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-   -   The map that will never be (http://forum.shrapnelgames.com/showthread.php?t=35349)

Kristoffer O July 9th, 2007 07:28 PM

The map that will never be

Sometimes during the development of dom3 I started to do a map, but since we made a random generator and some Lutes maps, I never finished it. The main problem is that I tend to be pedantic and I make maps in the same way I make sprites, pixel by pixel http://forum.shrapnelgames.com/images/smilies/happy.gif Not all the time, but often enough that I get tired of mapmaking.

As I'm finished with the serpent cult (hmm, I forgot to make that undead hydra my brother suggested) I felt like doing something else. The recent map discussions and the interesting semirandom (that I didn't get to work properly http://forum.shrapnelgames.com/images/smilies/happy.gif ) inspired me to start up the old map.

The map is supposed to be a east-west wrap around, originally made for about 10 EA nations with fixed starting positions, but a free start version will of course also be made.


Here is the reason it will never get ready http://forum.shrapnelgames.com/images/smilies/happy.gif


And here is one of the home sites of the nations in question.


I hope I will finish it some day. I have worked on it for about 12 hours today, so I'm making progress http://forum.shrapnelgames.com/images/smilies/happy.gif

Tyrian July 9th, 2007 07:39 PM

Re: The map that will never be
You make this pixel by pixel http://forum.shrapnelgames.com/image...es/redface.gif
You are very talentfull... But you are totally crazy http://forum.shrapnelgames.com/images/smilies/laugh.gif

Ballbarian July 9th, 2007 07:47 PM

Re: The map that will never be
You are insane, but it is looking beautiful. I can't wait for you to finish it so that I can play a few dozen games on it. http://forum.shrapnelgames.com/images/smilies/happy.gif

Kristoffer O July 9th, 2007 07:54 PM

Re: The map that will never be
> You make this pixel by pixel

I do copy stuff, like mountains and trees, but then I suddenly feel like doing a rice field for Yomi, or the Great Irminsul for Ulm, and then I'm stuck for an hour or two. Perhaps three http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker July 9th, 2007 08:44 PM

Re: The map that will never be
Excellent work. Please dont let it rot on your machine.

PvK July 9th, 2007 09:06 PM

Re: The map that will never be
Yes, it looks like it will be very nice!

Edi July 10th, 2007 02:42 AM

Re: The map that will never be
Amazing. http://forum.shrapnelgames.com/images/smilies/happy.gif

Sombre July 10th, 2007 03:23 AM

Re: The map that will never be
Noice. Hope the thread title is incorrect.

lch July 10th, 2007 03:42 AM

Re: The map that will never be

Kristoffer O said:
I do copy stuff, like mountains and trees

Yeah, I wanted to call shenanigans because I see copy&paste templates for mountains and trees in the oceans... http://forum.shrapnelgames.com/images/smilies/happy.gif

Gandalf Parker July 10th, 2007 12:06 PM

Re: The map that will never be
Ahhh the little storage areas in big blank areas. Ive used those. And when they start seeming stale then you slightly rework them so you can keep pasting.

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