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-   -   Scenario reviews (http://forum.shrapnelgames.com/showthread.php?t=52633)

RetLT June 30th, 2022 01:52 AM

Re: Scenario reviews
 
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.

RetLT June 30th, 2022 01:54 AM

Re: Scenario reviews
 
Scenario #393 The walls breached
Difficulty: Medium/hard
Size: Medium/large
Time: Medium/long
Playable from either side: No: AI leaves cover and tries to take Japanese held v hexes too soon.
Enjoyability: 4.5

Mobhack June 30th, 2022 05:13 AM

Re: Scenario reviews
 
Quote:

Originally Posted by RetLT (Post 852809)
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.

The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).

DRG June 30th, 2022 06:27 PM

Re: Scenario reviews
 
I thought you meant they didn't go for the V hexes. As Andy says after the V hexes are taken then the AI goes looking for enemy units to increase their points

RetLT July 2nd, 2022 08:27 PM

Re: Scenario reviews
 
Scenario #394 Maczek at Montbard
Difficulty: Medium/hard
Size: Medium/large
Time: Medium/long
Playable from either side: Yes: Easy as player 2
Enjoyability: 4.5

Mobhack July 2nd, 2022 09:25 PM

Re: Scenario reviews
 
Quote:

Originally Posted by Mobhack (Post 852811)
Quote:

Originally Posted by RetLT (Post 852809)
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.

The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).

SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.

That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...

troopie July 3rd, 2022 12:58 AM

Re: Scenario reviews
 
Quote:

Originally Posted by Mobhack (Post 852821)
Quote:

Originally Posted by Mobhack (Post 852811)
Quote:

Originally Posted by RetLT (Post 852809)
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.

The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).

SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.

That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...

It did that in SPWAW too. But we don't worry about that here.

troopie

RetLT July 5th, 2022 11:40 PM

Re: Scenario reviews
 
Scenario #395 Gazala Line
Difficulty: Easy/medium
Size: Large/very large
Time: Very long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4

RetLT July 9th, 2022 01:39 PM

Re: Scenario reviews
 
Scenario #396 Leninsky
Difficulty: Easy/medium
Size: Large
Time: Long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4

RetLT July 17th, 2022 09:34 PM

Re: Scenario reviews
 
Scenario #397 First tank desant
Difficulty: Easy/medium
Size: Small/medium
Time: Medium
Playable from either side: Yes: Easy/Medium as player 2
Enjoyability: 3


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