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-   -   Scenario reviews (http://forum.shrapnelgames.com/showthread.php?t=52633)

RetLT June 6th, 2022 06:28 PM

Re: Scenario reviews
 
Scenario #377 Defense of Artemki
Difficulty: Hard/very hard
Size: Very large
Time: Very long
Playable from either side: Yes Easy as player 2
Enjoyability: 4.5

RetLT June 7th, 2022 05:31 PM

Re: Scenario reviews
 
Scenario #378 Unparalleled fury
Difficulty: Medium
Size: Large
Time: Long
Playable from either side: Yes Easy as player 2
Enjoyability: 4.5

You get to play both offense and defense. Very fun

RetLT June 11th, 2022 12:27 AM

Re: Scenario reviews
 
Scenario #379 Budapest
Difficulty: Medium
Size: Large
Time: Long
Playable from either side: Yes Medium as player 2
Enjoyability: 4

Low value of v hexes makes it hard to get a DV from either side. You risk losing from either side if your losses are too high, even if you take most of the v hexes.

RetLT June 11th, 2022 09:48 PM

Re: Scenario reviews
 
Scenario #380 Goodbye Motherland
Difficulty: Hard/very hard
Size: Medium
Time: Medium
Playable from either side: Yes easy as player 2
Enjoyability: 4.5

You can get a draw but it will be rough.

zovs66 June 12th, 2022 09:51 AM

Re: Scenario reviews
 
Quote:

Originally Posted by RetLT (Post 852741)
Scenario #380
Difficulty: Hard/very hard
Size: Medium
Time: Medium
Playable from either side: Yes easy as player 2
Enjoyability: 4.5

You can get a draw but it will be rough.

You forgot the title lol 😆

RetLT June 12th, 2022 07:25 PM

Re: Scenario reviews
 
Fixed. Thanks

RetLT June 12th, 2022 07:26 PM

Re: Scenario reviews
 
Scenario #381 Elvenes Attack
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: Yes easy/medium as player 2
Enjoyability: 4

RetLT June 14th, 2022 09:10 AM

Re: Scenario reviews
 
Scenario #382 Bjerkvik
Difficulty: Easy
Size: Very large
Time: very long
Playable from either side: Yes Hard as player 2
Enjoyability: 4

Amphibious landing

RetLT June 16th, 2022 09:56 AM

Re: Scenario reviews
 
Scenario #383 The defense of Etraville
Difficulty: Medium
Size: Large
Time: Very long
Playable from either side: Yes Easy/medium as player 2
Enjoyability: 4

Not as hard as described but a lot of fun.

RetLT June 18th, 2022 01:48 PM

Re: Scenario reviews
 
Scenario #384 Counterattack at Arras
Difficulty: Easy/medium
Size: Medium
Time: Medium
Playable from either side: Yes Easy/medium as player 2
Enjoyability: 3

Karagin June 18th, 2022 10:02 PM

Re: Scenario reviews
 
Quote:

Originally Posted by RetLT (Post 852765)
Scenario #384 Counterattack at Arras
Difficulty: Easy/medium
Size: Medium
Time: Medium
Playable from either side: Yes Easy/medium as player 2
Enjoyability: 3

This is one that I have found many a replayability in that I can try different things for each side. Well-built scenario.

RetLT June 19th, 2022 06:44 PM

Re: Scenario reviews
 
Scenario #385 Long night at Sbeitla
Difficulty: Medium
Size: Medium/large
Time: Medium/long
Playable from either side: Yes medium/hard as player 2 (Human)
Enjoyability: 3.5

Human is player 2

RetLT June 21st, 2022 02:21 AM

Re: Scenario reviews
 
Scenario #386 Bougainville
Difficulty: Easy/medium
Size: Medium
Time: Medium
Playable from either side: Yes medium as player 2 (Human)
Enjoyability: 3

Human is player 2

RetLT June 21st, 2022 04:13 PM

Re: Scenario reviews
 
Scenario #387 Gifu position Guadalcanal
Difficulty: Easy/medium
Size: Medium
Time: Medium
Playable from either side: No: AI does not use artillery correctly and makes frontal assaults on bunkers
Enjoyability: 3.5

RetLT June 21st, 2022 11:42 PM

Re: Scenario reviews
 
Scenario #388 Enjoying it very much
Difficulty: Easy/medium
Size: Small
Time: Short
Playable from either side: yes: Easy as player 2
Enjoyability: 3.5

RetLT June 23rd, 2022 08:41 PM

Re: Scenario reviews
 
Scenario #389 Hedgerow slugfest
Difficulty: Medium
Size: Large
Time: Long
Playable from either side: No: AI charges hedgerows, bunkers, and mines.
Enjoyability: 4

RetLT June 25th, 2022 01:46 AM

Re: Scenario reviews
 
Scenario #390 Worthy of a legend
Difficulty: Hard
Size: Large
Time: Long
Playable from either side: Yes: easy/medium as player 2
Enjoyability: 4

RetLT June 29th, 2022 02:23 AM

Re: Scenario reviews
 
Scenario #391 Taukkyan Roadblock
Difficulty: Easy/Medium
Size: Large
Time: Long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4

RetLT June 29th, 2022 03:58 AM

Re: Scenario reviews
 
Scenario #392 Duel at Duczki
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: No: AI ignores v hexes and heads for right board edge
Enjoyability: 4

DRG June 29th, 2022 08:24 AM

Re: Scenario reviews
 
1 Attachment(s)
Quote:

Originally Posted by RetLT (Post 852806)
Scenario #392 Duel at Duczki
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: No: AI ignores v hexes and heads for right board edge
Enjoyability: 4



Something very odd must have happened at your end. I tried this with AI vs AI and with the Russians as the AI and Germans Human and in both cases, the Russians went for the V hexes

https://i.imgur.com/3pUuUjS.png

RetLT June 30th, 2022 01:52 AM

Re: Scenario reviews
 
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.

RetLT June 30th, 2022 01:54 AM

Re: Scenario reviews
 
Scenario #393 The walls breached
Difficulty: Medium/hard
Size: Medium/large
Time: Medium/long
Playable from either side: No: AI leaves cover and tries to take Japanese held v hexes too soon.
Enjoyability: 4.5

Mobhack June 30th, 2022 05:13 AM

Re: Scenario reviews
 
Quote:

Originally Posted by RetLT (Post 852809)
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.

The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).

DRG June 30th, 2022 06:27 PM

Re: Scenario reviews
 
I thought you meant they didn't go for the V hexes. As Andy says after the V hexes are taken then the AI goes looking for enemy units to increase their points

RetLT July 2nd, 2022 08:27 PM

Re: Scenario reviews
 
Scenario #394 Maczek at Montbard
Difficulty: Medium/hard
Size: Medium/large
Time: Medium/long
Playable from either side: Yes: Easy as player 2
Enjoyability: 4.5

Mobhack July 2nd, 2022 09:25 PM

Re: Scenario reviews
 
Quote:

Originally Posted by Mobhack (Post 852811)
Quote:

Originally Posted by RetLT (Post 852809)
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.

The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).

SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.

That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...

troopie July 3rd, 2022 12:58 AM

Re: Scenario reviews
 
Quote:

Originally Posted by Mobhack (Post 852821)
Quote:

Originally Posted by Mobhack (Post 852811)
Quote:

Originally Posted by RetLT (Post 852809)
The AI took the v hexes but kept moving to the right side of the map instead of holding the v hexes.

The AI has no concept of holding V-hexes. So if it has taken all of them it simply advances onwards and tries to kill any remaining troops it finds (e.g. your artillery park).

SP III did have some code to protect the V-hex cluster. It basically marched nearby infantry to the taken V-hexes, while vehicles still stormed ever-onwards.

That meant that if you let the AI take the clusters and waited a couple of turns before plastering them with artillery that you would have a field day killing the AI's grunts...

It did that in SPWAW too. But we don't worry about that here.

troopie

RetLT July 5th, 2022 11:40 PM

Re: Scenario reviews
 
Scenario #395 Gazala Line
Difficulty: Easy/medium
Size: Large/very large
Time: Very long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4

RetLT July 9th, 2022 01:39 PM

Re: Scenario reviews
 
Scenario #396 Leninsky
Difficulty: Easy/medium
Size: Large
Time: Long
Playable from either side: Yes: Medium as player 2
Enjoyability: 4

RetLT July 17th, 2022 09:34 PM

Re: Scenario reviews
 
Scenario #397 First tank desant
Difficulty: Easy/medium
Size: Small/medium
Time: Medium
Playable from either side: Yes: Easy/Medium as player 2
Enjoyability: 3

RetLT July 18th, 2022 07:14 PM

Re: Scenario reviews
 
Scenario #398 Revenge
Difficulty: Medium
Size: Small/medium
Time: Medium
Playable from either side: Yes: Easy/Medium as player 2
Enjoyability: 4

Note: Airborne operation

RetLT July 24th, 2022 01:36 PM

Re: Scenario reviews
 
Scenario #399 East Prussia
Difficulty: Easy
Size: Large
Time: Very long
Playable from either side: Yes: Medium/hard as player 2
Enjoyability: 2

RetLT August 5th, 2022 03:55 PM

Re: Scenario reviews
 
Scenario #400 Tarawa
Difficulty: Easy/medium
Size: Very Large
Time: Extremely long
Playable from either side: No: AI does not use smoke and engages bunkers with rifle fire
Enjoyability: 3

Amphibious landing

Mobhack August 5th, 2022 04:51 PM

Re: Scenario reviews
 
Bunkers can be succesfully engaged with rifle fire, it creates suppression and occasionaly a round gets through the firing ports. Same with general HE bombardment as well.

Ts4EVER August 5th, 2022 05:19 PM

Re: Scenario reviews
 
By coincidence I just replayed the next scenario, Peleliu day 1. After completing it, I saw that the designer rather cleverly made "fake" landed planes by reskinning fortifications. I never spotted most of them during playing though. I wonder if there is some kind of "visibility" stat that could be edited here, because the game obviously treats these as earthworks or bunkers that have been camoflaged. I think this would make the scenario(s) a bit more spectacular.

Mobhack August 5th, 2022 07:10 PM

Re: Scenario reviews
 
Scenario designers can do really odd things which produce totally weird results.

If the "fake" plnes have no crew then they are likely not to be spotted unless a unit randomly occupies the hex and flames them from staying there a turn. Abandoned wrecks dont get spotted much, IIRC.

Ts4EVER August 7th, 2022 07:22 AM

Re: Scenario reviews
 
I dont think these are actual "wrecks" though, he changed bunkers to display plane icons instead of their usual graphic. They are also edited to have no armor. I was just wondering if they somehow could be made easier to spot by editing some attribute as well.

Mobhack August 7th, 2022 08:24 AM

Re: Scenario reviews
 
Try editing the size to something big then?

Ts4EVER August 7th, 2022 11:53 AM

Re: Scenario reviews
 
So "size" controls that? In that case it might be worth looking into if you want to fix stuff on this.

DRG August 7th, 2022 01:14 PM

Re: Scenario reviews
 
Normally I recommend using Trucks for "fake" landed aircraft. I don't see the point in using bunkers but in this case, the ones I checked had the amour reduced to zero.

The wide variety of ways to handle an issue is what keeps this game "interesting" and yes, the size of the unit can be easily changed in-game using the Edit Unit Data screen. NORMALLY you would not want bunkers spotted from a distance unless it was a fortress. A G4M in the game is size 5 and an A6M would be 3 but it's a minor detail as they are "non-combatant"

What I find interesting is this editing feature seems to be unknown to even experienced players

RetLT August 10th, 2022 01:32 AM

Re: Scenario reviews
 
Scenario #401 Peleiu 1
Difficulty: Medium
Size: Very Large
Time: Very long
Playable from either side: No: AI does not use smoke and engages bunkers with rifle fire
Enjoyability: 3

Amphibious landing

RetLT August 10th, 2022 01:33 AM

Re: Scenario reviews
 
Quote:

Originally Posted by Mobhack (Post 852995)
Bunkers can be succesfully engaged with rifle fire, it creates suppression and occasionaly a round gets through the firing ports. Same with general HE bombardment as well.

True but slugging it out with a bunker at range rather than using smoke and maneuver rarely ends well for the attacker. :)

RetLT August 10th, 2022 01:34 AM

Re: Scenario reviews
 
Scenario #402 Peleiu 2
Difficulty: Easy/medium
Size: Medium
Time: Medium
Playable from either side: Not recommended
Enjoyability: 3.5

Amphibious landing

Note: Be aware that all USMC units towards the top of the map have a speed of 0 and cannot be moved.

RetLT August 10th, 2022 01:34 AM

Re: Scenario reviews
 
Scenario #403 Peleiu 3
Difficulty: Easy/medium
Size: Small
Time: Short/medium
Playable from either side: Not recommended
Enjoyability: 3.5

Amphibious landing

RetLT August 13th, 2022 12:14 AM

Re: Scenario reviews
 
Scenario #404 Peleiu 4 D+1 South area
Difficulty: Easy
Size: Medium
Time: Medium
Playable from either side: Not recommended
Enjoyability: 3.5

Amphibious landing

RetLT August 13th, 2022 12:25 AM

Re: Scenario reviews
 
Scenario #405 Peleiu 4 D+1 North area
Difficulty: Easy
Size: Medium
Time: Medium
Playable from either side: Not recommended
Enjoyability: 3.5

Amphibious landing

RetLT August 15th, 2022 03:32 PM

Re: Scenario reviews
 
Scenario #406 Zujevskaya
Difficulty: Easy/medium
Size: Medium
Time: Medium
Playable from either side: Easy as player 2
Enjoyability: 4

RetLT August 17th, 2022 07:45 PM

Re: Scenario reviews
 
Scenario #407 Dundynce
Difficulty: Easy/medium
Size: Small/Medium
Time: Short/Medium
Playable from either side: Easy as player 2
Enjoyability: 4

RetLT August 18th, 2022 05:50 PM

Re: Scenario reviews
 
Scenario #408 La Verde
Difficulty: Easy/medium
Size: Small/Medium
Time: Short/Medium
Playable from either side: Easy as player 2
Enjoyability: 4

RetLT August 21st, 2022 05:46 PM

Re: Scenario reviews
 
Scenario #409 Auktaw
Difficulty: Medium
Size: Medium
Time: Medium
Playable from either side: Easy as player 2
Enjoyability: 4

No tanks


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