.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Utility: How To Run a Game (http://forum.shrapnelgames.com/showthread.php?t=39629)

Gandalf Parker August 28th, 2008 06:14 PM

Re: How To Run a Game
 
Remember everyone..
We now have a chat feature added to the forum. At the top of the screen click on QuickLinks, then FlashChat. That will open the general chat room and let you in.

It also allows us to create our own rooms and even password them for invite only. Creating a chat room for a blitz game can create a full day of fast fun. IRC commands are also supported in the chat for those who are used to that format.

Gandalf Parker August 31st, 2008 12:38 PM

Re: How To Run a Game
 
When you create a game thread, you should try to use links instead of uploading a file if at all possible. If the map or mod you want to use has already been uploaded in another thread then link to that. Or if you have a personal webspace thru your ISP then consider uploading to there and linking to it. We should avoid cluttering up Shrapnels database with uploads that will be of no worth after the game is done. Im not saying dont do it at all. Just taht we should try to avoid it if its already available by link.

Find what you want to link to, then highlight the URL (address) your browser is showing. Copy that (by the edit menu in your browser or in windows you can hit Ctrl-C)

Then when you are in edit mode of your post, hit the button for "Go Advanced". That will give you access to a button on the top of the edit block that looks like a world with a couple chain links on it. That is for "Insert Link". Hit that and then paste in the address you copied (again using the edit menu of your browser, or in windows you can hit Ctrl-V)

Gandalf Parker

Maerlande November 12th, 2009 11:33 AM

Re: How To Run a Game
 
Gandalf,

I've noticed there are no CBM games up right now. Are you switching to 1.6?

Gandalf Parker November 12th, 2009 11:53 AM

Re: How To Run a Game
 
Ive been adding games back in slowly since the move to a new carrier. Trying to pin down an overheating problem. CBM was always the least busy.

Also Ive asked in the CBM thread about the 1.6 version. The thread makes it sound like a quick beta so I didnt switch when I first heard of it. I cant seem to get an answer on whether or not 1.6 is official now or not. Other people showed interest in the answer also.

I guess I can go ahead and put up 1.5 games but that might cause confusion. Id rather have an official answer to back forcing people to update.

Thanks for asking.

Maerlande November 12th, 2009 12:16 PM

Re: How To Run a Game
 
Well, my vote is definitely to move to 1.6.

We've been blitzing a lot in IRC and would love 1.6. We'd use it for sure.

Maerlande November 12th, 2009 12:16 PM

Re: How To Run a Game
 
We're actually looking for a EA CBM game right now for a blitz. If you feel like putting a new one up :)

Gandalf Parker November 12th, 2009 01:31 PM

Re: How To Run a Game
 
*sigh* I guess I will go with it then. Hopefuly this is close enough to an official release to work. Its a hassle to pull games down and update.

But ask and you shall receive. At least one should be up now

Maerlande November 12th, 2009 01:42 PM

Re: How To Run a Game
 
Thanks :)

Squirrelloid November 12th, 2009 07:35 PM

Re: How To Run a Game
 
Gandalf: for the CBM 1.6 games, since i imagine a lot of the demand for those is blitzes, I don't suppose you could have some CBM 1.6 games which had Easy Research set?

Gandalf Parker November 12th, 2009 09:48 PM

Re: How To Run a Game
 
The games are started by a script which sets the many parameters. I dont think Id want to create a new game category for special CBMs yet.

But its easy enough to copy the script and make changes to run special games on request.


All times are GMT -4. The time now is 08:51 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.