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-   -   Tip: Counter to Darkness? (http://forum.shrapnelgames.com/showthread.php?t=39718)

GreenAris July 17th, 2008 11:52 AM

Counter to Darkness?
 
Hi there, would be grateful for any help.

I am currently engaged in an entertaining MP game playing EA Tien Chien against Lanka. But I am struggling against Darkness, specifically the Big Lanka Demons that scare the sun away. We are on turn 70 or so, I have loads of Celestial mages and the ability to cast virtually any spell, but my armies are falling back in disarray from armies of 500 or so demons with darkvision. Help!

Many Thanks

Bwaha July 17th, 2008 11:56 AM

Re: Counter to Darkness?
 
The only solution is to kill the caster. I want a light spell, or maybe some other fix

Sombre July 17th, 2008 11:57 AM

Re: Counter to Darkness?
 
If you were using CBM I'd say cleansing bell spam. But you aren't :]

The DarkOne July 17th, 2008 12:10 PM

Re: Counter to Darkness?
 
Unless im misstaken solar brilliance cancels darkness.
If your troops can't see you might as well make sure your opponents troops can't either http://forum.shrapnelgames.com/images/smilies/happy.gif
Besides solar brilliance actually hurts demons and undead so you'll kill his troops as well as blind them.

Sombre July 17th, 2008 12:23 PM

Re: Counter to Darkness?
 
As well as blinding your guys.

Bwaha July 17th, 2008 12:24 PM

Re: Counter to Darkness?
 
Hmm, solar brilliance blinds everyone... I could be mistaken. Hey how about a modded item that gives darkvison. http://forum.shrapnelgames.com/image...es/biggrin.gif

Tifone July 17th, 2008 12:38 PM

Re: Counter to Darkness?
 
Mmmh maybe Mass Darkvision, at 50%, should be a nice thing, but probably darkness is wanted to be not so easy uncounterable so let's just forget this http://forum.shrapnelgames.com/images/smilies/wink.gif

As you have many mages, maybe you could start a mind hunt - seeking arrow spam in order to kill many of their casting mages as possible, possibly right before an attack. Can fliers fly in darkness? If so, hold and attack rearmost could be great, expecially for a thug with winged shoes and some aoe weapon... or you should just focus on something else, like heavy guerrilla and raidings to ruin his economy and make their big armies start diserting, and take time while those big armies go around trying to recapture lost provinces http://forum.shrapnelgames.com/images/smilies/wink.gif

P.S. well if solar brilliance blinds everybody, at least the advantage of the enemy is zeroed no? http://forum.shrapnelgames.com/images/smilies/wink.gif

MaxWilson July 17th, 2008 02:22 PM

Re: Counter to Darkness?
 
According to KO (I've never checked it), Solar Brilliance negates Darkness in addition to forcing an MR check to not be blinded. It might be possible to mod away the blinding effect--check Dr. Praetorious' spell-modding guide and spreadsheet to see if Solar Brilliance has two separate effects or one.

-Max

Tifone July 17th, 2008 05:06 PM

Re: Counter to Darkness?
 
Ok Max, your suggestion are good for modders surely, I'm not being critic, but I just want to poin out that GreenAris is seeking some kind of solution for /here/ and /now/ in a not modded nor moddable MP game http://forum.shrapnelgames.com/images/smilies/wink.gif

MaxWilson July 17th, 2008 05:14 PM

Re: Counter to Darkness?
 
Ah. Whoops. In that case--you have plenty of fire and water mages, and Mandahas are vulnerable to fire. Single-target spells will generally target high-HP creatures. Can you set them to spam Frozen Heart and/or Incinerate, or are the Mandahas sufficiently immune and/or out of range?

-Max


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