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-   -   Question on cheat detection (http://forum.shrapnelgames.com/showthread.php?t=45374)

Globu April 16th, 2010 05:56 PM

Question on cheat detection
 
Hey, just a quick question.

Does cheat detection silently hit AI players, and reduce them in some way? If so, is there leeway, or does it occur on any pretender point excess?

It doesn't report any cheating found (except for human players) that I've seen, but I'm wondering if it would affect my maps' custom AI pretenders, what with their 150-point bonuses, so I thought I'd ask to make sure.

I normally have been disabling it for my games (I don't cheat, but I do use the custom pretenders to prevent AIs from taking suicidal scales and all that), but the question hit me as I was writing a readme file for one of the maps: should I put a note advising players to disable cheat detection when using the custom-AI-pretenders maps, or is it no problem?

Rookierookie April 18th, 2010 04:22 PM

Re: Question on cheat detection
 
I think it only works for humans.

Globu April 18th, 2010 04:45 PM

Re: Question on cheat detection
 
Thanks, Rookierookie.

To be certain, can anyone verify?

Edi April 18th, 2010 05:36 PM

Re: Question on cheat detection
 
Cheat detection does not apply to the AI. If it did, anything beyond normal AI would get hammered with it because of the AI bonuses.

EDIT: You can actually test this. Make a map where you use the god commands to give some nation's pretender full positive scales and path 10 in all magic. Start a game on the map with that nation set to AI. Then start a second game where you set the nation to human. The one controlled by the AI does not get reduced, but the one set to human will.

Globu April 18th, 2010 05:46 PM

Re: Question on cheat detection
 
Ah, okay. Thanks, Edi.


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