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-   -   Mod problems (http://forum.shrapnelgames.com/showthread.php?t=36676)

charliecooper November 1st, 2007 10:52 AM

Mod problems
 
I saw a very good Imperial Star Destroyer mod (isd 2.0) and I decided to do a Rebel Cruiser mod.

It crashes on loading. Using the -verbose switch doesn't provide me with any information. http://forum.shrapnelgames.com/image...s/confused.gif

I used an other mod as the base for this one. That mod works fine, but mine doesn't. http://forum.shrapnelgames.com/images/smilies/mad.gif

I will attach the mod. If someone can look at it, maybe you will see something that I can't. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Thanks. http://forum.shrapnelgames.com/image...es/biggrin.gif

charliecooper November 27th, 2007 06:35 AM

Re: Mod problems
 
I tried changing some of the graphics and information within my Rebel cruiser mod, but I continue to be unable to load it.

Phlagm November 27th, 2007 05:12 PM

Re: Mod problems
 
These kinds of problems can be so hard to track. It really sucks, but sometimes what you have to do is start from scratch and manually add things in one piece at a time. And play between pieces. (also putting "always" on quest flags helps until you're sure about them)

Never add two things at once.

clomaka November 27th, 2007 08:07 PM

Re: Mod problems
 
Yeah, i think buggy quests tend to break it without giving you any output. Also go through all your ships' weapons and make sure they get loaded, too. It's been a while, so i don't remember what gives usefull feedback on crashing and what doesn't.

charliecooper December 1st, 2007 04:38 AM

Re: Mod problems
 
All I'm trying to do is add a new ship.

I will try to take on this problem one step at a time. I will start with changing the graphics, then proceed further.

charliecooper December 1st, 2007 07:06 PM

Re: Mod problems
 
I have been able to resolve the issues I was having.
I forgot to keep a letter lower-case and there was an errant 's' which pluralized a word.

As always, there are other issues that pop-up.
The game doesn't seem to like my graphics much. My lights don't fade in and out, my ship does. lol

I'm going to continue.

Phlagm December 1st, 2007 08:02 PM

Re: Mod problems
 
That's a problem with the alpha layer. It should be white where your ship is, but totally black under the lights area. If you don't have an alpha layer at all, you'll get black rectangles around all your ships (which may only be noticeable when they cross paths or when bullets impact the outside edge).

And if you have anything other than pure black under the lights section, it'll blot out your ship when they fade in.

charliecooper December 5th, 2007 08:16 PM

Re: Mod problems
 
That did it.

Everything is looking good now.

clomaka December 6th, 2007 02:59 PM

Re: Mod problems
 
hee - sounds like a new ship idea to me, where the pulsing lights layer *is* the ship, and the ship layer has just enough for hit detection. I was considering doing some jellyfish-based ships like that.

http://forum.shrapnelgames.com/images/smilies/wink.gif

charliecooper December 6th, 2007 08:59 PM

Re: Mod problems
 
Or at least jelly fish monsters for an encounter against the ship.
Make it immune to beam weapons and can only take damage when it is fully faded in. http://forum.shrapnelgames.com/images/smilies/evil.gif


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