.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=106)
-   -   New map in works - Bayt Hanun (http://forum.shrapnelgames.com/showthread.php?t=40503)

Marek_Tucan September 9th, 2008 12:45 AM

New map in works - Bayt Hanun
 
So... Finally got back to the map making business. This time leaving the Czech Republic and making use of some military topo maps of Israel I got my dirty little paws on :)

Map size: Largest possible, ie 160x200.
Location: North-Eastern edge of Gaza strip, roughlz in the center Bayt Hanun, will include further several Israeli border villages (Eretz, Yad Mordechai, Netiv Ha'asara) and part of Jibalia from the Gaza strip.

Map would be ideal for Quasam-hunting, as it includes most popular launch areas against city of Sderot.

Just started it yesterday but I have already the topmost strip of the map ready (ie a strip 23 hexes high and all map long). The maps are from 1980's, so less houses there, but intending to make an up-to-date version as well.

Will post a preview image today evening or tomorrow, when I have more.

iCaMpWiThAWP September 9th, 2008 08:10 PM

Re: New map in works - Bayt Hanun
 
Israeli-arab conflicts? my favorites :D

Marek_Tucan September 11th, 2008 07:04 AM

Re: New map in works - Bayt Hanun
 
Sorry, didn't make it yesterday, preview coming this evening!

Marek_Tucan September 11th, 2008 02:37 PM

Re: New map in works - Bayt Hanun
 
Okay, here it is. First draft. Village of Netiv Ha'asara and surroundings, to the south (down) there will be Erez checkpoint and then Gaza strip, to the East Erez village.

http://img397.imageshack.us/img397/2...reenjg2.th.png

cbreedon September 14th, 2008 02:13 AM

Re: New map in works - Bayt Hanun
 
looks great so far

Marek_Tucan September 16th, 2008 12:38 AM

Re: New map in works - Bayt Hanun
 
After a bit of hiatus caused by change of monitor (or, rather, of change of table and not willing to manhandle the huge CRT back for just a day) got back to work yesterday, village Erez is ready as well as first parts of Jabbaniye outskirts, today I will make Erez bordercheckpoint/base and will cross the 50% threshold I expect.

iCaMpWiThAWP September 16th, 2008 08:28 PM

Re: New map in works - Bayt Hanun
 
Are you going to make a scenario or only the map?

Marek_Tucan September 17th, 2008 01:25 AM

Re: New map in works - Bayt Hanun
 
At first, only the map (both 1980s and actual, though if there is some volunteer willing to play with Google Earth and converting the map to current state of things I will gladly leave this to him ;)), then maybe some Quassam huntingt scenario.

iCaMpWiThAWP September 17th, 2008 08:43 AM

Re: New map in works - Bayt Hanun
 
Quote:

Originally Posted by Marek_Tucan (Post 638817)
At first, only the map (both 1980s and actual, though if there is some volunteer willing to play with Google Earth and converting the map to current state of things I will gladly leave this to him ;)), then maybe some Quassam huntingt scenario.

Converting the map? you mean searching for that exact position?

Marek_Tucan September 17th, 2008 02:27 PM

Re: New map in works - Bayt Hanun
 
Nope, I mean I am making the map for 1980's, whereas nowadays there are more buildings and so on. So after making the 1980's map it would be neccessary to alter it to today's state of terrain and inhabitation.


All times are GMT -4. The time now is 07:35 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.