.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Campaigns, Scenarios & Maps (http://forum.shrapnelgames.com/forumdisplay.php?f=140)
-   -   RetLT Scenario issues (http://forum.shrapnelgames.com/showthread.php?t=52718)

DRG February 26th, 2022 12:29 PM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by RetLT (Post 851559)
Quote:

Originally Posted by DRG (Post 851549)
Do you recall if it was like that before?

I am not sure. The Russian tanks never made it that far.

I checked the copy of that scenario in the virgin copy of the game I use to test update extractions and the dragon's teeth ( and mines ) show on the map but are not reported. In a quick test running infantry through the mines they did not trigger them so neither the DT's or Mines were active in the scenario you tested the first time

They are in revised copy I posted above

RetLT March 3rd, 2022 08:00 PM

Re: RetLT Scenario issues
 
Scenario #318 Cut the Baloney

German Wespes have odd pre-plotted targets.

RetLT March 29th, 2022 10:33 PM

Re: RetLT Scenario issues
 
Scenario #329 Operation Cauldron

British units D0 and E0 play rifle sounds for their Stens. Other squads play correct sounds.

RetLT April 3rd, 2022 02:16 PM

Re: RetLT Scenario issues
 
Scenario #333 Assault on Maleme airfield

1.NZ Static AA guns do not fire at aircraft.

2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player.

DRG April 3rd, 2022 03:15 PM

Re: RetLT Scenario issues
 
Quote:

Originally Posted by RetLT (Post 852106)
Scenario #333 Assault on Maleme airfield

1.NZ Static AA guns do not fire at aircraft.

2. German PAW 7.5s under computer control fire cluster munitions. This cannot be repeated as a human player.

1. is because they are not and never have been set up as AA capable and we don't use heavy AA guns anywhere in the game so this is a "naming issue" that will be corrected

2........ well THAT is weird. Will investigate. Are you seeing a "cluster" type multiple graphics but confined to one hex ?

Mobhack April 3rd, 2022 03:34 PM

Re: RetLT Scenario issues
 
2) The 7.5cm recoilless has AP ammo, and is an indirect fire weapon. AP is cluster for indirect weapons. (looking at the German OOB, not the scenario)

The anti-tank ammo for the thing should be all HEAT - it already has 5 of that, so the AP should be added to either of the HEAT or HE values.

DRG April 3rd, 2022 04:27 PM

Re: RetLT Scenario issues
 
BINGO

I stared at the damn thing and saw everything but the AP ammo :doh:
AP ammo now gone and that unit repurchased in the scenario

RetLT April 3rd, 2022 06:23 PM

Re: RetLT Scenario issues
 
Was this scenario specific or was it in the OOB? I think I may have seen it before.

The graphics were in multiple hexes like cluster ammo in MBT.

DRG April 3rd, 2022 06:49 PM

Re: RetLT Scenario issues
 
Some 120 mortars I have seen doing that and it's a function of the way the code handles WH size and HEK but in that case, because it had AP and was an indirect fire class it would have been giving a "cluster " response

That little "gotcha" has been lurking for over a decade and a half

RetLT April 6th, 2022 11:10 PM

Re: RetLT Scenario issues
 
Scenario #335 Push through Pogost

Russian "Riflemen" are Mech SMG squads

Unknown if this is an issue but the scenario is an advance/delay but there are mines and wire present. I thought that was only for assault/defend.


All times are GMT -4. The time now is 10:47 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.