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-   -   Enslave Mind/Charm/Hellbind Heart/Master Enslave (http://forum.shrapnelgames.com/showthread.php?t=36512)

Szumo October 20th, 2007 08:53 AM

Enslave Mind/Charm/Hellbind Heart/Master Enslave
 
Manual says pretenders are automatically immune to those spells, and that they're resisted by MR. My question is, are there other units that are immune too? Mindless ones? Or perhaps lifeless?

atul October 20th, 2007 11:27 AM

Re: Enslave Mind/Charm/Hellbind Heart/Master Enslave
 
Mindless are immune to it as per description "Mindless are immune to some spells such as charm and mind burn". Takes the punch out of opponent using too much nature magic to your liking, as they don't rout and aren't affected by charms.

And mindless commanders don't even fall apart when your army routs but keep on fighting. http://forum.shrapnelgames.com/images/smilies/happy.gif

Szumo October 20th, 2007 11:34 AM

Re: Enslave Mind/Charm/Hellbind Heart/Master Ensla
 
I'm asking more in a context of defending against S14 Oracle scripted to Master Enslave http://forum.shrapnelgames.com/images/smilies/wink.gif

Gregstrom October 20th, 2007 11:59 AM

Re: Enslave Mind/Charm/Hellbind Heart/Master Ensla
 
Do Slave Collars protect against Charm spells? It sort of feels as if they ought to.

Jazzepi October 20th, 2007 12:03 PM

Re: Enslave Mind/Charm/Hellbind Heart/Master Ensla
 
Quote:

Gregstrom said:
Do Slave Collars protect against Charm spells? It sort of feels as if they ought to.

I think they just give a huge morale bonus. They're fairly useless. Might be okay on an assassin.

Jazzepi

DrPraetorious October 20th, 2007 12:27 PM

Re: Enslave Mind/Charm/Hellbind Heart/Master Ensla
 
Mindless units are immune to spells with bit 131072 set in the #spec field.

Pretenders are immune to the Enslave and Charm (also Transformation, by the way) *effect codes*, regardless of which bits are set in #spec.

Extra Paralyze 10; Sleep Touch; Song of Bravery; Soothing Song; Healing Song; Tune of Fear; Tune of Dancing Death; Healing Light; Sleep Cloud; Polymorph; Astral Healing; Life after Death; Mind Burn; Berserkers; Sleep; Rage; Iron Will; Paralyze; Vengeance of the Dead; Touch of Madness; Confusion; Soul Slay; Enslave Mind; Charm; Soul Drain; Master Enslave; Hellbind Heart; Tempering the Will; Inner Furnace; Hydrophobia;

Note the absence of - Control, Arcane Domination and Undead Mastery.


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