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-   -   Map Forge BETA 001 (http://forum.shrapnelgames.com/showthread.php?t=44261)

Globu April 12th, 2010 03:52 AM

Re: Map Forge BETA 001
 
That would be perfect, Ballbarian. I'm staring at having to redesignate my 700-prov map from the ground up (I am too perfectionist to accept the auto-map-generator's poor centering of province marker pixels, and have shifted them all en masse) a second time (my hard drive crashed after I completed it the first time -- ugh), so that would be a beautiful thing, worth much gushing appreciation.

As for which key, I'm thinking a single keypress would be nice. Tab, or Z, or something close to the natural resting place of the left hand, maybe? Again, though, I'm in agreement with Calahan -- I will gush whatever key you assign.

Thanks, Ballbarian!

Sombre April 12th, 2010 12:37 PM

Re: Map Forge BETA 001
 
Should this have a thread in the map forum? I can imagine people searching for it there.

Calahan April 12th, 2010 01:14 PM

Re: Map Forge BETA 001
 
Quote:

Originally Posted by Sombre (Post 740257)
Should this have a thread in the map forum? I can imagine people searching for it there.

+1.

I know I was searching in the map forum for it a few weeks ago (to obviously no avail). I only managed to find this thread in the end by filtering for threads started by Ballbarian (although he has since added this thread to his signature to make it easier to track down)

Globu April 12th, 2010 02:47 PM

Re: Map Forge BETA 001
 
On the subject of shortcut keys, I also noticed one other thing. Is it just me, or is there no shortcut key to assign a province as Sea? I thought about pressing d (Deep Sea) twice, but d doesn't work unless the province is already assigned as Sea (which does make sense). If it is not just me missing something obvious, a shortcut key for assigning the Sea flag would be very helpful, if you have the time and are so inclined.

Again, much thanks for your work here.

Ballbarian April 12th, 2010 06:14 PM

Re: Map Forge BETA 001
 
Moved to maps forum. :)

Globu,
The shortcut key should have been 'u', but looks like it was missed. Good catch.

Globu April 13th, 2010 05:49 AM

Re: Map Forge BETA 001
 
Ah, good. :)

Just finished re-designating the Anastasia map from the ground up. Your visited provinces feature alone is worth its weight in gold -- very, very handy, in fact almost indispensable.

More gushing.

Ballbarian April 15th, 2010 09:53 AM

Re: Map Forge BETA 001
 
Map Forge BETA 002 PATCH.zip added to the first post.

From the included ReadMe:
Quote:

4/15/2010
Map Forge Patch to BETA 002 from BETA 001
=========================================

Installation:
-------------
Unzip into your Map Forge directory.

Replaces the following files:
MapForge.exe
MFscripts\MarkNoStartTool.mfs
MFscripts\ThemeExampleTool.mfs

VERSION 002 CHANGES:
--------------------
Warn when trying to use reserved commander slot 0. God placement only. Now msgbox & sets focus on owner.

PAGEUP & PAGEDOWN for incremental zooming. (KEYZOOMIN & KEYZOOMOUT)

'MarkAllNoStart' & 'ThemeExampleTool'-> nostart values not being properly applied to the output. CHANGED SCRIPTS! Use tnostart (nostart broken)

When clicking on an item in the terrain tool, return focus to navigator if 'mousedown' but not when event via map sc key.

'z' -> next province key map shortcut. (When map has the focus.) (NOTE: CNTRL+N would remove sc key for 'New Map'!) (KEYNEXTPROV)

Shortcut key should have been 'u' for underwater (map terrain tool shortcut key). (KEYTSEA)

Thanks to everyone for their suggestions and feedback! :)

Globu April 16th, 2010 02:47 PM

Re: Map Forge BETA 002
 
Works great, though there is one little glitch that occurs if you press the next-province shortcut key without having first selected a province (hoping to have it automatically find and go to province 001). It produces a Run-time error '9': Subscript out of range, then terminates.

Aside from that little bit, love it! Big thanks for the update (and for doing it so promptly).

EDIT: I actually just discovered another possible concern (I think?). In its reparsing of custom god information, I noticed it leaves out national scale designations that are zeroed out. If I understand correctly, this means that that particular scale will be left as the game randomly determined it before for the pretender that is being overriden by the map settings. If this is correct, then it should be leaving entries like "#scale_death 20 0" in the file.

Ballbarian April 16th, 2010 11:34 PM

Re: Map Forge BETA 001
 
Thanks for the heads up. I will try to address those in the next patch. :)

Burnsaber July 15th, 2010 04:58 PM

Re: Map Forge BETA 001
 
I just want to advertise this fine tool. I just used this to make the map for the Legendary Ordeals II game. I had no previous map modding knowledge and this great tool helped me a great deal.

My sincerest thaks to Ballbarian for making this.


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