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-   -   Giant Stars? (http://forum.shrapnelgames.com/showthread.php?t=7633)

PaladinX October 16th, 2002 10:26 AM

Giant Stars?
 
So if you've got a system or two that are dominated by giant stars, is there any way to get rid of 'em? The various star destroying torpedoes won't work, do you just have to leave them there?

dogscoff October 16th, 2002 10:46 AM

Re: Giant Stars?
 
Pretty much, yeah. I suppose you could mod it so that there is an invisible star at the centre of each of those systems. Then you'd be able to destroy that star, but I'm not sure what would happen then. You might be stuck with the same background pic, and you there wouldn't be any asteroids for you to turn into planets. You could build a new star though and create a sphereworld, but I think you could do that anyway.

Fyron October 16th, 2002 11:34 AM

Re: Giant Stars?
 
Try creating and then destroying a Black Hole in the system. http://forum.shrapnelgames.com/images/icons/icon10.gif

dogscoff October 16th, 2002 12:21 PM

Re: Giant Stars?
 
What do you get when you destroy a black hole then? Just an empty system or does it have asteroids too?

dogscoff October 16th, 2002 02:41 PM

Re: Giant Stars?
 
I wish there was a way to create or at least move asteroid fields so you could populate these dead systems. Obviously it would have to be hugely expensive for the sake of game balance, but it just seems so pointless mucking around with black holes and nebulae and things when you know they can't ever be turned into worthwhile real eastate.

mlmbd October 16th, 2002 03:11 PM

Re: Giant Stars?
 
Well you can turn an asteroid field into a planet then colonize it, or them! http://forum.shrapnelgames.com/images/icons/shock.gif

geoschmo October 16th, 2002 03:18 PM

Re: Giant Stars?
 
D, A spherewolrd isn't worth all the mucking about? It's the equivalent to eight huge planets, which is more than you will get in any other system without some kind of a mod. Of course you won't be able to have a sphereworld and a bunch of planets.

Actually you can do that by modding a tetonic bomb that can blow up a sphereworld. Then by a series of create star, make spherewolrd, blow up spherewolrd you can create something out of nothing and end up with a spherewolrd and as many planets as you want all clustered in the center sector of the system.

There is also a way to move planets/asteroids, but you have to be using a Version before 1.78. Basically it's exploiting a stellar manip bug that was fixed with that patch.

Geoschmo

PvK October 16th, 2002 03:20 PM

Re: Giant Stars?
 
If you turn a special system into an empty system by the process described, does the system lose or retain its special abilities?

geoschmo October 16th, 2002 03:22 PM

Re: Giant Stars?
 
Quote:

Originally posted by PvK:
If you turn a special system into an empty system by the process described, does the system lose or retain its special abilities?
<font size="2" face="Verdana, Helvetica, sans-serif">It loses them. (Hmmm, I think. I didn't actaully double check that.)

[ October 16, 2002, 14:22: Message edited by: geoschmo ]

dogscoff October 16th, 2002 03:47 PM

Re: Giant Stars?
 
Quote:

D, A spherewolrd isn't worth all the mucking about?
<font size="2" face="Verdana, Helvetica, sans-serif">Not in a system like that, no. If I'm gonna build a sphereworld, I'm gonna build it somewhere useful.

Apart from the well-known fact that you only ever build a sphereworld for the hell of it anyway, why would you place it in some dead-end system with no planets? By the time you've got the necessary stellar manipulation for all this arsing around you've probably cut the useless empty system out of your warp-point network anyway.

I think an option to shift asteroids about in some horrendously out-sized ship would be a good idea. The project should be even more of a folly than building SWs / RWs, but do-able.


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