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-   -   Info: 2023 winSPWW2 V16 upgrade/Patch info (http://forum.shrapnelgames.com/showthread.php?t=52979)

DRG April 20th, 2023 03:06 PM

2023 winSPWW2 V16 upgrade/Patch info
 
OK we are back to normal. Both game's 2022 consolidator upgrade patches are back on each of Shrapnel's DL page so anyone who has skipped a year or two updating now can do that before installing the 2023 patch.

THE MOST IMPORTANT PART IS ANYONE WHO HAS ALREADY DOWNLOADED THE 2023 PATCH DOES NOT HAVE TO DO IT AGAIN

https://www.shrapnelgames.com/Camo_W.../WW2_page.html

DRG April 20th, 2023 03:08 PM

Re: 2013 winSPWW2 V16 upgrade/Patch info
 
New/ Revised Icons

(258,90): 460 Churchill " Black Prince " 32 33 460 *****REVISED winSPWW2 v16
(743,76): 870 A-1H Skyraider 48 870 NEW-V5 New winSPWW2 v16
(866,85): 612 25mm Portee 32 33 612 ****REVISED winSPWW2 V16
(4634,83):{11828, 11829}, //4362. SdKfz 251/17 (camo) NEW-V7 *********REVISED WinSPWW2 v16
(5028,65):{19084, 19085}, //4740. Sikorsky R-5 ********* NEW WinSPWW2 V16
(5029,65):{19086, 19087}, //4741. Humber 1A AA ********* NEW WinSPWW2 V16
(5030,76):{19088, 19089}, //4742. Super Pershing ETO field Mod ******* NEW WinSPWW2 V16
(8463,79): {18649, -1}, //8049 Germany 29cm/30cm NbW 41/42 **********NEW winSPWW2 V16
(8464,96): {18650, -1}, //8050 Germany NbW with 28cm WK Spr & 32cm WK Flamm **********NEW winSPWW2 V16
(8552,95): {18738, -1}, //8138 Nakajima B6N **********NEW winSPWW2 V12**********REVISED winSPWW2 V16
(8648,91): {18834, -1}, //8320 P-51 USAF **********NEW winSPWW2 V12*******REVISED winSPWW2 V16
(9566,57): {19845, -1}, //9115 Nakajima E8N New winSPWW2 v16
(9567,59): {19846, -1}, //9116 Kawanishi N1K1 New winSPWW2 v16
(9568,60): {19847, -1}, //9117 Kawasaki Ki-100 New winSPWW2 v16
(9569,52): {19848, -1}, //9118 Ki-4 New winSPWW2 v16
(9570,52): {19849, -1}, //9119 Ki-4 New winSPWW2 v16
(9571,59): {19850, -1}, //9120 Ki-4 Manchukuo New winSPWW2 v16
(9572,55): {19851, -1}, //9121 N1K Kyofu New winSPWW2 v16
(9573,57): {19852, -1}, //9122 Nakajima E2N New winSPWW2 v16
(9574,57): {19853, -1}, //9123 Nakajima E4N New winSPWW2 v16
(9575,58): {19854, -1}, //9124 Nakajima E4N2 New winSPWW2 v16
(9576,58): {19855, -1}, //9125 FM-2 Wildcat New winSPWW2 v16
(9577,53): {19856, -1}, //9126 He-219 New winSPWW2 v16
23 occurrence(s) has been found.

DRG April 20th, 2023 03:12 PM

Re: 2013 winSPWW2 V16 upgrade/Patch info
 
WinSPWW2 version 9.0 - 16.0 Consolidation patch - Released April 2023
( the 2023 patch updates any version of winSPWW2 ver 9.0 and up to Version 16.0 )



2 New Scenarios (there are now 875 scenarios included with winSPWW2v16)
265 Updated Scenario files
2 Updated Campaigns
42 Revised/Updated Scenarios
66 New or Revised OOB Photos
36 Updated OOB files
11 New or Updated Graphic SHP files
23 New or Revised vehicle/aircraft Icons
116 New or Revised Encyclopaedia/Help Text file
2 New or Revised sound files

DRG April 20th, 2023 03:18 PM

Re: 2013 winSPWW2 V16 upgrade/Patch info
 
There are new special hotkeys that allow adjustments while the AI turn is active

* The plus '+' and minus '-' keys will zoom the map in and out
* The '[' key turns Fast arty ON
* The ']' key turns Fast arty OFF
* The 'u' key toggles smoke on and off
* The 'i' key toggles ID tags on and off
* The 's' key toggles game sounds on and off
* The 'p' key brings up the preference screen

It sometimes takes a second or 2 to register while the AI finishes whatever action it is currently engaged in. So, you now can, for example, turn on or off fast arty to either speed up a bombardment or slow it down for closer observation while the AI turn is running

* There was a bug that popped up when a map was made that used both a city grid and lakes that allowed troops to be place in what seemed to be buildings on solid ground but were not and this drowned the units on the next turn. This appears to be corrected now

ADDED April 23/2023
  • It is now possible to once again let the AI play the AI and the game will not pause at the end of both turns every time allowing continuous AI vs AI play

ADDED April 24/2023
  • You can now use a two word search string in Scenhack search. The only restriction is there must only be a single space between the two words.

ADDED April 25/2023

There are Alternate mine symbols added to winSPWW2.
Original https://i.imgur.com/adVG6P9.png Alternateshttps://i.imgur.com/2I52WQT.png .

Players wishing to switch from one to the other can find a folder named Mine Alternate located in the Graphics folder and contains a "Mine warning sign icons" subfolder and an "Original Mine Icons" subfolder. There are simple instructions on how to COPY ( do not MOVE ) one or the other into your game. Copying the files allows you to change from one to the other easily. This will have NO EFFECT on PBEM games


PLEASE NOTE: For winSPMBT the new alternative Mine symbols will show up as the default set. For winSPWW2 the originals will show up as the default set

DRG April 25th, 2023 09:31 AM

Re: 2023 winSPWW2 V16 upgrade/Patch info
 
We are starting the final assembly and checks now. Likely release date will probably be early May 2023

DRG April 25th, 2023 12:26 PM

Re: 2023 winSPWW2 V16 upgrade/Patch info
 
PLEASE REMEMBER: If you have a PBEM game in progress, installing this update while the game is still in process WILL END THE GAME

DRG April 28th, 2023 07:15 AM

Re: 2023 winSPWW2 V16 upgrade/Patch info
 
The TENTATIVE release date is now May 1/2023 ( subject to change )

DRG May 1st, 2023 06:41 AM

Re: 2023 winSPWW2 V16 upgrade/Patch info
 
NOW AVAILABLE !


This is the link to the winSPWW2 game page. You can find the update there under Downloads

https://www.shrapnelgames.com/Camo_W.../WW2_page.html

Mobhack May 1st, 2023 07:58 AM

Re: 2023 winSPWW2 V16 upgrade/Patch info
 
I use Firefox - it shows a red dot and moans, but if you then click on the red dot and answer the nanny question and allow the download, it works as it should.

No idea what other browsers do with "suspicious" downloads but there should be a way to get rid of the nanny, somehow.

zovs66 May 1st, 2023 08:20 AM

Re: 2023 winSPWW2 V16 upgrade/Patch info
 
Same thing with this link on post # 8.

See my discerption here:

https://forum.shrapnelgames.com/show...8&postcount=11


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