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-   -   Turret Orientation and Changes to WSPMBT (http://forum.shrapnelgames.com/showthread.php?t=28915)

junk2drive May 20th, 2006 08:35 PM

Turret Orientation and Changes to WSPMBT
 
I think WSPWW2 uses the 2.51 style of the player's turrets facing the enemy. Does the AI use the turret in direction of movement like 2.50? Will there be a preference setting in both games for those who prefer the player's turrets to face the direction of travel? (I still use 2.50)

Will the AI improvements (such as retire) in WSPWW2 be in a patch for WSPMBT or are they already in there?

TIA

Mobhack May 20th, 2006 08:45 PM

Re: Turret Orientation and Changes to WSPMBT
 
Quote:

junk2drive said:
I think WSPWW2 uses the 2.51 style of the player's turrets facing the enemy. Does the AI use the turret in direction of movement like 2.50? Will there be a preference setting in both games for those who prefer the player's turrets to face the direction of travel? (I still use 2.50)

Will the AI improvements (such as retire) in WSPWW2 be in a patch for WSPMBT or are they already in there?

TIA

1) SPWW2 uses the latest MBT code as a base, so it is on 2.51(+)
2) There is no option - the turrets remain in the last facing. That was the point of the 2.51 exe, as almost everyone wanted it to revert as was.
3) As I recall, the new APC load and unload are in MBT code already and so will be in the next release. If not, will be.

Andy

junk2drive May 20th, 2006 09:10 PM

Re: Turret Orientation and Changes to WSPMBT
 
Thanks for the quick response and the improvements to both games.

I guess I will patch MBT to 2.51 and get used to watching my turrets myself.


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