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-   -   Bug: 3.27 with CBM 1.84 (lamabeast version) (http://forum.shrapnelgames.com/showthread.php?t=47558)

Mightypeon July 2nd, 2011 06:23 PM

Bug: 3.27 with CBM 1.84 (lamabeast version)
 
Hi,

playing as MA Ulm (Year 4), I am getting a Nagot gik fel "lic: bad lnr" error. The game involves me and a bunch of AIs.
How am I turning on the debug mode (its not in the manual), and, given that a mod is being used, should the game be sent to the developers?

During the game, I also had the effect that the commander section (usually on the left side of the screen) dissappeared when clicking on a province with troops but no commander (got assasinated last turn, other commanders initially present moved out, troops on that commander stayed behind). The commander section did not reappear when clicking on a province with commanders. It could be avoided by restarting Dom 3, sending a commander into this province though.

Given that commanders that get assassined while trying to move stop the movement of their troops too, how viable is using multiple assassins to disrupt a nations troop movement?

JonBrave July 9th, 2011 05:18 PM

Re: Bug: 3.27 with CBM 1.84 (lamabeast version)
 
Quote:

Originally Posted by Mightypeon (Post 779718)
a Nagot gik fel "lic: bad lnr" error.

:cool:

Gandalf Parker July 30th, 2011 09:49 AM

Re: Bug: 3.27 with CBM 1.84 (lamabeast version)
 
Are you patched all the way up?
If so, then.....

The bad line number should be referred to the mod maintainer.

The UI effect can be from a corrupted key. Try deleting the file named key in the dominions directory (or rename it) and the game will prompt you to put the key in again.

Personally Ive loved using assassins to stop armies. But the army just waits until the AI buys a new commander for them. Even more effective is using seducers or charmers. Then the commander you get can cause the army to flee which destroys them.

Mightypeon July 30th, 2011 12:27 PM

Re: Bug: 3.27 with CBM 1.84 (lamabeast version)
 
Quote:

Originally Posted by Gandalf Parker (Post 781231)
Are you patched all the way up?
If so, then.....

The bad line number should be referred to the mod maintainer.

The UI effect can be from a corrupted key. Try deleting the file named key in the dominions directory (or rename it) and the game will prompt you to put the key in again.

Personally Ive loved using assassins to stop armies. But the army just waits until the AI buys a new commander for them. Even more effective is using seducers or charmers. Then the commander you get can cause the army to flee which destroys them.

I did that, the old key actually had one number being different from what I was sent ;). I propably just mistyped after installing.


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