very potent, but highly unstable and is breaking up from the moment you build it. 
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		No, -1 would be changed to a few hundred above 64,000 regen points. 
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		Lmao. And you know how afterburners give combat movement? If i set that ability to negative would it still go all flippy outty? 
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 Re: Armor Regeneration Question 
		
		
		Sounds like the string parser that read the text files properly interprets the negative numbers, and stores them in an appropriate twos-complement format.  Then the game takes the twos-complement negative number, and treats it like an unsigned integer.  Negative one would become 65,535. 
	Of course, anyone reading this who understands the term "two-complement" also already knew what was happening and had no need for my explanation. http://forum.shrapnelgames.com/image...s/rolleyes.gif Sorry.  | 
		
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