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-   Dominions 3: The Awakening (http://forum.shrapnelgames.com/forumdisplay.php?f=138)
-   -   A new crash (http://forum.shrapnelgames.com/showthread.php?t=48922)

Loren June 21st, 2012 08:29 PM

A new crash
 
The Nagot gick fel box, it says:

lic: bad lnr

It happens during the AI turn phase.

Soyweiser June 22nd, 2012 10:43 AM

Re: A new crash
 
Look, for us to help you we need a lot more information.

You now basically said:

It doesn't work anymore.

What machine are you using, what age, mods, how long was the game running, any other relevant information you can think about?

Loren June 22nd, 2012 12:24 PM

Re: A new crash
 
Quote:

Originally Posted by Soyweiser (Post 806870)
Look, for us to help you we need a lot more information.

You now basically said:

It doesn't work anymore.

When a problem has been seen many times the error message is often enough to ID it. Since the message isn't in English I have no idea of how informative or not it might be.

Quote:

What machine are you using, what age, mods, how long was the game running, any other relevant information you can think about?
Win7, just over a year old.

Mods: Better independents, Endgame diversity.

Running: It's reproducible--load the turn and it will crash every time.

Soyweiser June 23rd, 2012 08:54 AM

Re: A new crash
 
It is an error message. Even when in english it is hard.

Also, how long has your game been running (two turns, ten turns, 303 years). Is it MP/SP, which versions of the mods are you using? Did you buy the game or pirate it? (Copy protection issues will not be supported ;) ). What version of the game are you running? Etc. (Look, when I ask for more information, I really appreciate if you give it to me. You didn't even answer half the questions I asked).

Did you already search the forum for this error message? Google?

Run the game using the debug flags. What lnr is the error message talking about? (And is this the only information the error message gives or is there also a number behind the lnr).

Loren June 23rd, 2012 01:07 PM

Re: A new crash
 
Quote:

Originally Posted by Soyweiser (Post 806904)
It is an error message. Even when in english it is hard.

Also, how long has your game been running (two turns, ten turns, 303 years).

Year 12.

Quote:

Is it MP/SP, which versions of the mods are you using?
SP, Better Independents is 2.1, Endgame diversity doesn't show a version #.

Quote:

Did you buy the game or pirate it? (Copy protection issues will not be supported ;) ).
Legit.

Quote:

What version of the game are you running?
Version 3.26.

Quote:

Etc. (Look, when I ask for more information, I really appreciate if you give it to me. You didn't even answer half the questions I asked).
I thought I answered them all.

Quote:

Did you already search the forum for this error message? Google?
Google returns this thread only.

Quote:

Run the game using the debug flags. What lnr is the error message talking about? (And is this the only information the error message gives or is there also a number behind the lnr).
There's no number. Here's the last lines of the debug log:

Udum'ukinna (str1093) attacking Rim Mountains (str312) (good 218)
Etimmu (str586) attacking Rim Mountains (str312) (good 20)
Ishu'kallu tag (good 1)
Kush'nah tag (good 95)
ai_recruitcom
ai_recruitcom
createslist lnr 420
ai_recruitcom
createslist lnr 289
Något gick fel!
lic: bad lnr
flushopengl
mem ok
DeinitPrint
freeing old texobjs

Valerius June 23rd, 2012 01:18 PM

Re: A new crash
 
I found this thread. Maybe try deleting your license key and entering the key again?

Soyweiser June 23rd, 2012 08:52 PM

Re: A new crash
 
Quote:

Originally Posted by Loren (Post 806913)
...

Year 12.

...

Udum'ukinna (str1093) attacking Rim Mountains (str312) (good 218)
Etimmu (str586) attacking Rim Mountains (str312) (good 20)
Ishu'kallu tag (good 1)
Kush'nah tag (good 95)
ai_recruitcom
ai_recruitcom
createslist lnr 420
ai_recruitcom
createslist lnr 289
Något gick fel!
lic: bad lnr
...

Thanks for all the information.

Etimmu, that means LA Ermor.

Year 12. Let me guess, you also play at a huge map? I think the game ran out of commanders you can recruit. There is a max for this. Try playing the turn again, and try to get as much of your own commanders killed as possible (and don't recruit any new ones). If you can now play a few more turns before the problem arises you have the cause of the problem.

You should upgrade to 3.27 as it fixes a few bugs:

* Utterdark did far too many attacks, fixed.
* Recruitment queues are automatically reset once a fort is under siege.
* 2 x Crash during turn generation fixed.
* Fixed bug where AI would cast vengeance of the dead on empty provinces.

Loren June 24th, 2012 11:03 AM

Re: A new crash
 
Quote:

Originally Posted by Soyweiser (Post 806932)
Quote:

Originally Posted by Loren (Post 806913)
...

Year 12.

...

Udum'ukinna (str1093) attacking Rim Mountains (str312) (good 218)
Etimmu (str586) attacking Rim Mountains (str312) (good 20)
Ishu'kallu tag (good 1)
Kush'nah tag (good 95)
ai_recruitcom
ai_recruitcom
createslist lnr 420
ai_recruitcom
createslist lnr 289
Något gick fel!
lic: bad lnr
...

Thanks for all the information.

Etimmu, that means LA Ermor.

Year 12. Let me guess, you also play at a huge map? I think the game ran out of commanders you can recruit. There is a max for this. Try playing the turn again, and try to get as much of your own commanders killed as possible (and don't recruit any new ones). If you can now play a few more turns before the problem arises you have the cause of the problem.

Yeah--I was trying an experiment. I was attempting to win as a peaceful Ermor--not attacking (at least openly--globals and anonymous attack spells are allowed) any other player, period, even if attacked.

Quote:

You should upgrade to 3.27 as it fixes a few bugs:

* Utterdark did far too many attacks, fixed.
* Recruitment queues are automatically reset once a fort is under siege.
* 2 x Crash during turn generation fixed.
* Fixed bug where AI would cast vengeance of the dead on empty provinces.
I didn't realize I wasn't current. I'll patch.

Loren June 24th, 2012 06:56 PM

Re: A new crash
 
Patched, still the same crash.

Soyweiser June 25th, 2012 06:16 AM

Re: A new crash
 
did you try the reduction of commanders thing? at 12 years with LA ermor, there is a computer resource running out :D.


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