Re: RetLT Scenario issues
That means nothing in the scheme of things. Maybe the scenario designer used the Y key to set that specific range, maybe they self-set it as reaction to being fired on, but either way - nothing to worry about. AI will plot them normally for indirect fires. Human can use the Y key if needed.
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Re: RetLT Scenario issues
AH !
This is why I keep copies of old OOB's. This scenario was built in 2005/2006 so it was built with OOB's that spanned the DOS/Win changeover Back then the 3 inch mortar in the Indian OOB had a 55 hex range and that = 2750 If you click on the unit and the unit data is shows the correct range and more importantly can only be targeted to the current correct range not the 2750 range That was based on erroneous information from early on in the OOB development and is supposed to be the max range that late war the Long Range version could obtain but even 55 is too far and the current LR is 51 Why that bit of code is reporting the original range but the game uses the correct range everywhere else is a mystery |
Re: RetLT Scenario issues
In some of mine I have set the range (y) for the AI to help it hurt humans lol.
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Re: RetLT Scenario issues
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The "solution" in this case is to use Scenhack to "change" those units to their current version and when that is done and saved the scenario will report the correct range that can be used even though the correct range is what is currently being used.. just being reported incorrectly
https://forum.shrapnelgames.com/atta...1&d=1642177427 However, as the original scenario's mortar ranges would have allowed use onto Japanese positions and the reduced range does not I have redeployed those units closer to the lead units to compensate |
Re: RetLT Scenario issues
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Scenario #295 Shafer's bad luck
US Naval Artillery units S0 and S1 are listed as Immobilized landing barges and can't be used for indirect fire. They are key to any chance of stopping the Tigers |
Re: RetLT Scenario issues
Those units had been borrowed from the USMC OOB and when that scenario was built that slot was occupied by a Naval Fire Support unit that was removed the next year and replaced by the LC
So........ AFAIK you are the first one to mention it in a decade and a half Corrected now |
Re: RetLT Scenario issues
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Re: RetLT Scenario issues
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I am surprised though that Scenhack didn't pick it up given all the times I have run the checks on the scenarios after OOB changes |
Re: RetLT Scenario issues
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I don't like to hear it's impossible unless it was designed to be. In this case, it should not be impossible from the Italian side. The big problem is in reality this was an Italian victory and there were only Crusaders on the British side. I won't include this review in the scenario write up as the Matildas have been removed and replaced with Crusaders which changes the dynamics of the scenario |
Re: RetLT Scenario issues
If you can send me the updated version I can retest it.
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