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Atrocities May 28th, 2008 09:46 PM

Star Wars
 
I have started and ended so many times, my efforts on a star wars mod that I really doubt that one will ever come from me. I don't know why it is that I want to make one so desperately but when I sit down to do the actual work, I get all frustrated and give up. I guess that is because there is so much work that must be done, yet no real way to do it given the dynamic nature of SE IV and its problematic AI. I had all of these grand ideas for a star wars mod but each one died a horrible death because the AI is simply unable to perform the way I need it too. The the fact that the AI ignores restriction is so damn frustrating that I have fired off many rant filled posts and emails about it.

I have all the tools to make a great star wars mod, but again, the hard coded limitations and AI issues within SE IV make my conception of a star wars mod impossible and I think that is why I cannot bring myself to actually work on it at this point.

The only work around that I can find is to make the more like SE IV and less like a real Star Wars game. Basically SE IV with Star Wars ships and some specialty technology and racial trait tech. Kinda like what I did for STM and AST. But that really takes away from the flavor of a star wars mod and again, that is a kill joy.

I have made literally hundreds of new components and such for use with a star wars mod, but many of them are useless now because there is no way to utilize them the way I had intended to. That too is a kill joy.

And there is the fact that virtually no one plays the game any more. I mean why play an ugly 2d game with no ground combat when you can play a semi ugly game with 3d combat and ugly, yet function ground combat.

If only Aaron would open source SE IV code then perhaps we could get some of these annoying bugs fixed and revitalize peoples interest in this game. I mean what does he have to lose at this point?

If I can get my mind around the concept I might just go ahead and try it again just for my own pleasure. What I would really like to do is get into modding SE V as I have a great mod concept for that game that should work within the game physics with no problems. The issue I have with SE V is the overly complicate process of adding new ship, models, and such to the game and then modding them in.

Perhaps I could share the idea with a good SE V modder and go from there. Time will tell.

Suicide Junkie May 28th, 2008 11:16 PM

Re: Star Wars
 
I think you're being a little pessimistic lately.
Perhaps you should come visit IRC to kick around your ideas with some of the big names? I'm sure we can help refine them into something practical.
Starting a thread with lots of simple ideas here would work as well, although it would be less spontaneous.

PS:
When making a mod for either game, definitely do NOT worry about the shipsets. Don't even think about that 10ft pole in your garage.
If you make the mod fun with stock graphics, it will be fun with custom graphics too.

Atrocities May 29th, 2008 12:26 AM

Re: Star Wars
 
Thanks SJ, those are good suggestions. I agree, the ship sets are of low priority compared to getting the mod to work. http://forum.shrapnelgames.com/images/smilies/happy.gif

Intimidator May 31st, 2008 04:49 AM

Re: Star Wars
 
Hi,

If the AI cann't be done, why not skip the AI, and make it an human only game.

I would love top play a game of your SW mod (from what I saw already....)

Atrocities May 31st, 2008 06:59 PM

Re: Star Wars
 
I have considered doing that.

Ironmanbc May 31st, 2008 08:43 PM

Re: Star Wars
 
there are so many shipsets out there now just use neoshipset and then it will work with all shipsets out there now, it's the mod itself that is the reason we all enjoy the game http://forum.shrapnelgames.com/images/smilies/happy.gif

Atrocities May 31st, 2008 08:54 PM

Re: Star Wars
 
I have pretty much an all new empire set set, droid army, separatist, and syndicate ship set sets.

Nocturnal June 1st, 2008 01:58 PM

Re: Star Wars
 
I'd play it on PBW even if it were human-only.

Intimidator June 1st, 2008 07:17 PM

Re: Star Wars
 
Indeed Noc. would love to play such game....
Just a case of finding enough humans .

Inti,

Ironmanbc June 1st, 2008 10:50 PM

Re: Star Wars
 
I play with myself (thats NOT what I mean!!!!) I play a 5 player game BY MYSELF http://forum.shrapnelgames.com/images/smilies/happy.gif

I play 5 races (try to play with more gets confusing)

Ironmanbc June 3rd, 2008 08:04 PM

Re: Star Wars
 
did my post offend anyone? if it did i'm sorry but it was meant to be funny.

Nocturnal June 3rd, 2008 08:28 PM

Re: Star Wars
 
I don't think people are offended so much as concerned that you might develop multiple personality disorder from doing things like that.

Ironmanbc June 3rd, 2008 08:42 PM

Re: Star Wars
 
Quote:

Nocturnal said:
I don't think people are offended so much as concerned that you might develop multiple personality disorder from doing things like that.

Please direct your post to the "personality" that your speaking too http://forum.shrapnelgames.com/images/smilies/happy.gif

gees i'm on a roll tonight LOL

Nocturnal June 3rd, 2008 08:43 PM

Re: Star Wars
 
"I don't have a split personality. Neither do I!"

Black_Knyght June 4th, 2008 02:18 AM

Re: Star Wars
 
While I do understand the frustration of having a great concept and not being able to implement it like you want to, I'd have to say that myself and many, many others loved how you managed to work out things with the STM and AST mods. If that's a viable solution to helping you complete a viable SW Mod, then I for one say Godspeed and fair winds!!!

I admire your works, your diligence, and your creativity, and would readily welcome any project you put your mind to. I'd also like to offer whatever aid and/or assistance you might possibly need as well, at least to the best of my abilities.

Don't give up, my friend. There are those of us still out here who love SE4 and welcome a chance to see it continue in any way possible.

Black_Knyght June 25th, 2008 05:39 PM

Re: Star Wars
 
Just a quick question, out of interested curiosity - How goes things?

Intimidator September 29th, 2008 03:19 PM

Re: Star Wars
 
Hello,

As I said a few months ago in this thread to AT. That it would be smarter to just work on an Human playable mod, because there are still people left that want to play such an mod with SEIV....

I'm one of them..... :)

So with my old ' SW rebellion mod ' in mind, I started to redo the whole thing again :(, but now supported with the superb pictures of Atrocities and some very good ideas.

So, I can say now that an new SW mod (HUMAN ONLY) will be playable (at least for some fun test playing) soon.

So if there are still people interested, let me know NOW......

Greetz

Intimidator

Ironmanbc September 29th, 2008 04:03 PM

Re: Star Wars
 
i'm one of the people that still play se4 and i love playing mods

so this is going to be a human only mod (can we have a basic a.i. for the neutral's) so if i want cannon fodder :p :re:

Intimidator September 29th, 2008 04:39 PM

Re: Star Wars
 
Basic AI. must be possible, but I never did some AI work before. (I you wanna help ... ;) )

for now my priorities will be an working game with the 2 races. After that I can easily add two other races (Seperatists and the Trade Federation) and maybe some pirats groups.

After that, I'll have to see how many people are still interested, and is it worth to work on it. (But if we can get an small interested group, I will keep on working on it)

Intimidator September 29th, 2008 05:32 PM

Re: Star Wars
 
1 Attachment(s)
Here an small example :

Arc hammer around Coruscant...........

Intimidator September 30th, 2008 03:31 PM

Re: Star Wars
 
It's more worse than I expected, SEIV is has really died an silent dead.

I't 24 hours after my New Star Wars Mod post, and just one reply (thank you Ironmanbc) !!!! :( :( :(

Black_Knyght September 30th, 2008 11:30 PM

Re: Star Wars
 
I myself am [B}VERY MUCH[/b] still an active player of SEIV, and still [B}VERY[/b] interested in new mods and shipsets and the like for it !!!

I'd love to see this one come to fruition, and have full faith that it'd prove to be every bit and good and enjoyable as your other works !!!:up:

Intimidator October 1st, 2008 04:00 PM

Re: Star Wars
 
Thanks Knyght,

At least there are 3 of us now who wants to play this mod :)
(And Atrocities offcourse, who gave me all of his material last week...... thank you again AT.)

But for the SW lovers an short sitrep on what I'm doing right now !!!!!!! Some idea I had years ago for my Rebellion Mod but never made it :(

More important fighters than regular SEIV (stock and mods).

- Point defense is anti missile only, so now fighters have a chance to reach the larger ships.
- Fighters can enter the larger ships shielding (mentioned in SW IV, a new hope).

How did I (hopefully) did that :
- smaller ships have phased shielding only.
- Larger ships have normal shields only.
- All fighters have phased weapons.

So can somebody please confirm this ??

Greetz

Ironmanbc October 1st, 2008 06:10 PM

Re: Star Wars
 
if you are looking for ya mod http://home.spaceempires.net/downloads-file-495.html


Star Wars Rebellion Mod v1.00 Popular

It's ten years after the rise of the emperor and the galactic empire. Indeed did he bring peace but with his peace came fear and slavery. And now, after ten years of suppression and dictatorship, revolts and uprissings are occuring more and more. There are even a few planets that openly declared war on the Empire, those group are still small and not well organized but they get stronger every day.



Star Wars mod which starts playing about 10 years before "A New Hope," or 10 years after the rise of the Empire. It's heavy on roleplay proves the Hero and Personal trait and the new arranged troop-scaling, also added THE FORCE trait. The mod is based on Andr�s Lescano's Star Wars II crossover mod, so all the credits about weapons and schip scaling must go to him. http://kdy.spaceempires.net/


Author: Intimidator
Version: 1.00
Compatibility: SE4 1.91
Filesize: 22.23 MB
Added on: Jul-12-2005
Downloads: 3330
Rating: 7.63 (8 Votes)

Black_Knyght October 1st, 2008 08:01 PM

Re: Star Wars
 
Just a quick FYI - the second link you posted is a dead-end. I don't know if there's an alternative one for it.

Ironmanbc October 1st, 2008 09:09 PM

Re: Star Wars
 
We can hope that the site comes back some time

Atrocities October 2nd, 2008 04:26 AM

Re: Star Wars
 
Your welcome Intimidator for the images. With any luck I will make some more soon along with finishing up the Remnant (old republic) ship set.

I don't know if I will continue to do any work on a star trek mod as I kinda been burned out on SE IV for a while now. But ya, SE V simply doesn't have anything in it that really inspires me. SE IV does. I think that is what the appeal of SE IV was for many folks, it provided inspiration. SE V for some reason really doesn't do that.

BK is no slouch either when it comes to making images. He has done some exquisite work in the ship set department.

The thing that drew my battery down was the overwhelming immensity of the mod as a whole. I had so many good ideas but no real praticle way to implement them within SE IV. Finally I figured the best approach would be to keep the mod simple and work on each race independently. The problem is getting the AI to build the right number of correct ships and to design them accordingly. If Intimidator doesn't mind, and if I can get motivated, I would enjoy working with him on a single player version of this mod. I have added a lot of little Star Wars kinda features to things and would love to see them come to fruition.

What killed SE IV is the bordom factor really. Age combined with other options hasn't helped any either. If Aaron would have taken the good advise that was offered to him, regarding SE V, for SE VI, then perhaps, with any luck at all, we might see a new inspirational 4x game in the future.

Intimidator October 2nd, 2008 01:29 PM

Re: Star Wars
 
I really hope you can/wil finish the Old Republic shipset, that one is a real must for the mod. Otherwise the rebels are stuck with to many enemies and too less friends :)

I also want some other ships I missed, but I can make themmyself, but it would be a great help if you want to give me your ' Doga, color pallete files for the imperial ships, fighters and troops and the rebellion ships and troops '. It would spare me a lot of work !! (Yeah, I know I'm lazy :) )

Greetz

Frans,

Atrocities October 3rd, 2008 03:11 AM

Re: Star Wars
 
I couldn't even begin to image how to extract that information. I can find the textures, and write down the color pallet info for each but to be honest past that I am a door nob.

Intimidator October 3rd, 2008 06:44 PM

Re: Star Wars
 
If you could write those down , I'm happy also.
But take your time, Am not planning any ship making in the next week or 2.
Having an playable mod is my first concern, game-debt is next !!

Intimidator October 4th, 2008 02:21 PM

Re: Star Wars
 
3 Attachment(s)
Hi,

Here some examples of the mod.......

Let me know what you think of it ?!!??

Kana October 6th, 2008 12:55 PM

Re: Star Wars
 
Like what I see. Especially like the troops by size (platoon, company, regiment) idea, something I was bouncing around for my mods.

Intimidator October 6th, 2008 03:07 PM

Re: Star Wars
 
Hi,

I think I can have an playable (test) version ready at the end of this week (humans only). Everybody who is interested, can send me an e-mail adress which is capable of receiving +/-60 mb.

(send your e-mail to : Intimidator5@hotmail.com )

Ironmanbc October 6th, 2008 07:53 PM

Re: Star Wars
 
SEND SEND SEND :)

Ironmanbc will rule the dark side of the FORCE!!!!

Intimidator October 7th, 2008 11:01 AM

Re: Star Wars
 
Just give me a few more days ironman.......

Ironmanbc October 8th, 2008 06:11 PM

Re: Star Wars
 
Ironmanbc is warming up his....


Name := Religious Talisman
Description := Centers the spirituality of the vehicle and focuses it towards its goal.
Pic Num := 166
Tonnage Space Taken := 50
Tonnage Structure := 50
Cost Minerals := 300
Cost Organics := 300
Cost Radioactives := 300
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Religious
Family := 6001
Roman Numeral := 0
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Religious Technology
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Weapons Always Hit
Ability 1 Descr := Direct-fire weapons fired from this vehicle will always hit their target.
Ability 1 Val 1 := 0
Ability 1 Val 2 := 0
Weapon Type := None

Black_Knyght October 9th, 2008 01:38 AM

Re: Star Wars
 
Quote:

Originally Posted by Atrocities (Post 642169)
Your welcome Intimidator for the images. With any luck I will make some more soon along with finishing up the Remnant (old republic) ship set.

I don't know if I will continue to do any work on a star trek mod as I kinda been burned out on SE IV for a while now. But ya, SE V simply doesn't have anything in it that really inspires me. SE IV does. I think that is what the appeal of SE IV was for many folks, it provided inspiration. SE V for some reason really doesn't do that.

BK is no slouch either when it comes to making images. He has done some exquisite work in the ship set department.

The thing that drew my battery down was the overwhelming immensity of the mod as a whole. I had so many good ideas but no real praticle way to implement them within SE IV. Finally I figured the best approach would be to keep the mod simple and work on each race independently. The problem is getting the AI to build the right number of correct ships and to design them accordingly. If Intimidator doesn't mind, and if I can get motivated, I would enjoy working with him on a single player version of this mod. I have added a lot of little Star Wars kinda features to things and would love to see them come to fruition.

What killed SE IV is the bordom factor really. Age combined with other options hasn't helped any either. If Aaron would have taken the good advise that was offered to him, regarding SE V, for SE VI, then perhaps, with any luck at all, we might see a new inspirational 4x game in the future.

I have to admit, an Old Republic shipset would be VERY welcome. As would ANY new shipset(s) you came up with. ;)

I'm dying to see you complete the Star Wars Mod, and be sure if there's anything I can do to help, I'm always willing. And I have to agree with your assessments of SEIV and SEV. SEV just never caught and held my interests the way SEIV did, and continues too. It's just somehow missing that "something" that made SEIV so much fun.:(

By the way, I really appreciate the kind words about my work, but you'll always be the absolute Master :)

Quote:

Originally Posted by Atrocities (Post 642462)
I couldn't even begin to image how to extract that information. I can find the textures, and write down the color pallet info for each but to be honest past that I am a door nob.

The simplest solution there might just be to screenshot them, and send them as a JPEG. Save you a lot of typing/writing :)

Intimidator October 10th, 2008 06:16 PM

Re: Star Wars
 
Hi,

Sorry Ironm.. just two more days, had some delays............

Ironmanbc October 11th, 2008 01:23 PM

Re: Star Wars
 
Quote:

Originally Posted by Intimidator (Post 644682)
Hi,

Sorry Ironm.. just two more days, had some delays............


:bored:

Intimidator October 12th, 2008 10:56 AM

Re: Star Wars
 
Okay, it's out, (I just oploaded it to you Ironm... )

If you want it, let me know (give me an mailadress which can handle 20 mb)

Greetz,

Frans,

Ironmanbc October 12th, 2008 12:22 PM

Re: Star Wars
 
Quote:

Originally Posted by Intimidator (Post 645059)
Okay, it's out, (I just oploaded it to you Ironm... )

If you want it, let me know (give me an mailadress which can handle 20 mb)

Greetz,

Frans,

:angel

Ironmanbc October 12th, 2008 09:35 PM

Re: Star Wars
 
there is an oops in the Orbital Space Dock alliance tech it should be ResourceStation :)

Atrocities October 13th, 2008 10:23 AM

Re: Star Wars
 
Quote:

Originally Posted by Kana (Post 643341)
Like what I see. Especially like the troops by size (platoon, company, regiment) idea, something I was bouncing around for my mods.

When I started to work with the concept for the SW mod I ran into some issues that I hope Intimidator was able to work out.

Atrocities October 13th, 2008 10:29 AM

Re: Star Wars
 
Quote:

Originally Posted by Black_Knyght (Post 644161)
Quote:

Originally Posted by Atrocities (Post 642169)
Your welcome Intimidator for the images. With any luck I will make some more soon along with finishing up the Remnant (old republic) ship set.

I don't know if I will continue to do any work on a star trek mod as I kinda been burned out on SE IV for a while now. But ya, SE V simply doesn't have anything in it that really inspires me. SE IV does. I think that is what the appeal of SE IV was for many folks, it provided inspiration. SE V for some reason really doesn't do that.

BK is no slouch either when it comes to making images. He has done some exquisite work in the ship set department.

The thing that drew my battery down was the overwhelming immensity of the mod as a whole. I had so many good ideas but no real praticle way to implement them within SE IV. Finally I figured the best approach would be to keep the mod simple and work on each race independently. The problem is getting the AI to build the right number of correct ships and to design them accordingly. If Intimidator doesn't mind, and if I can get motivated, I would enjoy working with him on a single player version of this mod. I have added a lot of little Star Wars kinda features to things and would love to see them come to fruition.

What killed SE IV is the bordom factor really. Age combined with other options hasn't helped any either. If Aaron would have taken the good advise that was offered to him, regarding SE V, for SE VI, then perhaps, with any luck at all, we might see a new inspirational 4x game in the future.

I have to admit, an Old Republic shipset would be VERY welcome. As would ANY new shipset(s) you came up with. ;)

I'm dying to see you complete the Star Wars Mod, and be sure if there's anything I can do to help, I'm always willing. And I have to agree with your assessments of SEIV and SEV. SEV just never caught and held my interests the way SEIV did, and continues too. It's just somehow missing that "something" that made SEIV so much fun.:(

By the way, I really appreciate the kind words about my work, but you'll always be the absolute Master :)

Quote:

Originally Posted by Atrocities (Post 642462)
I couldn't even begin to image how to extract that information. I can find the textures, and write down the color pallet info for each but to be honest past that I am a door nob.

The simplest solution there might just be to screenshot them, and send them as a JPEG. Save you a lot of typing/writing :)

I gave all of my Star Wars mod files to Intimidator. That included images, the mod itself, and all of my source work. I might play around with Intimidators mod once he has it done, and or work on the original concept in an effort to mod a single player version. The problem is that the AI is really really dumb. There would be a lot of RPG factors in a single player mod that the AI could not use. The Corp, Platoon, Regiment concept for one was something that the AI simply would not accept.

Intimidator October 13th, 2008 01:19 PM

Re: Star Wars
 
I really simplefied the troops by size idea. I just gave an infantry squad the size of 4kt (=1 trooper component). So an platoon is squad x 4, and company is platoon x 4(+ a bit extra) etc etc..... After that I designed and builded an Lambda class shuttle (which can carry up to 20 or 30 troopers) and I recalculated the cargobay size I needed.

BTW. AT. I used your idea of the elite troopers and their capabilites of taking out shields, I liked that !!

Atrocities October 13th, 2008 01:47 PM

Re: Star Wars
 
I had an idea for troop transports. Instead of calling the cargo bay the cargo bay, call it landing shuttles, and the component would look like an imperial troop landing shuttle. I just never got around to making the component yet. The comps for the troop tran and the pop tran would have to be different families, and of course mount scaled to prevent the cross usage.

Intimidator October 13th, 2008 03:45 PM

Re: Star Wars
 
BTW. Thanks Ironm.... for the remark, will take a look at it.

Intimidator October 13th, 2008 04:52 PM

Re: Star Wars
 
Yep, was stupid typo, thanks ............

Ironmanbc October 20th, 2008 09:31 AM

Re: Star Wars
 
I'm still around but things have been busy lately, I'm still playing and found that if you

Ironmanbc October 20th, 2008 05:54 PM

Re: Star Wars
 
ok I don't know what happed to the rest of my post last time but i'm having some RL problems so i wont be playing much (my dad passed away) but i'll try to let ya know if i find any more problems


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